Message ID | 20180614144254.GB12198@hirez.programming.kicks-ass.net (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On 06/14/2018 04:42 PM, Peter Zijlstra wrote: > On Thu, Jun 14, 2018 at 01:48:39PM +0200, Thomas Hellstrom wrote: >> The literature makes a distinction between "killed" and "wounded". In our >> context, "Killed" is when a transaction actually receives an -EDEADLK and >> needs to back off. "Wounded" is when someone (typically another transaction) >> requests a transaction to kill itself. A wound will often, but not always, >> lead to a kill. If the wounded transaction has finished its locking >> sequence, or has the opportunity to grab uncontended ww mutexes or steal >> contended (non-handoff) ww mutexes to finish its transaction it will do so >> and never kill itself. > Hopefully I got it all right this time; I folded your patch in and > mucked around with it a bit, but haven't done anything except compile > it. > > I left the context/transaction thing because well, that's what we called > the thing. Overall, I think this looks fine. I'll just fix up the FLAG_WAITERS setting and affected comments and do some torture testing on it. Are you OK with adding the new feature and the cleanup in the same patch? Thomas > > > diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h > index 39fda195bf78..50ef5a10cfa0 100644 > --- a/include/linux/ww_mutex.h > +++ b/include/linux/ww_mutex.h > @@ -8,6 +8,8 @@ > * > * Wound/wait implementation: > * Copyright (C) 2013 Canonical Ltd. > + * Choice of algorithm: > + * Copyright (C) 2018 WMWare Inc. > * > * This file contains the main data structure and API definitions. > */ > @@ -23,14 +25,17 @@ struct ww_class { > struct lock_class_key mutex_key; > const char *acquire_name; > const char *mutex_name; > + unsigned int is_wait_die; > }; > > struct ww_acquire_ctx { > struct task_struct *task; > unsigned long stamp; > - unsigned acquired; > + unsigned int acquired; > + unsigned short wounded; > + unsigned short is_wait_die; > #ifdef CONFIG_DEBUG_MUTEXES > - unsigned done_acquire; > + unsigned int done_acquire; > struct ww_class *ww_class; > struct ww_mutex *contending_lock; > #endif > @@ -38,8 +43,8 @@ struct ww_acquire_ctx { > struct lockdep_map dep_map; > #endif > #ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH > - unsigned deadlock_inject_interval; > - unsigned deadlock_inject_countdown; > + unsigned int deadlock_inject_interval; > + unsigned int deadlock_inject_countdown; > #endif > }; > > @@ -58,17 +63,21 @@ struct ww_mutex { > # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class) > #endif > > -#define __WW_CLASS_INITIALIZER(ww_class) \ > +#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die) \ > { .stamp = ATOMIC_LONG_INIT(0) \ > , .acquire_name = #ww_class "_acquire" \ > - , .mutex_name = #ww_class "_mutex" } > + , .mutex_name = #ww_class "_mutex" \ > + , .is_wait_die = _is_wait_die } > > #define __WW_MUTEX_INITIALIZER(lockname, class) \ > { .base = __MUTEX_INITIALIZER(lockname.base) \ > __WW_CLASS_MUTEX_INITIALIZER(lockname, class) } > > +#define DEFINE_WD_CLASS(classname) \ > + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 1) > + > #define DEFINE_WW_CLASS(classname) \ > - struct ww_class classname = __WW_CLASS_INITIALIZER(classname) > + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 0) > > #define DEFINE_WW_MUTEX(mutexname, ww_class) \ > struct ww_mutex mutexname = __WW_MUTEX_INITIALIZER(mutexname, ww_class) > @@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct ww_acquire_ctx *ctx, > ctx->task = current; > ctx->stamp = atomic_long_inc_return_relaxed(&ww_class->stamp); > ctx->acquired = 0; > + ctx->wounded = false; > + ctx->is_wait_die = ww_class->is_wait_die; > #ifdef CONFIG_DEBUG_MUTEXES > ctx->ww_class = ww_class; > ctx->done_acquire = 0; > diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c > index f44f658ae629..9e244af4647d 100644 > --- a/kernel/locking/mutex.c > +++ b/kernel/locking/mutex.c > @@ -244,6 +244,22 @@ void __sched mutex_lock(struct mutex *lock) > EXPORT_SYMBOL(mutex_lock); > #endif > > +/* > + * Wait-Die: > + * The newer transactions are killed when: > + * It (the new transaction) makes a request for a lock being held > + * by an older transaction. > + * > + * Wound-Wait: > + * The newer transactions are wounded when: > + * An older transaction makes a request for a lock being held by > + * the newer transaction. > + */ > + > +/* > + * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired > + * it. > + */ > static __always_inline void > ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) > { > @@ -282,26 +298,96 @@ ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) > DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class); > #endif > ww_ctx->acquired++; > + ww->ctx = ww_ctx; > } > > +/* > + * Determine if context @a is 'after' context @b. IOW, @a should be wounded in > + * favour of @b. > + */ > static inline bool __sched > __ww_ctx_stamp_after(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b) > { > - return a->stamp - b->stamp <= LONG_MAX && > - (a->stamp != b->stamp || a > b); > + > + return (signed long)(a->stamp - b->stamp) > 0; > } > > /* > - * Wake up any waiters that may have to back off when the lock is held by the > - * given context. > + * Wait-Die; wake a younger waiter context (when locks held) such that it can die. > * > - * Due to the invariants on the wait list, this can only affect the first > - * waiter with a context. > + * Among waiters with context, only the first one can have other locks acquired > + * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and > + * __ww_mutex_check_wound() wake any but the earliest context. > + */ > +static bool __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter, > + struct ww_acquire_ctx *ww_ctx) > +{ > + if (!ww_ctx->is_wait_die) > + return false; > + > + if (waiter->ww_ctx->acquired > 0 && > + __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) { > + debug_mutex_wake_waiter(lock, waiter); > + wake_up_process(waiter->task); > + } > + > + return true; > +} > + > +/* > + * Wound-Wait; wound a younger @hold_ctx (if it has locks held). > + * > + * XXX more; explain why we too only need to wake the first. > + */ > +static bool __ww_mutex_wound(struct mutex *lock, > + struct ww_acquire_ctx *ww_ctx, > + struct ww_acquire_ctx *hold_ctx) > +{ > + struct task_struct *owner = __mutex_owner(lock); > + > + lockdep_assert_held(&lock->wait_lock); > + > + /* > + * Possible through __ww_mutex_add_waiter() when we race with > + * ww_mutex_set_context_fastpath(). In that case we'll get here again > + * through __ww_mutex_check_waiters(). > + */ > + if (!hold_ctx) > + return false; > + > + /* > + * Can have !owner because of __mutex_unlock_slowpath(), but if owner, > + * it cannot go away because we'll have FLAG_WAITERS set and hold > + * wait_lock. > + */ > + if (!owner) > + return false; > + > + if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) { > + hold_ctx->wounded = 1; > + if (owner != current) > + wake_up_process(owner); > + > + return true; > + } > + > + return false; > +} > + > +/* > + * We just acquired @lock under @ww_ctx, if there are later contexts waiting > + * behind us on the wait-list, check if they need wounding/killing. > + * > + * See __ww_mutex_add_waiter() for the list-order construction; basically the > + * list is ordered by stamp, smallest (oldest) first. > + * > + * This relies on never mixing wait-die/wound-wait on the same wait-list; which is > + * currently ensured by that being a ww_class property. > * > * The current task must not be on the wait list. > */ > static void __sched > -__ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) > +__ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) > { > struct mutex_waiter *cur; > > @@ -311,66 +397,50 @@ __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) > if (!cur->ww_ctx) > continue; > > - if (cur->ww_ctx->acquired > 0 && > - __ww_ctx_stamp_after(cur->ww_ctx, ww_ctx)) { > - debug_mutex_wake_waiter(lock, cur); > - wake_up_process(cur->task); > - } > - > - break; > + if (__ww_mutex_die(lock, cur, ww_ctx) || > + __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx)) > + break; > } > } > > /* > - * After acquiring lock with fastpath or when we lost out in contested > - * slowpath, set ctx and wake up any waiters so they can recheck. > + * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx > + * and wake up any waiters so they can recheck. > */ > static __always_inline void > ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) > { > ww_mutex_lock_acquired(lock, ctx); > > - lock->ctx = ctx; > - > /* > * The lock->ctx update should be visible on all cores before > - * the atomic read is done, otherwise contended waiters might be > + * the list_empty check is done, otherwise contended