@@ -996,8 +996,7 @@ static int lacp_port_set_state(struct lacp_port *lacp_port,
return err;
lacp_port_actor_update(lacp_port);
- if (lacp_port->periodic_on)
- return 0;
+
return lacpdu_send(lacp_port);
}
@@ -1110,9 +1109,10 @@ static int lacpdu_recv(struct lacp_port *lacp_port)
if (err)
return err;
+ lacp_port_actor_update(lacp_port);
+
/* Check if the other side has correct info about us */
- if (!lacp_port->periodic_on &&
- memcmp(&lacpdu.partner, &lacp_port->actor,
+ if (memcmp(&lacpdu.partner, &lacp_port->actor,
sizeof(struct lacpdu_info))) {
err = lacpdu_send(lacp_port);
if (err)
According to the LACP standard "LACP daemon must send LACP PDU packets with updates when the Actor's state changes or when it is apparent from the Partner's LACPDUs that the Partner does not know the Actor's current state." The current libteam implementation sends periodic updates only, so in LACP slow rate mode the update will be transmitted within 30 seconds which doesn't follow the LACP standard. To fix the issue: 1. Revert the patch: b2de61b39696 ("Fix sending duplicate LACP frames at the start of establishing a logical channel.") 2. Recalculate LACP actor state before the comparison what the LACP Partner thinks about the LACP Actor state. Signed-off-by: Pavel Shirshov <pavel.contrib@gmail.com> --- teamd/teamd_runner_lacp.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)