diff mbox series

[09/13] HID: playstation: add DualSense lightbar support

Message ID 20201219062336.72568-10-roderick@gaikai.com (mailing list archive)
State Superseded
Delegated to: Jiri Kosina
Headers show
Series HID: new driver for PS5 'DualSense' controller | expand

Commit Message

Roderick Colenbrander Dec. 19, 2020, 6:23 a.m. UTC
From: Roderick Colenbrander <roderick.colenbrander@sony.com>

Expose the DualSense its RGB lightbar using the new multicolor LED
framework.

Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
---
 drivers/hid/Kconfig           |   1 +
 drivers/hid/hid-playstation.c | 124 ++++++++++++++++++++++++++++++++++
 2 files changed, 125 insertions(+)

Comments

Barnabás Pőcze Dec. 27, 2020, 2:41 p.m. UTC | #1
Hi


2020. december 19., szombat 7:23 keltezéssel, Roderick Colenbrander írta:

> [...]
> diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
> index 0b62bcb28d8a..f8cf82a27d43 100644
> [...]
> +/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */
> +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev,
> +	int (*brightness_set)(struct led_classdev *, enum led_brightness))
> +{
> +	struct hid_device *hdev = ps_dev->hdev;
> +	struct led_classdev_mc *lightbar_mc_dev;
> +	struct mc_subled *mc_led_info;
> +	struct led_classdev *led_cdev;
> +	int ret;
> +
> +	lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL);
> +	if (!lightbar_mc_dev)
> +		return ERR_PTR(-ENOMEM);
> +
> +	mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL);
> +	if (!mc_led_info)
> +		return ERR_PTR(-ENOMEM);
> +

Is there any reason why these are dynamically allocated?


> +	mc_led_info[0].color_index = LED_COLOR_ID_RED;
> +	mc_led_info[0].channel = 0;
> +	mc_led_info[1].color_index = LED_COLOR_ID_GREEN;
> +	mc_led_info[1].channel = 1;
> +	mc_led_info[2].color_index = LED_COLOR_ID_BLUE;
> +	mc_led_info[2].channel = 2;
> +
> +	lightbar_mc_dev->subled_info = mc_led_info;
> +	lightbar_mc_dev->num_colors = 3;
> +
> +	led_cdev = &lightbar_mc_dev->led_cdev;
> +	led_cdev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "playstation::%pMR::rgb",
> +			ps_dev->mac_address);

I guess the double colons are used because the MAC address has ':' in it; but
as far as I know this doesn't follow the naming scheme for LED devices, so I'm
not sure if this is the best way to go about it.


> +	led_cdev->brightness = 255;
> +	led_cdev->max_brightness = 255;
> +	led_cdev->brightness_set_blocking = brightness_set;
> +
> +	ret = devm_led_classdev_multicolor_register(&hdev->dev, lightbar_mc_dev);
> +	if (ret < 0) {
> +		hid_err(hdev, "Cannot register multicolor LED device\n");
> +		return ERR_PTR(ret);
> +	}
> +
> +	return lightbar_mc_dev;
> +}
> [...]
> +static int dualsense_reset_leds(struct dualsense *ds)
> +{
> +	struct dualsense_output_report report;
> +	uint8_t *buf;
> +
> +	buf = kzalloc(sizeof(struct dualsense_output_report_bt), GFP_KERNEL);
> +	if (!buf)
> +		return -ENOMEM;
> +
> +	dualsense_init_output_report(ds, &report, buf);
> +	/* On Bluetooth the DualSense outputs an animation on the lightbar
> +	 * during startup and maintains a color afterwards. We need to explicitly
> +	 * reconfigure the lightbar before we can do any programming later on.
> +	 * In USB the lightbar is not on by default, but redoing the setup there
> +	 * doesn't hurt.
> +	 */
> +	report.common->valid_flag2 = DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE;
> +	report.common->lightbar_setup = 2; /* Fade light out. */

Maybe it'd be better to name that '2'?


> +	dualsense_send_output_report(ds, &report);
> +
> +	kfree(buf);
> +	return 0;
> +}
> [...]


Regards,
Barnabás Pőcze
Roderick Colenbrander Dec. 28, 2020, 9:26 p.m. UTC | #2
Hi Barnabás,

Thanks for your review.

On Sun, Dec 27, 2020 at 6:41 AM Barnabás Pőcze <pobrn@protonmail.com> wrote:
>
> Hi
>
>
> 2020. december 19., szombat 7:23 keltezéssel, Roderick Colenbrander írta:
>
> > [...]
> > diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
> > index 0b62bcb28d8a..f8cf82a27d43 100644
> > [...]
> > +/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */
> > +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev,
> > +     int (*brightness_set)(struct led_classdev *, enum led_brightness))
> > +{
> > +     struct hid_device *hdev = ps_dev->hdev;
> > +     struct led_classdev_mc *lightbar_mc_dev;
> > +     struct mc_subled *mc_led_info;
> > +     struct led_classdev *led_cdev;
> > +     int ret;
> > +
> > +     lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL);
> > +     if (!lightbar_mc_dev)
> > +             return ERR_PTR(-ENOMEM);
> > +
> > +     mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL);
> > +     if (!mc_led_info)
> > +             return ERR_PTR(-ENOMEM);
> > +
>
> Is there any reason why these are dynamically allocated?

No particular reason. I should probably at least not dynamically
allocate 'mc_dev' and pass it in similar to regular LED registration
(previously I had my regular LEDs dynamically allocated). The
mc_led_info I will probably keep dynamic. It feels a bit nasty to have
the caller be aware of these internal details.

>
>
> > +     mc_led_info[0].color_index = LED_COLOR_ID_RED;
> > +     mc_led_info[0].channel = 0;
> > +     mc_led_info[1].color_index = LED_COLOR_ID_GREEN;
> > +     mc_led_info[1].channel = 1;
> > +     mc_led_info[2].color_index = LED_COLOR_ID_BLUE;
> > +     mc_led_info[2].channel = 2;
> > +
> > +     lightbar_mc_dev->subled_info = mc_led_info;
> > +     lightbar_mc_dev->num_colors = 3;
> > +
> > +     led_cdev = &lightbar_mc_dev->led_cdev;
> > +     led_cdev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "playstation::%pMR::rgb",
> > +                     ps_dev->mac_address);
>
> I guess the double colons are used because the MAC address has ':' in it; but
> as far as I know this doesn't follow the naming scheme for LED devices, so I'm
> not sure if this is the best way to go about it.

Actually it was Benjamin who suggested this type of naming. He wasn't
a fan of the previous hid-sony device naming (neither was I). This was
the main idea so far.

>
> > +     led_cdev->brightness = 255;
> > +     led_cdev->max_brightness = 255;
> > +     led_cdev->brightness_set_blocking = brightness_set;
> > +
> > +     ret = devm_led_classdev_multicolor_register(&hdev->dev, lightbar_mc_dev);
> > +     if (ret < 0) {
> > +             hid_err(hdev, "Cannot register multicolor LED device\n");
> > +             return ERR_PTR(ret);
> > +     }
> > +
> > +     return lightbar_mc_dev;
> > +}
> > [...]
> > +static int dualsense_reset_leds(struct dualsense *ds)
> > +{
> > +     struct dualsense_output_report report;
> > +     uint8_t *buf;
> > +
> > +     buf = kzalloc(sizeof(struct dualsense_output_report_bt), GFP_KERNEL);
> > +     if (!buf)
> > +             return -ENOMEM;
> > +
> > +     dualsense_init_output_report(ds, &report, buf);
> > +     /* On Bluetooth the DualSense outputs an animation on the lightbar
> > +      * during startup and maintains a color afterwards. We need to explicitly
> > +      * reconfigure the lightbar before we can do any programming later on.
> > +      * In USB the lightbar is not on by default, but redoing the setup there
> > +      * doesn't hurt.
> > +      */
> > +     report.common->valid_flag2 = DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE;
> > +     report.common->lightbar_setup = 2; /* Fade light out. */
>
> Maybe it'd be better to name that '2'?

Will document this one.

>
>
> > +     dualsense_send_output_report(ds, &report);
> > +
> > +     kfree(buf);
> > +     return 0;
> > +}
> > [...]
>
>
> Regards,
> Barnabás Pőcze

Thanks,
Roderick
Barnabás Pőcze Dec. 29, 2020, 6:59 p.m. UTC | #3
2020. december 28., hétfő 22:26 keltezéssel, Roderick Colenbrander írta:

> [...]
> > > +/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */
> > > +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev,
> > > +     int (*brightness_set)(struct led_classdev *, enum led_brightness))
> > > +{
> > > +     struct hid_device *hdev = ps_dev->hdev;
> > > +     struct led_classdev_mc *lightbar_mc_dev;
> > > +     struct mc_subled *mc_led_info;
> > > +     struct led_classdev *led_cdev;
> > > +     int ret;
> > > +
> > > +     lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL);
> > > +     if (!lightbar_mc_dev)
> > > +             return ERR_PTR(-ENOMEM);
> > > +
> > > +     mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL);
> > > +     if (!mc_led_info)
> > > +             return ERR_PTR(-ENOMEM);
> > > +
> >
> > Is there any reason why these are dynamically allocated?
>
> No particular reason. I should probably at least not dynamically
> allocate 'mc_dev' and pass it in similar to regular LED registration
> (previously I had my regular LEDs dynamically allocated). The
> mc_led_info I will probably keep dynamic. It feels a bit nasty to have
> the caller be aware of these internal details.
> [...]

Could you please elaborate what you mean by "It feels a bit nasty to have
the caller be aware of these internal details."? I don't think I fully understand
what you're referring to.
Roderick Colenbrander Dec. 29, 2020, 7:54 p.m. UTC | #4
On Tue, Dec 29, 2020 at 10:59 AM Barnabás Pőcze <pobrn@protonmail.com> wrote:
>
> 2020. december 28., hétfő 22:26 keltezéssel, Roderick Colenbrander írta:
>
> > [...]
> > > > +/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */
> > > > +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev,
> > > > +     int (*brightness_set)(struct led_classdev *, enum led_brightness))
> > > > +{
> > > > +     struct hid_device *hdev = ps_dev->hdev;
> > > > +     struct led_classdev_mc *lightbar_mc_dev;
> > > > +     struct mc_subled *mc_led_info;
> > > > +     struct led_classdev *led_cdev;
> > > > +     int ret;
> > > > +
> > > > +     lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL);
> > > > +     if (!lightbar_mc_dev)
> > > > +             return ERR_PTR(-ENOMEM);
> > > > +
> > > > +     mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL);
> > > > +     if (!mc_led_info)
> > > > +             return ERR_PTR(-ENOMEM);
> > > > +
> > >
> > > Is there any reason why these are dynamically allocated?
> >
> > No particular reason. I should probably at least not dynamically
> > allocate 'mc_dev' and pass it in similar to regular LED registration
> > (previously I had my regular LEDs dynamically allocated). The
> > mc_led_info I will probably keep dynamic. It feels a bit nasty to have
> > the caller be aware of these internal details.
> > [...]
>
> Could you please elaborate what you mean by "It feels a bit nasty to have
> the caller be aware of these internal details."? I don't think I fully understand
> what you're referring to.
>

Maybe I misunderstood your original comment. The question was why both
'lightbar_mc_dev' and 'mc_led_info' were dynamically allocated. I
interpreted it as getting rid of some of the dynamic allocation as
some wasn't needed, but not sure what you had in mind. The code now
looks like:

struct dualsense {
...
        /* RGB lightbar */
        struct led_classdev_mc lightbar; (not a pointer anymore)
}

static int ps_lightbar_register(struct ps_device *ps_dev, struct
led_classdev_mc *lightbar_mc_dev,
              int (*brightness_set)(struct led_classdev *, enum led_brightness))
{
          struct hid_device *hdev = ps_dev->hdev;
          struct mc_subled *mc_led_info;
          struct led_classdev *led_cdev;
          int ret;

          mc_led_info = devm_kzalloc(&hdev->dev,
3*sizeof(*mc_led_info), GFP_KERNEL);
          if (!mc_led_info)
                return -ENOMEM;

          mc_led_info[0].color_index = LED_COLOR_ID_RED;
...