waiters might be > * missed. The contended waiters will either see ww_ctx == NULL > * and keep spinning, or it will acquire wait_lock, add itself > * to waiter list and sleep. > */ > - smp_mb(); /* ^^^ */ > + smp_mb(); /* See comments above and below. */ > > /* > - * Check if lock is contended, if not there is nobody to wake up > + * [W] ww->ctx = ctx [W] list_add_tail() > + * MB MB > + * [R] list_empty() [R] ww->ctx > + * > + * The memory barrier above pairs with the memory barrier in > + * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx > + * and/or !empty list. > */ > - if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS))) > + if (likely(list_empty(&lock->base.wait_list))) > return; > > /* > - * Uh oh, we raced in fastpath, wake up everyone in this case, > - * so they can see the new lock->ctx. > + * Uh oh, we raced in fastpath, check if any of the waiters need wounding. > */ > spin_lock(&lock->base.wait_lock); > - __ww_mutex_wakeup_for_backoff(&lock->base, ctx); > + __ww_mutex_check_waiters(&lock->base, ctx); > spin_unlock(&lock->base.wait_lock); > } > > -/* > - * After acquiring lock in the slowpath set ctx. > - * > - * Unlike for the fast path, the caller ensures that waiters are woken up where > - * necessary. > - * > - * Callers must hold the mutex wait_lock. > - */ > -static __always_inline void > -ww_mutex_set_context_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) > -{ > - ww_mutex_lock_acquired(lock, ctx); > - lock->ctx = ctx; > -} > - > #ifdef CONFIG_MUTEX_SPIN_ON_OWNER > > static inline > @@ -646,37 +716,83 @@ void __sched ww_mutex_unlock(struct ww_mutex *lock) > } > EXPORT_SYMBOL(ww_mutex_unlock); > > + > +static __always_inline int __sched > +__ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) > +{ > + if (ww_ctx->acquired > 0) { > +#ifdef CONFIG_DEBUG_MUTEXES > + struct ww_mutex *ww; > + > + ww = container_of(lock, struct ww_mutex, base); > + DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); > + ww_ctx->contending_lock = ww; > +#endif > + return -EDEADLK; > + } > + > + return 0; > +} > + > + > +/* > + * Check the wound condition for the current lock acquire. > + * > + * Wound-Wait: If we're wounded, kill ourself. > + * > + * Wait-Die: If we're trying to acquire a lock already held by an older > + * context, kill ourselves. > + * > + * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to > + * look at waiters before us in the wait-list. > + */ > static inline int __sched > -__ww_mutex_lock_check_stamp(struct mutex *lock, struct mutex_waiter *waiter, > +__ww_mutex_check_wound(struct mutex *lock, struct mutex_waiter *waiter, > struct ww_acquire_ctx *ctx) > { > struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); > struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx); > struct mutex_waiter *cur; > > + if (ctx->acquired == 0) > + return 0; > + > + if (!ctx->is_wait_die) { > + if (ctx->wounded) > + return __ww_mutex_kill(lock, ctx); > + > + return 0; > + } > + > if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx)) > - goto deadlock; > + return __ww_mutex_kill(lock, ctx); > > /* > * If there is a waiter in front of us that has a context, then its > - * stamp is earlier than ours and we must back off. > + * stamp is earlier than ours and we must wound ourself. > */ > cur = waiter; > list_for_each_entry_continue_reverse(cur, &lock->wait_list, list) { > - if (cur->ww_ctx) > - goto deadlock; > + if (!cur->ww_ctx) > + continue; > + > + return __ww_mutex_kill(lock, ctx); > } > > return 0; > - > -deadlock: > -#ifdef CONFIG_DEBUG_MUTEXES > - DEBUG_LOCKS_WARN_ON(ctx->contending_lock); > - ctx->contending_lock = ww; > -#endif > - return -EDEADLK; > } > > +/* > + * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest > + * first. Such that older contexts are preferred to acquire the lock over > + * younger contexts. > + * > + * Waiters without context are interspersed in FIFO order. > + * > + * Furthermore, for Wait-Die kill ourself immediately when possible (there are > + * older contexts already waiting) to avoid unnecessary waiting and for > + * Wound-Wait ensure we wound the owning context when it is younger. > + */ > static inline int __sched > __ww_mutex_add_waiter(struct mutex_waiter *waiter, > struct mutex *lock, > @@ -684,16 +800,21 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, > { > struct mutex_waiter *cur; > struct list_head *pos; > + bool is_wait_die; > > if (!ww_ctx) { > list_add_tail(&waiter->list, &lock->wait_list); > return 0; > } > > + is_wait_die = ww_ctx->is_wait_die; > + > /* > * Add the waiter before the first waiter with a higher stamp. > * Waiters without a context are skipped to avoid starving > - * them. > + * them. Wait-Die waiters may back off here. Wound-Wait waiters > + * never back off here, but they are sorted in stamp order and > + * may wound the lock holder. > */ > pos = &lock->wait_list; > list_for_each_entry_reverse(cur, &lock->wait_list, list) { > @@ -701,16 +822,16 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, > continue; > > if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) { > - /* Back off immediately if necessary. */ > - if (ww_ctx->acquired > 0) { > -#ifdef CONFIG_DEBUG_MUTEXES > - struct ww_mutex *ww; > - > - ww = container_of(lock, struct ww_mutex, base); > - DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); > - ww_ctx->contending_lock = ww; > -#endif > - return -EDEADLK; > + /* > + * Wait-Die: if we find an older context waiting, there > + * is no point in queueing behind it, as we'd have to > + * wound ourselves the moment it would acquire the > + * lock. > + */ > + if (is_wait_die) { > + int ret = __ww_mutex_kill(lock, ww_ctx); > + if (ret) > + return ret; > } > > break; > @@ -718,17 +839,29 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, > > pos = &cur->list; > > + /* Wait-Die: ensure younger waiters die. */ > + __ww_mutex_die(lock, cur, ww_ctx); > + } > + > + list_add_tail(&waiter->list, pos); > + > + /* > + * Wound-Wait: if we're blocking on a mutex owned by a younger context, > + * wound that such that we might proceed. > + */ > + if (!is_wait_die) { > + struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); > + > /* > - * Wake up the waiter so that it gets a chance to back > - * off. > + * See ww_mutex_set_context_fastpath(). Orders the > + * list_add_tail() vs the ww->ctx load, such that either we > + * or the fastpath will wound @ww->ctx. > */ > - if (cur->ww_ctx->acquired > 0) { > - debug_mutex_wake_waiter(lock, cur); > - wake_up_process(cur->task); > - } > + smp_mb(); > + > + __ww_mutex_wound(lock, ww_ctx, ww->ctx); > } > > - list_add_tail(&waiter->list, pos); > return 0; > } > > @@ -751,6 +884,14 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > if (use_ww_ctx && ww_ctx) { > if (unlikely(ww_ctx == READ_ONCE(ww->ctx))) > return -EALREADY; > + > + /* > + * Reset the wounded flag after a kill. No other process can > + * race and wound us here since they can't have a valid owner > + * pointer at this time. > + */ > + if (ww_ctx->acquired == 0) > + ww_ctx->wounded = 0; > } > > preempt_disable(); > @@ -772,7 +913,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > */ > if (__mutex_trylock(lock)) { > if (use_ww_ctx && ww_ctx) > - __ww_mutex_wakeup_for_backoff(lock, ww_ctx); > + __ww_mutex_check_waiters(lock, ww_ctx); > > goto skip_wait; > } > @@ -790,10 +931,10 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > waiter.ww_ctx = MUTEX_POISON_WW_CTX; > #endif > } else { > - /* Add in stamp order, waking up waiters that must back off. */ > + /* Add in stamp order, waking up waiters that must wound themselves. */ > ret = __ww_mutex_add_waiter(&waiter, lock, ww_ctx); > if (ret) > - goto err_early_backoff; > + goto err_early_kill; > > waiter.ww_ctx = ww_ctx; > } > @@ -824,8 +965,8 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > goto err; > } > > - if (use_ww_ctx && ww_ctx && ww_ctx->acquired > 0) { > - ret = __ww_mutex_lock_check_stamp(lock, &waiter, ww_ctx); > + if (use_ww_ctx && ww_ctx) { > + ret = __ww_mutex_check_wound(lock, &waiter, ww_ctx); > if (ret) > goto err; > } > @@ -859,6 +1000,16 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > acquired: > __set_current_state(TASK_RUNNING); > > + if (use_ww_ctx && ww_ctx) { > + /* > + * Wound-Wait; we stole the lock (!first_waiter), check the > + * waiters. This, together with XXX, ensures __ww_mutex_wound() > + * only needs to check the first waiter (with context). > + */ > + if (!ww_ctx->is_wait_die && !__mutex_waiter_is_first(lock, &waiter)) > + __ww_mutex_check_waiters(lock, ww_ctx); > + } > + > mutex_remove_waiter(lock, &waiter, current); > if (likely(list_empty(&lock->wait_list))) > __mutex_clear_flag(lock, MUTEX_FLAGS); > @@ -870,7 +1021,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > lock_acquired(&lock->dep_map, ip); > > if (use_ww_ctx && ww_ctx) > - ww_mutex_set_context_slowpath(ww, ww_ctx); > + ww_mutex_lock_acquired(ww, ww_ctx); > > spin_unlock(&lock->wait_lock); > preempt_enable(); > @@ -879,7 +1030,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > err: > __set_current_state(TASK_RUNNING); > mutex_remove_waiter(lock, &waiter, current); > -err_early_backoff: > +err_early_kill: > spin_unlock(&lock->wait_lock); > debug_mutex_free_waiter(&waiter); > mutex_release(&lock->dep_map, 1, ip);
