@@ -481,10 +481,10 @@ static const struct joycon_ctlr_button_mapping n64con_button_mappings[] = {
{ BTN_TR, JC_BTN_R, },
{ BTN_TR2, JC_BTN_LSTICK, }, /* ZR */
{ BTN_START, JC_BTN_PLUS, },
- { BTN_FORWARD, JC_BTN_Y, }, /* C UP */
- { BTN_BACK, JC_BTN_ZR, }, /* C DOWN */
- { BTN_LEFT, JC_BTN_X, }, /* C LEFT */
- { BTN_RIGHT, JC_BTN_MINUS, }, /* C RIGHT */
+ { BTN_SELECT, JC_BTN_Y, }, /* C UP */
+ { BTN_X, JC_BTN_ZR, }, /* C DOWN */
+ { BTN_Y, JC_BTN_X, }, /* C LEFT */
+ { BTN_C, JC_BTN_MINUS, }, /* C RIGHT */
{ BTN_MODE, JC_BTN_HOME, },
{ BTN_Z, JC_BTN_CAP, },
{ /* sentinel */ },
This patch is regarding the recent addition of support for the NSO controllers to hid-nintendo. All controllers are working correctly with the exception of the N64 controller, which is being identified as a mouse by udev. This results in the joystick controlling the mouse cursor and the controller not being detected by games. The reason for this is because the N64's C buttons have been attributed to BTN_FORWARD, BTN_BACK, BTN_LEFT, BTN_RIGHT, which are buttons typically attributed to mice. This patch changes those buttons to controller buttons, making the controller be correctly identified as such. Signed-off-by: Nuno Pereira <nf.pereira@outlook.pt> --- drivers/hid/hid-nintendo.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)