@@ -753,11 +753,18 @@ static int a5xx_hw_init(struct msm_gpu *gpu)
gpu->funcs->flush(gpu, gpu->rb[0]);
if (!a5xx_idle(gpu, gpu->rb[0]))
return -EINVAL;
- } else {
- /* Print a warning so if we die, we know why */
+ } else if (ret == -ENODEV) {
+ /*
+ * This device does not use zap shader (but print a warning
+ * just in case someone got their dt wrong.. hopefully they
+ * have a debug UART to realize the error of their ways...
+ * if you mess this up you are about to crash horribly)
+ */
dev_warn_once(gpu->dev->dev,
"Zap shader not enabled - using SECVID_TRUST_CNTL instead\n");
gpu_write(gpu, REG_A5XX_RBBM_SECVID_TRUST_CNTL, 0x0);
+ } else {
+ return ret;
}
/* Last step - yield the ringbuffer */
@@ -537,12 +537,19 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
a6xx_flush(gpu, gpu->rb[0]);
if (!a6xx_idle(gpu, gpu->rb[0]))
return -EINVAL;
- } else {
- /* Print a warning so if we die, we know why */
+ } else if (ret == -ENODEV) {
+ /*
+ * This device does not use zap shader (but print a warning
+ * just in case someone got their dt wrong.. hopefully they
+ * have a debug UART to realize the error of their ways...
+ * if you mess this up you are about to crash horribly)
+ */
dev_warn_once(gpu->dev->dev,
"Zap shader not enabled - using SECVID_TRUST_CNTL instead\n");
gpu_write(gpu, REG_A6XX_RBBM_SECVID_TRUST_CNTL, 0x0);
ret = 0;
+ } else {
+ return ret;
}
out: