Message ID | 20220825222420.6833-3-nate@yocom.org (mailing list archive) |
---|---|
State | Superseded |
Headers | show |
Series | Input: joystick: xpad: Add X-Box Adaptive Controller support | expand |
On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > Add an ABS_PROFILE axis for input devices which need it, e.g. X-Box > Adaptive Controller and X-Box Elite 2. > --- > include/uapi/linux/input-event-codes.h | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/include/uapi/linux/input-event-codes.h > b/include/uapi/linux/input-event-codes.h > index dff8e7f17074..7ad931a32970 100644 > --- a/include/uapi/linux/input-event-codes.h > +++ b/include/uapi/linux/input-event-codes.h > @@ -862,6 +862,7 @@ > #define ABS_TOOL_WIDTH 0x1c > > #define ABS_VOLUME 0x20 > +#define ABS_PROFILE 0x21 > > #define ABS_MISC 0x28 > You probably also want to add it to the absolutes array in drivers/hid/hid-debug.c. Again, you might want to wait for confirmation from Dmitry that this is the right way to do this for the profiles.
On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote: > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > > Add an ABS_PROFILE axis for input devices which need it, e.g. X-Box > > Adaptive Controller and X-Box Elite 2. > > --- > > include/uapi/linux/input-event-codes.h | 1 + > > 1 file changed, 1 insertion(+) > > > > diff --git a/include/uapi/linux/input-event-codes.h > > b/include/uapi/linux/input-event-codes.h > > index dff8e7f17074..7ad931a32970 100644 > > --- a/include/uapi/linux/input-event-codes.h > > +++ b/include/uapi/linux/input-event-codes.h > > @@ -862,6 +862,7 @@ > > #define ABS_TOOL_WIDTH 0x1c > > > > #define ABS_VOLUME 0x20 > > +#define ABS_PROFILE 0x21 > > > > #define ABS_MISC 0x28 > > > > > You probably also want to add it to the absolutes array in > drivers/hid/hid-debug.c. doh, roger. > Again, you might want to wait for confirmation from Dmitry that this is > the right way to do this for the profiles. Makes sense. Dmitry?
On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote: > On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote: > > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > > > Add an ABS_PROFILE axis for input devices which need it, e.g. X- > > > Box > > > Adaptive Controller and X-Box Elite 2. > > > --- > > > include/uapi/linux/input-event-codes.h | 1 + > > > 1 file changed, 1 insertion(+) > > > > > > diff --git a/include/uapi/linux/input-event-codes.h > > > b/include/uapi/linux/input-event-codes.h > > > index dff8e7f17074..7ad931a32970 100644 > > > --- a/include/uapi/linux/input-event-codes.h > > > +++ b/include/uapi/linux/input-event-codes.h > > > @@ -862,6 +862,7 @@ > > > #define ABS_TOOL_WIDTH 0x1c > > > > > > #define ABS_VOLUME 0x20 > > > +#define ABS_PROFILE 0x21 > > > > > > #define ABS_MISC 0x28 > > > > > > > > > You probably also want to add it to the absolutes array in > > drivers/hid/hid-debug.c. > > doh, roger. > > > Again, you might want to wait for confirmation from Dmitry that > > this is > > the right way to do this for the profiles. > > Makes sense. Dmitry? Dmitry, could you please confirm whether ABS_PROFILE definition is correct? Then Nate can update his patch so we can land the support for that controller. Thanks!