On Thu, Jun 14, 2018 at 06:43:40PM +0200, Thomas Hellstrom wrote: > Overall, I think this looks fine. I'll just fix up the FLAG_WAITERS setting > and affected comments and do some torture testing on it. Thanks! > Are you OK with adding the new feature and the cleanup in the same patch? I suppose so, trying to untangle that will be a bit of a pain. But if you feel so inclined I'm not going to stop you :-)
On 06/14/2018 08:51 PM, Peter Zijlstra wrote: > On Thu, Jun 14, 2018 at 06:43:40PM +0200, Thomas Hellstrom wrote: >> Overall, I think this looks fine. I'll just fix up the FLAG_WAITERS setting >> and affected comments and do some torture testing on it. > Thanks! > >> Are you OK with adding the new feature and the cleanup in the same patch? > I suppose so, trying to untangle that will be a bit of a pain. But if > you feel so inclined I'm not going to stop you :-) OK, I did some untangling. Sending out the resulting two patches. There are very minor changes in comments and naming, mostly trying to avoid "wound" where we really mean "die". The only functional change is that I've moved the waiter-wounding-owner path to *after* we actually set the FLAG_WAITER so that we make sure a valid owner pointer remains valid while we hold the spinlock. This also means we can replace an smp_mb() with smp_mb__after_atomic(). Sending the patches as separate emails. Please let me know if you're OK with them and also the author / co-author info, and if so, I'll send out the full series again. Thanks, /Thomas
diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h index 39fda195bf78..50ef5a10cfa0 100644 --- a/include/linux/ww_mutex.h +++ b/include/linux/ww_mutex.h @@ -8,6 +8,8 @@ * * Wound/wait implementation: * Copyright (C) 2013 Canonical Ltd. + * Choice of algorithm: + * Copyright (C) 2018 WMWare Inc. * * This file contains the main data structure and API definitions. */ @@ -23,14 +25,17 @@ struct ww_class { struct lock_class_key mutex_key; const char *acquire_name; const char *mutex_name; + unsigned int is_wait_die; }; struct ww_acquire_ctx { struct task_struct *task; unsigned long stamp; - unsigned acquired; + unsigned int acquired; + unsigned short wounded; + unsigned short is_wait_die; #ifdef CONFIG_DEBUG_MUTEXES - unsigned done_acquire; + unsigned int done_acquire; struct ww_class *ww_class; struct ww_mutex *contending_lock; #endif @@ -38,8 +43,8 @@ struct ww_acquire_ctx { struct lockdep_map dep_map; #endif #ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH - unsigned deadlock_inject_interval; - unsigned deadlock_inject_countdown; + unsigned int deadlock_inject_interval; + unsigned int deadlock_inject_countdown; #endif }; @@ -58,17 +63,21 @@ struct ww_mutex { # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class) #endif -#define __WW_CLASS_INITIALIZER(ww_class) \ +#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die) \ { .stamp = ATOMIC_LONG_INIT(0) \ , .acquire_name = #ww_class "_acquire" \ - , .mutex_name = #ww_class "_mutex" } + , .mutex_name = #ww_class "_mutex" \ + , .is_wait_die = _is_wait_die } #define __WW_MUTEX_INITIALIZER(lockname, class) \ { .base = __MUTEX_INITIALIZER(lockname.base) \ __WW_CLASS_MUTEX_INITIALIZER(lockname, class) } +#define DEFINE_WD_CLASS(classname) \ + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 1) + #define DEFINE_WW_CLASS(classname) \ - struct ww_class classname = __WW_CLASS_INITIALIZER(classname) + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 0) #define DEFINE_WW_MUTEX(mutexname, ww_class) \ struct ww_mutex mutexname = __WW_MUTEX_INITIALIZER(mutexname, ww_class) @@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct ww_acquire_ctx *ctx, ctx->task = current; ctx->stamp = atomic_long_inc_return_relaxed(&ww_class->stamp); ctx->acquired = 0; + ctx->wounded = false; + ctx->is_wait_die = ww_class->is_wait_die; #ifdef CONFIG_DEBUG_MUTEXES ctx->ww_class = ww_class; ctx->done_acquire = 0; diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c