@@ -23,6 +23,8 @@
#define LUT_MIN_SIZE 4U
#define LUT_MAX_SIZE 8190U
+#define LUT_SIZE 256
+
/* -----------------------------------------------------------------------------
* Device Access
*/
@@ -44,11 +46,11 @@ static int lut_set_table(struct vsp1_lut *lut, struct v4l2_ctrl *ctrl)
struct vsp1_dl_body *dlb;
unsigned int i;
- dlb = vsp1_dl_fragment_alloc(lut->entity.vsp1, 256);
+ dlb = vsp1_dl_fragment_get(lut->pool);
if (!dlb)
return -ENOMEM;
- for (i = 0; i < 256; ++i)
+ for (i = 0; i < LUT_SIZE; ++i)
vsp1_dl_fragment_write(dlb, VI6_LUT_TABLE + 4 * i,
ctrl->p_new.p_u32[i]);
@@ -56,7 +58,7 @@ static int lut_set_table(struct vsp1_lut *lut, struct v4l2_ctrl *ctrl)
swap(lut->lut, dlb);
spin_unlock_irq(&lut->lock);
- vsp1_dl_fragment_free(dlb);
+ vsp1_dl_fragment_put(dlb);
return 0;
}
@@ -87,7 +89,7 @@ static const struct v4l2_ctrl_config lut_table_control = {
.max = 0x00ffffff,
.step = 1,
.def = 0,
- .dims = { 256},
+ .dims = { LUT_SIZE },
};
/* -----------------------------------------------------------------------------
@@ -217,8 +219,16 @@ static void lut_configure(struct vsp1_entity *entity,
}
}
+static void lut_destroy(struct vsp1_entity *entity)
+{
+ struct vsp1_lut *lut = to_lut(&entity->subdev);
+
+ vsp1_dl_fragment_pool_free(lut->pool);
+}
+
static const struct vsp1_entity_operations lut_entity_ops = {
.configure = lut_configure,
+ .destroy = lut_destroy,
};
/* -----------------------------------------------------------------------------
@@ -244,6 +254,11 @@ struct vsp1_lut *vsp1_lut_create(struct vsp1_device *vsp1)
if (ret < 0)
return ERR_PTR(ret);
+ /* Allocate a fragment pool */
+ lut->pool = vsp1_dl_fragment_pool_alloc(vsp1, 2, LUT_SIZE, 0);
+ if (!lut->pool)
+ return ERR_PTR(-ENOMEM);
+
/* Initialize the control handler. */
v4l2_ctrl_handler_init(&lut->ctrls, 1);
v4l2_ctrl_new_custom(&lut->ctrls, &lut_table_control, NULL);
@@ -33,6 +33,7 @@ struct vsp1_lut {
spinlock_t lock;
struct vsp1_dl_body *lut;
+ struct vsp1_dl_fragment_pool *pool;
};
static inline struct vsp1_lut *to_lut(struct v4l2_subdev *subdev)
Adapt the LUT to allocate a fragment pool for passing the table updates to hardware. Two bodies are pre-allocated in the pool to manage a userspace update before the hardware has taken a previous set of tables. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> --- drivers/media/platform/vsp1/vsp1_lut.c | 23 +++++++++++++++++++---- drivers/media/platform/vsp1/vsp1_lut.h | 1 + 2 files changed, 20 insertions(+), 4 deletions(-)