On Wed, Sep 07, 2022 at 05:41:08PM +0200, Bastien Nocera wrote: > On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote: > > On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote: > > > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > > > > Add an ABS_PROFILE axis for input devices which need it, e.g. X- > > > > Box > > > > Adaptive Controller and X-Box Elite 2. > > > > --- > > > > include/uapi/linux/input-event-codes.h | 1 + > > > > 1 file changed, 1 insertion(+) > > > > > > > > diff --git a/include/uapi/linux/input-event-codes.h > > > > b/include/uapi/linux/input-event-codes.h > > > > index dff8e7f17074..7ad931a32970 100644 > > > > --- a/include/uapi/linux/input-event-codes.h > > > > +++ b/include/uapi/linux/input-event-codes.h > > > > @@ -862,6 +862,7 @@ > > > > #define ABS_TOOL_WIDTH 0x1c > > > > > > > > #define ABS_VOLUME 0x20 > > > > +#define ABS_PROFILE 0x21 > > > > > > > > #define ABS_MISC 0x28 > > > > > > > > > > > > > You probably also want to add it to the absolutes array in > > > drivers/hid/hid-debug.c. > > > > doh, roger. > > > > > Again, you might want to wait for confirmation from Dmitry that > > > this is > > > the right way to do this for the profiles. > > > > Makes sense. Dmitry? > > Dmitry, could you please confirm whether ABS_PROFILE definition is > correct? Yes, I think this makes sense. Do we have a buy in from userspace folks (Peter H, etc) for this? I'd like some documentation added to Documentation/input/event-codes.rst and potentially to Documentation/input/gamepad.rst even though profile does not have to be gamepad specific event. Thanks.
On Thu, Sep 8, 2022 at 7:36 AM Dmitry Torokhov <dmitry.torokhov@gmail.com> wrote: > > On Wed, Sep 07, 2022 at 05:41:08PM +0200, Bastien Nocera wrote: > > On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote: > > > On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote: > > > > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > > > > > Add an ABS_PROFILE axis for input devices which need it, e.g. X- > > > > > Box > > > > > Adaptive Controller and X-Box Elite 2. > > > > > --- > > > > > include/uapi/linux/input-event-codes.h | 1 + > > > > > 1 file changed, 1 insertion(+) > > > > > > > > > > diff --git a/include/uapi/linux/input-event-codes.h > > > > > b/include/uapi/linux/input-event-codes.h > > > > > index dff8e7f17074..7ad931a32970 100644 > > > > > --- a/include/uapi/linux/input-event-codes.h > > > > > +++ b/include/uapi/linux/input-event-codes.h > > > > > @@ -862,6 +862,7 @@ > > > > > #define ABS_TOOL_WIDTH 0x1c > > > > > > > > > > #define ABS_VOLUME 0x20 > > > > > +#define ABS_PROFILE 0x21 > > > > > > > > > > #define ABS_MISC 0x28 > > > > > > > > > > > > > > > > > You probably also want to add it to the absolutes array in > > > > drivers/hid/hid-debug.c. > > > > > > doh, roger. > > > > > > > Again, you might want to wait for confirmation from Dmitry that > > > > this is > > > > the right way to do this for the profiles. > > > > > > Makes sense. Dmitry? > > > > Dmitry, could you please confirm whether ABS_PROFILE definition is > > correct? > > Yes, I think this makes sense. Do we have a buy in from userspace folks > (Peter H, etc) for this? AFAICT, libinput wouldn't use that new axis, simply because it doesn't care about game controllers. So it all comes down to game users to validate this (and probably only android is now the main consumer of these given that SDL and Steam are directly using hidraw or libusb to talk to controllers). Cheers, Benjamin > > I'd like some documentation added to Documentation/input/event-codes.rst > and potentially to Documentation/input/gamepad.rst even though profile > does not have to be gamepad specific event. > > Thanks. > > -- > Dmitry >
On Wed, Sep 07, 2022 at 10:36:35PM -0700, Dmitry Torokhov wrote: > On Wed, Sep 07, 2022 at 05:41:08PM +0200, Bastien Nocera wrote: > > On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote: > > > On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote: > > > > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > > > > > Add an ABS_PROFILE axis for input devices which need it, e.g. X- > > > > > Box > > > > > Adaptive Controller and X-Box Elite 2. > > > > > --- > > > > > include/uapi/linux/input-event-codes.h | 1 + > > > > > 1 file changed, 1 insertion(+) > > > > > > > > > > diff --git a/include/uapi/linux/input-event-codes.h > > > > > b/include/uapi/linux/input-event-codes.h > > > > > index dff8e7f17074..7ad931a32970 100644 > > > > > --- a/include/uapi/linux/input-event-codes.h > > > > > +++ b/include/uapi/linux/input-event-codes.h > > > > > @@ -862,6 +862,7 @@ > > > > > #define ABS_TOOL_WIDTH 0x1c > > > > > > > > > > #define ABS_VOLUME 0x20 > > > > > +#define ABS_PROFILE 0x21 > > > > > > > > > > #define ABS_MISC 0x28 > > > > > > > > > > > > > > > > > You probably also want to add it to the absolutes array in > > > > drivers/hid/hid-debug.c. > > > > > > doh, roger. > > > > > > > Again, you might want to wait for confirmation from Dmitry that > > > > this is > > > > the right way to do this for the profiles. > > > > > > Makes sense. Dmitry? > > > > Dmitry, could you please confirm whether ABS_PROFILE definition is > > correct? > > Yes, I think this makes sense. Do we have a buy in from userspace folks > (Peter H, etc) for this? > > I'd like some documentation added to Documentation/input/event-codes.rst > and potentially to Documentation/input/gamepad.rst even though profile > does not have to be gamepad specific event. > Will do, v6 incoming shortly.