index f44f658ae629..9e244af4647d 100644 --- a/kernel/locking/mutex.c +++ b/kernel/locking/mutex.c @@ -244,6 +244,22 @@ void __sched mutex_lock(struct mutex *lock) EXPORT_SYMBOL(mutex_lock); #endif +/* + * Wait-Die: + * The newer transactions are killed when: + * It (the new transaction) makes a request for a lock being held + * by an older transaction. + * + * Wound-Wait: + * The newer transactions are wounded when: + * An older transaction makes a request for a lock being held by + * the newer transaction. + */ + +/* + * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired + * it. + */ static __always_inline void ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) { @@ -282,26 +298,96 @@ ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class); #endif ww_ctx->acquired++; + ww->ctx = ww_ctx; } +/* + * Determine if context @a is 'after' context @b. IOW, @a should be wounded in + * favour of @b. + */ static inline bool __sched __ww_ctx_stamp_after(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b) { - return a->stamp - b->stamp <= LONG_MAX && - (a->stamp != b->stamp || a > b); + + return (signed long)(a->stamp - b->stamp) > 0; } /* - * Wake up any waiters that may have to back off when the lock is held by the - * given context. + * Wait-Die; wake a younger waiter context (when locks held) such that it can die. * - * Due to the invariants on the wait list, this can only affect the first - * waiter with a context. + * Among waiters with context, only the first one can have other locks acquired + * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and + * __ww_mutex_check_wound() wake any but the earliest context. + */ +static bool __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter, + struct ww_acquire_ctx *ww_ctx) +{ + if (!ww_ctx->is_wait_die) + return false; + + if (waiter->ww_ctx->acquired > 0 && + __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) { + debug_mutex_wake_waiter(lock, waiter); + wake_up_process(waiter->task); + } + + return true; +} + +/* + * Wound-Wait; wound a younger @hold_ctx (if it has locks held). + * + * XXX more; explain why we too only need to wake the first. + */ +static bool __ww_mutex_wound(struct mutex *lock, + struct ww_acquire_ctx *ww_ctx, + struct ww_acquire_ctx *hold_ctx) +{ + struct task_struct *owner = __mutex_owner(lock); + + lockdep_assert_held(&lock->wait_lock); + + /* + * Possible through __ww_mutex_add_waiter() when we race with + * ww_mutex_set_context_fastpath(). In that case we'll get here again + * through __ww_mutex_check_waiters(). + */ + if (!hold_ctx) + return false; + + /* + * Can have !owner because of __mutex_unlock_slowpath(), but if owner, + * it cannot go away because we'll have FLAG_WAITERS set and hold + * wait_lock. + */ + if (!owner) + return false; + + if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) { + hold_ctx->wounded = 1; + if (owner != current) + wake_up_process(owner); + + return true; + } + + return false; +} + +/* + * We just acquired @lock under @ww_ctx, if there are later contexts waiting + * behind us on the wait-list, check if they need wounding/killing. + * + * See __ww_mutex_add_waiter() for the list-order construction; basically the + * list is ordered by stamp, smallest (oldest) first. + * + * This relies on never mixing wait-die/wound-wait on the same wait-list; which is + * currently ensured by that being a ww_class property. * * The current task must not be on the wait list. */ static void __sched -__ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) +__ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) { struct mutex_waiter *cur; @@ -311,66 +397,50 @@ __ww_mutex_wakeup_for_backoff(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) if (!cur->ww_ctx) continue; - if (cur->ww_ctx->acquired > 0 && - __ww_ctx_stamp_after(cur->ww_ctx, ww_ctx)) { - debug_mutex_wake_waiter(lock, cur); - wake_up_process(cur->task); - } - - break; + if (__ww_mutex_die(lock, cur, ww_ctx) || + __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx)) + break; } } /* - * After acquiring lock with fastpath or when we lost out in contested - * slowpath, set ctx and wake up any waiters so they can recheck. + * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx + * and wake up any waiters so they can recheck. */ static __always_inline void ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) { ww_mutex_lock_acquired(lock, ctx); - lock->ctx = ctx; - /* * The lock->ctx update should be visible on all cores before - * the atomic read is done, otherwise contended waiters might be + * the list_empty check is done, otherwise contended waiters might be * missed. The contended waiters will either see ww_ctx == NULL * and keep spinning, or it will acquire wait_lock, add itself * to waiter list and sleep. */ - smp_mb(); /* ^^^ */ + smp_mb(); /* See comments above and below. */ /* - * Check if lock is contended, if not there is nobody to wake up + * [W] ww->ctx = ctx [W] list_add_tail() + * MB MB + * [R] list_empty() [R] ww->ctx + * + * The memory barrier above pairs with the memory barrier in + * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx + * and/or !empty list. */ - if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS))) + if (likely(list_empty(&lock->base.wait_list))) return; /* - * Uh oh, we raced in fastpath, wake up everyone in this case, - * so they can see the new lock->ctx. + * Uh oh, we raced in fastpath, check if any of the waiters need wounding. */ spin_lock(&lock->base.wait_lock); - __ww_mutex_wakeup_for_backoff(&lock->base, ctx); + __ww_mutex_check_waiters(&lock->base, ctx); spin_unlock(&lock->base.wait_lock); } -/* - * After acquiring lock in the slowpath set ctx. - * - * Unlike for the fast path, the caller ensures that waiters are woken up where - * necessary. - * - * Callers must hold the mutex wait_lock. - */ -static __always_inline void -ww_mutex_set_context_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) -{ - ww_mutex_lock_acquired(lock, ctx); - lock->ctx = ctx; -} - #ifdef CONFIG_MUTEX_SPIN_ON_OWNER static inline @@ -646,37 +716,83 @@ void __sched ww_mutex_unlock(struct ww_mutex *lock) } EXPORT_SYMBOL(ww_mutex_unlock); + +static __always_inline int __sched +__ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) +{ + if (ww_ctx->acquired > 0) { +#ifdef CONFIG_DEBUG_MUTEXES + struct ww_mutex *ww; + + ww = container_of(lock, struct ww_mutex, base); + DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); + ww_ctx->contending_lock = ww; +#endif + return -EDEADLK; + } + + return 0; +} + + +/* + * Check the wound condition for the current lock acquire. + * + * Wound-Wait: If we're wounded, kill ourself. + * + * Wait-Die: If we're trying to acquire a lock already held by an older + * context, kill ourselves. + * + * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to + * look at waiters before us in the wait-list. + */ static inline int __sched -__ww_mutex_lock_check_stamp(struct mutex *lock, struct mutex_waiter *waiter, +__ww_mutex_check_wound(struct mutex *lock, struct mutex_waiter *waiter, struct ww_acquire_ctx *ctx) { struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx); struct mutex_waiter *cur; + if (ctx->acquired == 0) + return 0; + + if (!ctx->is_wait_die) { + if (ctx->wounded) + return __ww_mutex_kill(lock, ctx); + + return 0; + } + if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx)) - goto deadlock; + return __ww_mutex_kill(lock, ctx); /* * If there is a waiter in front of us that has a context, then its - * stamp is earlier than ours and we must back off. + * stamp is earlier than ours and we must wound ourself. */ cur = waiter; list_for_each_entry_continue_reverse(cur, &lock->wait_list, list) { - if (cur->ww_ctx) - goto deadlock; + if (!cur->ww_ctx) + continue; + + return __ww_mutex_kill(lock, ctx); } return 0; - -deadlock: -#ifdef CONFIG_DEBUG_MUTEXES - DEBUG_LOCKS_WARN_ON(ctx->contending_lock); - ctx->contending_lock = ww; -#endif - return -EDEADLK; } +/* + * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest + * first. Such that older contexts are preferred to acquire the lock over + * younger contexts. + * + * Waiters without context are interspersed in FIFO order. + * + * Furthermore, for Wait-Die kill ourself immediately when possible (there are + * older contexts already waiting) to avoid unnecessary waiting and for + * Wound-Wait ensure we wound the owning context when it is younger. + */ static inline int __sched __ww_mutex_add_waiter(struct mutex_waiter *waiter, struct mutex *lock, @@ -684,16 +800,21 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, { struct mutex_waiter *cur; struct list_head *pos; + bool is_wait_die; if (!ww_ctx) { list_add_tail(&waiter->list, &lock->wait_list); return 0; } + is_wait_die = ww_ctx->is_wait_die; + /* * Add the waiter before the first