In here I kept 'mc_led_info' as dynamically allocated. I didn't think
it made sense to have the caller know about it. What was your original
idea?

Regards,
Roderick
Barnabás Pőcze Dec. 29, 2020, 8:22 p.m. UTC | #5
2020. december 29., kedd 20:54 keltezéssel, Roderick Colenbrander írta:

> On Tue, Dec 29, 2020 at 10:59 AM Barnabás Pőcze <pobrn@protonmail.com> wrote:
> >
> > 2020. december 28., hétfő 22:26 keltezéssel, Roderick Colenbrander írta:
> >
> > > [...]
> > > > > +/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */
> > > > > +static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev,
> > > > > +     int (*brightness_set)(struct led_classdev *, enum led_brightness))
> > > > > +{
> > > > > +     struct hid_device *hdev = ps_dev->hdev;
> > > > > +     struct led_classdev_mc *lightbar_mc_dev;
> > > > > +     struct mc_subled *mc_led_info;
> > > > > +     struct led_classdev *led_cdev;
> > > > > +     int ret;
> > > > > +
> > > > > +     lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL);
> > > > > +     if (!lightbar_mc_dev)
> > > > > +             return ERR_PTR(-ENOMEM);
> > > > > +
> > > > > +     mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL);
> > > > > +     if (!mc_led_info)
> > > > > +             return ERR_PTR(-ENOMEM);
> > > > > +
> > > >
> > > > Is there any reason why these are dynamically allocated?
> > >
> > > No particular reason. I should probably at least not dynamically
> > > allocate 'mc_dev' and pass it in similar to regular LED registration
> > > (previously I had my regular LEDs dynamically allocated). The
> > > mc_led_info I will probably keep dynamic. It feels a bit nasty to have
> > > the caller be aware of these internal details.
> > > [...]
> >
> > Could you please elaborate what you mean by "It feels a bit nasty to have
> > the caller be aware of these internal details."? I don't think I fully understand
> > what you're referring to.
> >
>
> Maybe I misunderstood your original comment. The question was why both
> 'lightbar_mc_dev' and 'mc_led_info' were dynamically allocated. I
> interpreted it as getting rid of some of the dynamic allocation as
> some wasn't needed, but not sure what you had in mind. The code now
> looks like:
>
> struct dualsense {
> ...
>         /* RGB lightbar */
>         struct led_classdev_mc lightbar; (not a pointer anymore)
> }
>
> static int ps_lightbar_register(struct ps_device *ps_dev, struct
> led_classdev_mc *lightbar_mc_dev,
>               int (*brightness_set)(struct led_classdev *, enum led_brightness))
> {
>           struct hid_device *hdev = ps_dev->hdev;
>           struct mc_subled *mc_led_info;
>           struct led_classdev *led_cdev;
>           int ret;
>
>           mc_led_info = devm_kzalloc(&hdev->dev,
> 3*sizeof(*mc_led_info), GFP_KERNEL);
>           if (!mc_led_info)
>                 return -ENOMEM;
>
>           mc_led_info[0].color_index = LED_COLOR_ID_RED;
> ...
>
> In here I kept 'mc_led_info' as dynamically allocated. I didn't think
> it made sense to have the caller know about it. What was your original
> idea?
> [...]