On Thu, Sep 08, 2022 at 08:51:57AM +0200, Benjamin Tissoires wrote: > On Thu, Sep 8, 2022 at 7:36 AM Dmitry Torokhov > <dmitry.torokhov@gmail.com> wrote: > > > > On Wed, Sep 07, 2022 at 05:41:08PM +0200, Bastien Nocera wrote: > > > On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote: > > > > On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote: > > > > > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > > > > > > Add an ABS_PROFILE axis for input devices which need it, e.g. X- > > > > > > Box > > > > > > Adaptive Controller and X-Box Elite 2. > > > > > > --- > > > > > > include/uapi/linux/input-event-codes.h | 1 + > > > > > > 1 file changed, 1 insertion(+) > > > > > > > > > > > > diff --git a/include/uapi/linux/input-event-codes.h > > > > > > b/include/uapi/linux/input-event-codes.h > > > > > > index dff8e7f17074..7ad931a32970 100644 > > > > > > --- a/include/uapi/linux/input-event-codes.h > > > > > > +++ b/include/uapi/linux/input-event-codes.h > > > > > > @@ -862,6 +862,7 @@ > > > > > > #define ABS_TOOL_WIDTH 0x1c > > > > > > > > > > > > #define ABS_VOLUME 0x20 > > > > > > +#define ABS_PROFILE 0x21 > > > > > > > > > > > > #define ABS_MISC 0x28 > > > > > > > > > > > > > > > > > > > > > You probably also want to add it to the absolutes array in > > > > > drivers/hid/hid-debug.c. > > > > > > > > doh, roger. > > > > > > > > > Again, you might want to wait for confirmation from Dmitry that > > > > > this is > > > > > the right way to do this for the profiles. > > > > > > > > Makes sense. Dmitry? > > > > > > Dmitry, could you please confirm whether ABS_PROFILE definition is > > > correct? > > > > Yes, I think this makes sense. Do we have a buy in from userspace folks > > (Peter H, etc) for this? > > AFAICT, libinput wouldn't use that new axis, simply because it doesn't > care about game controllers. yep, that's pretty much the summary from my side so ACK from me. Cheers, Peter > So it all comes down to game users to validate this (and probably only > android is now the main consumer of these given that SDL and Steam are > directly using hidraw or libusb to talk to controllers). > > Cheers, > Benjamin > > > > > I'd like some documentation added to Documentation/input/event-codes.rst > > and potentially to Documentation/input/gamepad.rst even though profile > > does not have to be gamepad specific event. > > > > Thanks. > > > > -- > > Dmitry > > >
diff --git a/include/uapi/linux/input-event-codes.h b/include/uapi/linux/input-event-codes.h index dff8e7f17074..7ad931a32970 100644 --- a/include/uapi/linux/input-event-codes.h +++ b/include/uapi/linux/input-event-codes.h @@ -862,6 +862,7 @@ #define ABS_TOOL_WIDTH 0x1c #define ABS_VOLUME 0x20 +#define ABS_PROFILE 0x21 #define ABS_MISC 0x28