waiter with a higher stamp. * Waiters without a context are skipped to avoid starving - * them. + * them. Wait-Die waiters may back off here. Wound-Wait waiters + * never back off here, but they are sorted in stamp order and + * may wound the lock holder. */ pos = &lock->wait_list; list_for_each_entry_reverse(cur, &lock->wait_list, list) { @@ -701,16 +822,16 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, continue; if (__ww_ctx_stamp_after(ww_ctx, cur->ww_ctx)) { - /* Back off immediately if necessary. */ - if (ww_ctx->acquired > 0) { -#ifdef CONFIG_DEBUG_MUTEXES - struct ww_mutex *ww; - - ww = container_of(lock, struct ww_mutex, base); - DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); - ww_ctx->contending_lock = ww; -#endif - return -EDEADLK; + /* + * Wait-Die: if we find an older context waiting, there + * is no point in queueing behind it, as we'd have to + * wound ourselves the moment it would acquire the + * lock. + */ + if (is_wait_die) { + int ret = __ww_mutex_kill(lock, ww_ctx); + if (ret) + return ret; } break; @@ -718,17 +839,29 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, pos = &cur->list; + /* Wait-Die: ensure younger waiters die. */ + __ww_mutex_die(lock, cur, ww_ctx); + } + + list_add_tail(&waiter->list, pos); + + /* + * Wound-Wait: if we're blocking on a mutex owned by a younger context, + * wound that such that we might proceed. + */ + if (!is_wait_die) { + struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); + /* - * Wake up the waiter so that it gets a chance to back - * off. + * See ww_mutex_set_context_fastpath(). Orders the + * list_add_tail() vs the ww->ctx load, such that either we + * or the fastpath will wound @ww->ctx. */ - if (cur->ww_ctx->acquired > 0) { - debug_mutex_wake_waiter(lock, cur); - wake_up_process(cur->task); - } + smp_mb(); + + __ww_mutex_wound(lock, ww_ctx, ww->ctx); } - list_add_tail(&waiter->list, pos); return 0; } @@ -751,6 +884,14 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, if (use_ww_ctx && ww_ctx) { if (unlikely(ww_ctx == READ_ONCE(ww->ctx))) return -EALREADY; + + /* + * Reset the wounded flag after a kill. No other process can + * race and wound us here since they can't have a valid owner + * pointer at this time. + */ + if (ww_ctx->acquired == 0) + ww_ctx->wounded = 0; } preempt_disable(); @@ -772,7 +913,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, */ if (__mutex_trylock(lock)) { if (use_ww_ctx && ww_ctx) - __ww_mutex_wakeup_for_backoff(lock, ww_ctx); + __ww_mutex_check_waiters(lock, ww_ctx); goto skip_wait; } @@ -790,10 +931,10 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, waiter.ww_ctx = MUTEX_POISON_WW_CTX; #endif } else { - /* Add in stamp order, waking up waiters that must back off. */ + /* Add in stamp order, waking up waiters that must wound themselves. */ ret = __ww_mutex_add_waiter(&waiter, lock, ww_ctx); if (ret) - goto err_early_backoff; + goto err_early_kill; waiter.ww_ctx = ww_ctx; } @@ -824,8 +965,8 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, goto err; } - if (use_ww_ctx && ww_ctx && ww_ctx->acquired > 0) { - ret = __ww_mutex_lock_check_stamp(lock, &waiter, ww_ctx); + if (use_ww_ctx && ww_ctx) { + ret = __ww_mutex_check_wound(lock, &waiter, ww_ctx); if (ret) goto err; } @@ -859,6 +1000,16 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, acquired: __set_current_state(TASK_RUNNING); + if (use_ww_ctx && ww_ctx) { + /* + * Wound-Wait; we stole the lock (!first_waiter), check the + * waiters. This, together with XXX, ensures __ww_mutex_wound() + * only needs to check the first waiter (with context). + */ + if (!ww_ctx->is_wait_die && !__mutex_waiter_is_first(lock, &waiter)) + __ww_mutex_check_waiters(lock, ww_ctx); + } + mutex_remove_waiter(lock, &waiter, current); if (likely(list_empty(&lock->wait_list))) __mutex_clear_flag(lock, MUTEX_FLAGS); @@ -870,7 +1021,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, lock_acquired(&lock->dep_map, ip); if (use_ww_ctx && ww_ctx) - ww_mutex_set_context_slowpath(ww, ww_ctx); + ww_mutex_lock_acquired(ww, ww_ctx); spin_unlock(&lock->wait_lock); preempt_enable(); @@ -879,7 +1030,7 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, err: __set_current_state(TASK_RUNNING); mutex_remove_waiter(lock, &waiter, current); -err_early_backoff: +err_early_kill: spin_unlock(&lock->wait_lock); debug_mutex_free_waiter(&waiter); mutex_release(&lock->dep_map, 1, ip);