@@ -2673,31 +2673,23 @@ static int nintendo_hid_probe(struct hid_device *hdev,
*/
hdev->version |= 0x8000;
- ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
- if (ret) {
- hid_err(hdev, "HW start failed\n");
+ ret = devm_hid_hw_start_and_open(hdev, HID_CONNECT_HIDRAW);
+ if (ret)
goto err_wq;
- }
-
- ret = hid_hw_open(hdev);
- if (ret) {
- hid_err(hdev, "cannot start hardware I/O\n");
- goto err_stop;
- }
hid_device_io_start(hdev);
ret = joycon_init(hdev);
if (ret) {
hid_err(hdev, "Failed to initialize controller; ret=%d\n", ret);
- goto err_close;
+ goto err_wq;
}
/* Initialize the leds */
ret = joycon_leds_create(ctlr);
if (ret) {
hid_err(hdev, "Failed to create leds; ret=%d\n", ret);
- goto err_close;
+ goto err_wq;
}
/* Initialize the battery power supply */
@@ -2720,10 +2712,6 @@ static int nintendo_hid_probe(struct hid_device *hdev,
err_ida:
ida_free(&nintendo_player_id_allocator, ctlr->player_id);
-err_close:
- hid_hw_close(hdev);
-err_stop:
- hid_hw_stop(hdev);
err_wq:
destroy_workqueue(ctlr->rumble_queue);
err:
@@ -2745,9 +2733,6 @@ static void nintendo_hid_remove(struct hid_device *hdev)
destroy_workqueue(ctlr->rumble_queue);
ida_free(&nintendo_player_id_allocator, ctlr->player_id);
-
- hid_hw_close(hdev);
- hid_hw_stop(hdev);
}
#ifdef CONFIG_PM
Currently, the nintendo module needs to maintain hid resources by itself. Consider using devm_hid_hw_start_and_open helper to ensure that hid resources are consistent with the device life cycle, and release hid resources before device is released. At the same time, it can avoid the goto-release encoding, drop the err_close and err_stop lables. Signed-off-by: Li Zetao <lizetao1@huawei.com> --- drivers/hid/hid-nintendo.c | 23 ++++------------------- 1 file changed, 4 insertions(+), 19 deletions(-)