diff mbox

HID: fix incorrect handling of devices with high button count

Message ID 508e9004.5593cc0a.3323.0a6c@mx.google.com (mailing list archive)
State New, archived
Delegated to: Jiri Kosina
Headers show

Commit Message

Ingo Ruhnke Oct. 29, 2012, 1:29 p.m. UTC
Button names for USB gamepads are currently assigned incorrectly, as
the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on
devices with more then 16 buttons bleeds over into button names
reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes
problems further down the line as the device are now no longer
detected as joystick. This patch fixes that by assigning buttons
outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
joysticks).

Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY,
as currently the first button over 16 is assigned to
BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.

Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>
---
 drivers/hid/hid-input.c |    9 +++++++--
 1 file changed, 7 insertions(+), 2 deletions(-)

Comments

Dmitry Torokhov Oct. 31, 2012, 6:36 a.m. UTC | #1
On Mon, Oct 29, 2012 at 02:29:30PM +0100, Ingo Ruhnke wrote:
> Button names for USB gamepads are currently assigned incorrectly, as
> the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on
> devices with more then 16 buttons bleeds over into button names
> reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes
> problems further down the line as the device are now no longer
> detected as joystick. This patch fixes that by assigning buttons
> outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
> joysticks).
> 
> Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY,
> as currently the first button over 16 is assigned to
> BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.
> 
> Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>

Makes sense.

Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>

> ---
>  drivers/hid/hid-input.c |    9 +++++++--
>  1 file changed, 7 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
> index d917c0d..10248cf 100644
> --- a/drivers/hid/hid-input.c
> +++ b/drivers/hid/hid-input.c
> @@ -502,9 +502,14 @@ static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
>  				if (code <= 0xf)
>  					code += BTN_JOYSTICK;
>  				else
> -					code += BTN_TRIGGER_HAPPY;
> +					code += BTN_TRIGGER_HAPPY - 0x10;
> +				break;
> +		case HID_GD_GAMEPAD:
> +				if (code <= 0xf)
> +					code += BTN_GAMEPAD;
> +				else
> +					code += BTN_TRIGGER_HAPPY - 0x10;
>  				break;
> -		case HID_GD_GAMEPAD:  code += BTN_GAMEPAD; break;
>  		default:
>  			switch (field->physical) {
>  			case HID_GD_MOUSE:
> -- 
> 1.7.10.4
> 
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Jiri Kosina Oct. 31, 2012, 3:03 p.m. UTC | #2
yOn Tue, 30 Oct 2012, Dmitry Torokhov wrote:

> On Mon, Oct 29, 2012 at 02:29:30PM +0100, Ingo Ruhnke wrote:
> > Button names for USB gamepads are currently assigned incorrectly, as
> > the evdev code assigned to buttons is "BTN_GAMEPAD + code", which on
> > devices with more then 16 buttons bleeds over into button names
> > reserved for graphic tablets (BTN_TOOL_PEN, etc.). This causes
> > problems further down the line as the device are now no longer
> > detected as joystick. This patch fixes that by assigning buttons
> > outside the range to BTN_TRIGGER_HAPPY (as is already the case for USB
> > joysticks).
> > 
> > Furthermore this patch corrects the assignment to BTN_TRIGGER_HAPPY,
> > as currently the first button over 16 is assigned to
> > BTN_TRIGGER_HAPPY17 (i.e. BTN_TRIGGER_HAPPY+0x10) not BTN_TRIGGER_HAPPY.
> > 
> > Signed-off-by: Ingo Ruhnke <grumbel@gmail.com>
> 
> Makes sense.
> 
> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>

Good catch indeed. Applied, thanks!
diff mbox

Patch

diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
index d917c0d..10248cf 100644
--- a/drivers/hid/hid-input.c
+++ b/drivers/hid/hid-input.c
@@ -502,9 +502,14 @@  static void hidinput_configure_usage(struct hid_input *hidinput, struct hid_fiel
 				if (code <= 0xf)
 					code += BTN_JOYSTICK;
 				else
-					code += BTN_TRIGGER_HAPPY;
+					code += BTN_TRIGGER_HAPPY - 0x10;
+				break;
+		case HID_GD_GAMEPAD:
+				if (code <= 0xf)
+					code += BTN_GAMEPAD;
+				else
+					code += BTN_TRIGGER_HAPPY - 0x10;
 				break;
-		case HID_GD_GAMEPAD:  code += BTN_GAMEPAD; break;
 		default:
 			switch (field->physical) {
 			case HID_GD_MOUSE: