@@ -208,12 +208,29 @@ static struct throtl_data *sq_to_td(struct throtl_service_queue *sq)
static uint64_t tg_bps_limit(struct throtl_grp *tg, int rw)
{
- return tg->bps[rw][tg->td->limit_index];
+ struct blkcg_gq *blkg = tg_to_blkg(tg);
+ uint64_t ret;
+
+ if (cgroup_subsys_on_dfl(io_cgrp_subsys) && !blkg->parent)
+ return -1;
+ ret = tg->bps[rw][tg->td->limit_index];
+ if (ret == -1 && tg->td->limit_index == LIMIT_HIGH)
+ return tg->bps[rw][LIMIT_MAX];
+
+ return ret;
}
static unsigned int tg_iops_limit(struct throtl_grp *tg, int rw)
{
- return tg->iops[rw][tg->td->limit_index];
+ struct blkcg_gq *blkg = tg_to_blkg(tg);
+ unsigned int ret;
+
+ if (cgroup_subsys_on_dfl(io_cgrp_subsys) && !blkg->parent)
+ return -1;
+ ret = tg->iops[rw][tg->td->limit_index];
+ if (ret == -1 && tg->td->limit_index == LIMIT_HIGH)
+ return tg->iops[rw][LIMIT_MAX];
+ return ret;
}
/**
each queue will have a state machine. Initially queue is in LIMIT_HIGH state, which means all cgroups will be throttled according to their high limit. After all cgroups with high limit cross the limit, the queue state gets upgraded to LIMIT_MAX state. cgroups without high limit will use max limit for their high limit. Signed-off-by: Shaohua Li <shli@fb.com> --- block/blk-throttle.c | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-)