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[13/22] sh/cpu: Make sure play_dead() doesn't return

Message ID a984bc4e16d6074f69c12483feec2ddb1721b325.1675461757.git.jpoimboe@kernel.org (mailing list archive)
State New, archived
Headers show
Series cpu,sched: Mark arch_cpu_idle_dead() __noreturn | expand

Commit Message

Josh Poimboeuf Feb. 3, 2023, 10:05 p.m. UTC
play_dead() doesn't return.  Make that more explicit with a BUG().

BUG() is preferable to unreachable() because BUG() is a more explicit
failure mode and avoids undefined behavior like falling off the edge of
the function into whatever code happens to be next.

Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
---
 arch/sh/include/asm/smp-ops.h | 1 +
 1 file changed, 1 insertion(+)
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Patch

diff --git a/arch/sh/include/asm/smp-ops.h b/arch/sh/include/asm/smp-ops.h
index e27702130eb6..63866b1595a0 100644
--- a/arch/sh/include/asm/smp-ops.h
+++ b/arch/sh/include/asm/smp-ops.h
@@ -27,6 +27,7 @@  static inline void plat_smp_setup(void)
 static inline void play_dead(void)
 {
 	mp_ops->play_dead();
+	BUG();
 }
 
 extern void register_smp_ops(struct plat_smp_ops *ops);