Thanks, I thought you meant something different, but this clears it up. By the way,
my original idea is really the simplest: have a `struct mc_subled[3]` in the dualsense
struct in addition to the multicolor LED, thus no dynamic allocation (apart from
allocating the dualsense struct) is necessary.
diff mbox series

Patch

diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index e6c67aaa1a1a..c80c81916f4a 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -857,6 +857,7 @@  config HID_PLAYSTATION
 	tristate "PlayStation HID Driver"
 	default !EXPERT
 	depends on HID
+	select LEDS_CLASS_MULTICOLOR
 	select POWER_SUPPLY
 	help
 	  Provides support for Sony PS5 controllers including support for
diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c
index 0b62bcb28d8a..f8cf82a27d43 100644
--- a/drivers/hid/hid-playstation.c
+++ b/drivers/hid/hid-playstation.c
@@ -8,6 +8,7 @@ 
 #include <linux/device.h>
 #include <linux/hid.h>
 #include <linux/input/mt.h>
+#include <linux/led-class-multicolor.h>
 #include <linux/module.h>
 #include <linux/crc32.h>
 #include <asm/unaligned.h>
@@ -77,6 +78,9 @@  struct ps_calibration_data {
 /* Flags for DualSense output report. */
 #define DS_OUTPUT_VALID_FLAG0_COMPATIBLE_VIBRATION BIT(0)
 #define DS_OUTPUT_VALID_FLAG0_HAPTICS_SELECT BIT(1)
+#define DS_OUTPUT_VALID_FLAG1_LIGHTBAR_CONTROL_ENABLE BIT(2)
+#define DS_OUTPUT_VALID_FLAG1_RELEASE_LEDS BIT(3)
+#define DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE BIT(1)
 
 /* DualSense hardware limits */
 #define DS_ACC_RES_PER_G	8192
@@ -106,6 +110,13 @@  struct dualsense {
 	uint8_t motor_left;
 	uint8_t motor_right;
 
+	/* RGB lightbar */
+	struct led_classdev_mc *lightbar;
+	bool update_lightbar;
+	uint8_t lightbar_red;
+	uint8_t lightbar_green;
+	uint8_t lightbar_blue;
+
 	struct work_struct output_worker;
 	void *output_report_dmabuf;
 	uint8_t output_seq; /* Sequence number for output report. */
@@ -396,6 +407,50 @@  static struct input_dev *ps_gamepad_create(struct hid_device *hdev,
 	return gamepad;
 }
 
+/* Create a DualSense/DualShock4 RGB lightbar represented by a multicolor LED. */
+static struct led_classdev_mc *ps_lightbar_create(struct ps_device *ps_dev,
+	int (*brightness_set)(struct led_classdev *, enum led_brightness))
+{
+	struct hid_device *hdev = ps_dev->hdev;
+	struct led_classdev_mc *lightbar_mc_dev;
+	struct mc_subled *mc_led_info;
+	struct led_classdev *led_cdev;
+	int ret;
+
+	lightbar_mc_dev = devm_kzalloc(&hdev->dev, sizeof(*lightbar_mc_dev), GFP_KERNEL);
+	if (!lightbar_mc_dev)
+		return ERR_PTR(-ENOMEM);
+
+	mc_led_info = devm_kzalloc(&hdev->dev, 3*sizeof(*mc_led_info), GFP_KERNEL);
+	if (!mc_led_info)
+		return ERR_PTR(-ENOMEM);
+
+	mc_led_info[0].color_index = LED_COLOR_ID_RED;
+	mc_led_info[0].channel = 0;
+	mc_led_info[1].color_index = LED_COLOR_ID_GREEN;
+	mc_led_info[1].channel = 1;
+	mc_led_info[2].color_index = LED_COLOR_ID_BLUE;
+	mc_led_info[2].channel = 2;
+
+	lightbar_mc_dev->subled_info = mc_led_info;
+	lightbar_mc_dev->num_colors = 3;
+
+	led_cdev = &lightbar_mc_dev->led_cdev;
+	led_cdev->name = devm_kasprintf(&hdev->dev, GFP_KERNEL, "playstation::%pMR::rgb",
+			ps_dev->mac_address);
+	led_cdev->brightness = 255;
+	led_cdev->max_brightness = 255;
+	led_cdev->brightness_set_blocking = brightness_set;
+
+	ret = devm_led_classdev_multicolor_register(&hdev->dev, lightbar_mc_dev);
+	if (ret < 0) {
+		hid_err(hdev, "Cannot register multicolor LED device\n");
+		return ERR_PTR(ret);
+	}
+
+	return lightbar_mc_dev;
+}
+
 static struct input_dev *ps_sensors_create(struct hid_device *hdev, int accel_range, int accel_res,
 		int gyro_range, int gyro_res)
 {
@@ -580,6 +635,27 @@  static int dualsense_get_mac_address(struct dualsense *ds)
 	return ret;
 }
 
+static int dualsense_lightbar_set_brightness(struct led_classdev *cdev,
+	enum led_brightness brightness)
+{
+	struct led_classdev_mc *mc_cdev = lcdev_to_mccdev(cdev);
+	struct hid_device *hdev = to_hid_device(cdev->dev->parent);
+	struct dualsense *ds = hid_get_drvdata(hdev);
+	unsigned long flags;
+
+	led_mc_calc_color_components(mc_cdev, brightness);
+
+	spin_lock_irqsave(&ds->base.lock, flags);
+	ds->update_lightbar = true;
+	ds->lightbar_red = mc_cdev->subled_info[0].brightness;
+	ds->lightbar_green = mc_cdev->subled_info[1].brightness;
+	ds->lightbar_blue = mc_cdev->subled_info[2].brightness;
+	spin_unlock_irqrestore(&ds->base.lock, flags);
+
+	schedule_work(&ds->output_worker);
+	return 0;
+}
+
 static void dualsense_init_output_report(struct dualsense *ds, struct dualsense_output_report *rp,
 		void *buf)
 {
@@ -661,6 +737,15 @@  static void dualsense_output_worker(struct work_struct *work)
 		ds->update_rumble = false;
 	}
 
+	if (ds->update_lightbar) {
+		common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_LIGHTBAR_CONTROL_ENABLE;
+		common->lightbar_red = ds->lightbar_red;
+		common->lightbar_green = ds->lightbar_green;
+		common->lightbar_blue = ds->lightbar_blue;
+
+		ds->update_lightbar = false;
+	}
+
 	spin_unlock_irqrestore(&ds->base.lock, flags);
 
 	dualsense_send_output_report(ds, &report);
@@ -841,6 +926,30 @@  static int dualsense_play_effect(struct input_dev *dev, void *data, struct ff_ef
 	return 0;
 }
 
+static int dualsense_reset_leds(struct dualsense *ds)
+{
+	struct dualsense_output_report report;
+	uint8_t *buf;
+
+	buf = kzalloc(sizeof(struct dualsense_output_report_bt), GFP_KERNEL);
+	if (!buf)
+		return -ENOMEM;
+
+	dualsense_init_output_report(ds, &report, buf);
+	/* On Bluetooth the DualSense outputs an animation on the lightbar
+	 * during startup and maintains a color afterwards. We need to explicitly
+	 * reconfigure the lightbar before we can do any programming later on.
+	 * In USB the lightbar is not on by default, but redoing the setup there
+	 * doesn't hurt.
+	 */
+	report.common->valid_flag2 = DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE;
+	report.common->lightbar_setup = 2; /* Fade light out. */
+	dualsense_send_output_report(ds, &report);
+
+	kfree(buf);
+	return 0;
+}
+
 static struct ps_device *dualsense_create(struct hid_device *hdev)
 {
 	struct dualsense *ds;
@@ -908,6 +1017,21 @@  static struct ps_device *dualsense_create(struct hid_device *hdev)
 	if (ret < 0)
 		goto err;
 
+	/* The hardware may have control over the LEDs (e.g. in Bluetooth on startup).
+	 * Reset the LEDs (lightbar, mute, player leds), so we can control them
+	 * from software.
+	 */
+	ret = dualsense_reset_leds(ds);
+	if (ret < 0)
+		goto err;
+
+	ds->lightbar = ps_lightbar_create((struct ps_device *)ds,
+			dualsense_lightbar_set_brightness);
+	if (IS_ERR(ds->lightbar)) {
+		ret = PTR_ERR(ds->lightbar);
+		goto err;
+	}
+
 	return (struct ps_device *)ds;
 
 err: