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[RFC,0/4] Introduce PMC(PER-MEMCG-CACHE)

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Series Introduce PMC(PER-MEMCG-CACHE) | expand

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Huan Yang July 2, 2024, 8:44 a.m. UTC
This patchset like to talk abount a idea about PMC(PER-MEMCG-CACHE).

Background
===

Modern computer systems always have performance gaps between hardware,
such as the performance differences between CPU, memory, and disk.
Due to the principle of locality of reference in data access:

  Programs often access data that has been accessed before
  Programs access the next set of data after accessing a particular data
As a result:
  1. CPU cache is used to speed up the access of already accessed data
     in memory
  2. Disk prefetching techniques are used to prepare the next set of data
     to be accessed in advance (to avoid direct disk access)
The basic utilization of locality greatly enhances computer performance.

PMC (per-MEMCG-cache) is similar, utilizing a principle of locality to enhance
program performance.

In modern computers, especially in smartphones, services are provided to
users on a per-application basis (such as Camera, Chat, etc.),
where an application is composed of multiple processes working together to
provide services.

The basic unit for managing resources in a computer is the process,
which in turn uses threads to share memory and accomplish tasks.
Memory is shared among threads within a process.

However, modern computers have the following issues, with a locality deficiency:

  1. Different forms of memory exist and are not interconnected (anonymous
     pages, file pages, special memory such as DMA-BUF, various memory alloc in
     kernel mode, etc.)
  2. Memory isolation exists between processes, and apart from specific
     shared memory, they do not communicate with each other.
  3. During the transition of functionality within an application, a process
     usually releases memory, while another process requests memory, and in
     this process, memory has to be obtained from the lowest level through
     competition.

For example abount camera application:

Camera applications typically provide photo capture services as well as photo
preview services.
The photo capture process usually utilizes DMA-BUF to facilitate the sharing
of image data between the CPU and DMA devices.
When it comes to image preview, multiple algorithm processes are typically
involved in processing the image data, which may also involve heap memory
and other resources.

During the switch between photo capture and preview, the application typically
needs to release DMA-BUF memory and then the algorithms need to allocate
heap memory. The flow of system memory during this process is managed by
the PCP-BUDDY system.

However, the PCP and BUDDY systems are shared, and subsequently requested
memory may not be available due to previously allocated memory being used
(such as for file reading), requiring a competitive (memory reclamation)
process to obtain it.

So, if it is possible to allow the released memory to be allocated with
high priority within the application, then this can meet the locality
requirement, improve performance, and avoid unnecessary memory reclaim.

PMC solutions are similar to PCP, as they both establish cache pools according
to certain rules.

Why base on MEMCG?
===

The MEMCG container can allocate selected processes to a MEMCG based on certain
grouping strategies (typical examples include grouping by app or UID).
Processes within the same MEMCG can then be used for statistics, upper limit
restrictions, and reclamation control.

All processes within a MEMCG are considered as a single memory unit,
sharing memory among themselves. As a result, when one process releases
memory, another process within the same group can obtain it with the
highest priority, fully utilizing the locality of memory allocation
characteristics within the MEMCG (such as APP grouping).

In addition, MEMCG provides feature interfaces that can be dynamically toggled
and are fully controllable by the policy.This provides greater flexibility
and does not impact performance when not enabled (controlled through static key).


Abount PMC implement
===
Here, a cache switch is provided for each MEMCG(not on root).
When the user enables the cache, processes within the MEMCG will share memory
through this cache.

The cache pool is positioned before the PCP. All order0 page released by
processes in MEMCG will be released to the cache pool first, and when memory
is requested, it will also be prioritized to be obtained from the cache pool.

`memory.cache` is the sole entry point for controlling PMC, here are some
nested keys to control PMC:
  1. "enable=[y|n]" to enable or disable targeted MEMCG's cache
  2. "keys=nid=%d,watermark=%u,reaper_time=%u,limit=%u" to control already
  enabled PMC's behavior.
    a) `nid` to targeted a node to change it's key. or else all node.
    b) The `watermark` is used to control cache behavior, caching only when
       zone free pages above the zone's high water mark + this watermark is
       exceeded during memory release. (unit byte, default 50MB,
       min 10MB per-node-all-zone)
    c) `reaper_time` to control reaper gap, if meet, reaper all cache in this
        MEMCG(unit us, default 5s, 0 is disable.)
    d) `limit` is to limit the maximum memory used by the cache pool(unit bytes,
       default 100MB, max 500MB per-node-all-zone)

Performance
===
PMC is based on MEMCG and requires performance measurement through the
sharing of complex workloads between application processes.
Therefore, at the moment, we unable to provide a better testing solution
for this patchset.

Here is the internal testing situation we provide, using the camera
application as an example. (1-NODE-1-ZONE-8GRAM)

Test Case: Capture in rear portrait HDR mode
1. Test mode: rear portrait HDR mode. This scene needs more than 800M ram
   which memory types including dmabuf(470M), PSS(150M) and APU(200M)
2. Test steps: take a photo, then click thumbnail to view the full image

The overall performance benefit from click shutter button to showing whole
image improves 500ms, and the total slowpath cost of all camera threads reduced
from 958ms to 495ms. 
Especially for the shot2shot in this mode, the preview dealy of each frame have
a significant improve.

Some question
===
1. The current patchset ignores the migrate type because the original
   requirement is to share between DMA-BUF and heap memory. However,
   this behavior will cause serious system fragmentation,
   so is there a better solution?

2. Current patchset only supports order 0 and use reaper to reclaim cache.
   Maybe better adapt to drain work and high order. 

3. Actually, above internal test set cache pool free before pcp, and alloc
   behind buddy free. So task will push common memory, and cace will only be
   used in emergency situations.(before into slowpath). This will result in
   better performance, but it may impact the system. Even if only when
   application start up, cache enable. So, which better?

4. Current patchset is simple to talk, some struct maybe need refcount/lock to
   fix race access.

Huan Yang (4):
  mm: memcg: pmc framework
  mm: memcg: pmc support change attribute
  mm: memcg: pmc: support reaper
  mm: memcg: pmc: support oom release

 include/linux/memcontrol.h |  41 ++++
 include/linux/mmzone.h     |  34 +++
 include/linux/swap.h       |   1 +
 mm/memcontrol.c            | 481 +++++++++++++++++++++++++++++++++++++
 mm/page_alloc.c            | 147 ++++++++++++
 5 files changed, 704 insertions(+)


base-commit: 727900b675b749c40ba1f6669c7ae5eb7eb8e837

Comments

Roman Gushchin July 2, 2024, 7:27 p.m. UTC | #1
On Tue, Jul 02, 2024 at 04:44:03PM +0800, Huan Yang wrote:
> This patchset like to talk abount a idea about PMC(PER-MEMCG-CACHE).
> 
> Background
> ===
> 
> Modern computer systems always have performance gaps between hardware,
> such as the performance differences between CPU, memory, and disk.
> Due to the principle of locality of reference in data access:
> 
>   Programs often access data that has been accessed before
>   Programs access the next set of data after accessing a particular data
> As a result:
>   1. CPU cache is used to speed up the access of already accessed data
>      in memory
>   2. Disk prefetching techniques are used to prepare the next set of data
>      to be accessed in advance (to avoid direct disk access)
> The basic utilization of locality greatly enhances computer performance.
> 
> PMC (per-MEMCG-cache) is similar, utilizing a principle of locality to enhance
> program performance.
> 
> In modern computers, especially in smartphones, services are provided to
> users on a per-application basis (such as Camera, Chat, etc.),
> where an application is composed of multiple processes working together to
> provide services.
> 
> The basic unit for managing resources in a computer is the process,
> which in turn uses threads to share memory and accomplish tasks.
> Memory is shared among threads within a process.
> 
> However, modern computers have the following issues, with a locality deficiency:
> 
>   1. Different forms of memory exist and are not interconnected (anonymous
>      pages, file pages, special memory such as DMA-BUF, various memory alloc in
>      kernel mode, etc.)
>   2. Memory isolation exists between processes, and apart from specific
>      shared memory, they do not communicate with each other.
>   3. During the transition of functionality within an application, a process
>      usually releases memory, while another process requests memory, and in
>      this process, memory has to be obtained from the lowest level through
>      competition.
> 
> For example abount camera application:
> 
> Camera applications typically provide photo capture services as well as photo
> preview services.
> The photo capture process usually utilizes DMA-BUF to facilitate the sharing
> of image data between the CPU and DMA devices.
> When it comes to image preview, multiple algorithm processes are typically
> involved in processing the image data, which may also involve heap memory
> and other resources.
> 
> During the switch between photo capture and preview, the application typically
> needs to release DMA-BUF memory and then the algorithms need to allocate
> heap memory. The flow of system memory during this process is managed by
> the PCP-BUDDY system.
> 
> However, the PCP and BUDDY systems are shared, and subsequently requested
> memory may not be available due to previously allocated memory being used
> (such as for file reading), requiring a competitive (memory reclamation)
> process to obtain it.
> 
> So, if it is possible to allow the released memory to be allocated with
> high priority within the application, then this can meet the locality
> requirement, improve performance, and avoid unnecessary memory reclaim.
> 
> PMC solutions are similar to PCP, as they both establish cache pools according
> to certain rules.
> 
> Why base on MEMCG?
> ===
> 
> The MEMCG container can allocate selected processes to a MEMCG based on certain
> grouping strategies (typical examples include grouping by app or UID).
> Processes within the same MEMCG can then be used for statistics, upper limit
> restrictions, and reclamation control.
> 
> All processes within a MEMCG are considered as a single memory unit,
> sharing memory among themselves. As a result, when one process releases
> memory, another process within the same group can obtain it with the
> highest priority, fully utilizing the locality of memory allocation
> characteristics within the MEMCG (such as APP grouping).
> 
> In addition, MEMCG provides feature interfaces that can be dynamically toggled
> and are fully controllable by the policy.This provides greater flexibility
> and does not impact performance when not enabled (controlled through static key).
> 
> 
> Abount PMC implement
> ===
> Here, a cache switch is provided for each MEMCG(not on root).
> When the user enables the cache, processes within the MEMCG will share memory
> through this cache.
> 
> The cache pool is positioned before the PCP. All order0 page released by
> processes in MEMCG will be released to the cache pool first, and when memory
> is requested, it will also be prioritized to be obtained from the cache pool.
> 
> `memory.cache` is the sole entry point for controlling PMC, here are some
> nested keys to control PMC:
>   1. "enable=[y|n]" to enable or disable targeted MEMCG's cache
>   2. "keys=nid=%d,watermark=%u,reaper_time=%u,limit=%u" to control already
>   enabled PMC's behavior.
>     a) `nid` to targeted a node to change it's key. or else all node.
>     b) The `watermark` is used to control cache behavior, caching only when
>        zone free pages above the zone's high water mark + this watermark is
>        exceeded during memory release. (unit byte, default 50MB,
>        min 10MB per-node-all-zone)
>     c) `reaper_time` to control reaper gap, if meet, reaper all cache in this
>         MEMCG(unit us, default 5s, 0 is disable.)
>     d) `limit` is to limit the maximum memory used by the cache pool(unit bytes,
>        default 100MB, max 500MB per-node-all-zone)
> 
> Performance
> ===
> PMC is based on MEMCG and requires performance measurement through the
> sharing of complex workloads between application processes.
> Therefore, at the moment, we unable to provide a better testing solution
> for this patchset.
> 
> Here is the internal testing situation we provide, using the camera
> application as an example. (1-NODE-1-ZONE-8GRAM)
> 
> Test Case: Capture in rear portrait HDR mode
> 1. Test mode: rear portrait HDR mode. This scene needs more than 800M ram
>    which memory types including dmabuf(470M), PSS(150M) and APU(200M)
> 2. Test steps: take a photo, then click thumbnail to view the full image
> 
> The overall performance benefit from click shutter button to showing whole
> image improves 500ms, and the total slowpath cost of all camera threads reduced
> from 958ms to 495ms. 
> Especially for the shot2shot in this mode, the preview dealy of each frame have
> a significant improve.

Hello Huan,

thank you for sharing your work.

Some high-level thoughts:
1) Naming is hard, but it took me quite a while to realize that you're talking
about free memory. Cache is obviously an overloaded term, but per-memcg-cache
can mean absolutely anything (pagecache? cpu cache? ...), so maybe it's not
the best choice.
2) Overall an idea to have a per-memcg free memory pool makes sense to me,
especially if we talk 2MB or 1GB pages (or order > 0 in general).
3) You absolutely have to integrate the reclaim mechanism with a generic
memory reclaim mechanism, which is driven by the memory pressure.
4) You claim a ~50% performance win in your workload, which is a lot. It's not
clear to me where it's coming from. It's hard to believe the page allocation/release
paths are taking 50% of the cpu time. Please, clarify.

There are a lot of other questions, and you highlighted some of them below
(and these are indeed right questions to ask), but let's start with something.

Thanks
Huan Yang July 3, 2024, 2:23 a.m. UTC | #2
在 2024/7/3 3:27, Roman Gushchin 写道:
> On Tue, Jul 02, 2024 at 04:44:03PM +0800, Huan Yang wrote:
>> This patchset like to talk abount a idea about PMC(PER-MEMCG-CACHE).
>>
>> Background
>> ===
>>
>> Modern computer systems always have performance gaps between hardware,
>> such as the performance differences between CPU, memory, and disk.
>> Due to the principle of locality of reference in data access:
>>
>>    Programs often access data that has been accessed before
>>    Programs access the next set of data after accessing a particular data
>> As a result:
>>    1. CPU cache is used to speed up the access of already accessed data
>>       in memory
>>    2. Disk prefetching techniques are used to prepare the next set of data
>>       to be accessed in advance (to avoid direct disk access)
>> The basic utilization of locality greatly enhances computer performance.
>>
>> PMC (per-MEMCG-cache) is similar, utilizing a principle of locality to enhance
>> program performance.
>>
>> In modern computers, especially in smartphones, services are provided to
>> users on a per-application basis (such as Camera, Chat, etc.),
>> where an application is composed of multiple processes working together to
>> provide services.
>>
>> The basic unit for managing resources in a computer is the process,
>> which in turn uses threads to share memory and accomplish tasks.
>> Memory is shared among threads within a process.
>>
>> However, modern computers have the following issues, with a locality deficiency:
>>
>>    1. Different forms of memory exist and are not interconnected (anonymous
>>       pages, file pages, special memory such as DMA-BUF, various memory alloc in
>>       kernel mode, etc.)
>>    2. Memory isolation exists between processes, and apart from specific
>>       shared memory, they do not communicate with each other.
>>    3. During the transition of functionality within an application, a process
>>       usually releases memory, while another process requests memory, and in
>>       this process, memory has to be obtained from the lowest level through
>>       competition.
>>
>> For example abount camera application:
>>
>> Camera applications typically provide photo capture services as well as photo
>> preview services.
>> The photo capture process usually utilizes DMA-BUF to facilitate the sharing
>> of image data between the CPU and DMA devices.
>> When it comes to image preview, multiple algorithm processes are typically
>> involved in processing the image data, which may also involve heap memory
>> and other resources.
>>
>> During the switch between photo capture and preview, the application typically
>> needs to release DMA-BUF memory and then the algorithms need to allocate
>> heap memory. The flow of system memory during this process is managed by
>> the PCP-BUDDY system.
>>
>> However, the PCP and BUDDY systems are shared, and subsequently requested
>> memory may not be available due to previously allocated memory being used
>> (such as for file reading), requiring a competitive (memory reclamation)
>> process to obtain it.
>>
>> So, if it is possible to allow the released memory to be allocated with
>> high priority within the application, then this can meet the locality
>> requirement, improve performance, and avoid unnecessary memory reclaim.
>>
>> PMC solutions are similar to PCP, as they both establish cache pools according
>> to certain rules.
>>
>> Why base on MEMCG?
>> ===
>>
>> The MEMCG container can allocate selected processes to a MEMCG based on certain
>> grouping strategies (typical examples include grouping by app or UID).
>> Processes within the same MEMCG can then be used for statistics, upper limit
>> restrictions, and reclamation control.
>>
>> All processes within a MEMCG are considered as a single memory unit,
>> sharing memory among themselves. As a result, when one process releases
>> memory, another process within the same group can obtain it with the
>> highest priority, fully utilizing the locality of memory allocation
>> characteristics within the MEMCG (such as APP grouping).
>>
>> In addition, MEMCG provides feature interfaces that can be dynamically toggled
>> and are fully controllable by the policy.This provides greater flexibility
>> and does not impact performance when not enabled (controlled through static key).
>>
>>
>> Abount PMC implement
>> ===
>> Here, a cache switch is provided for each MEMCG(not on root).
>> When the user enables the cache, processes within the MEMCG will share memory
>> through this cache.
>>
>> The cache pool is positioned before the PCP. All order0 page released by
>> processes in MEMCG will be released to the cache pool first, and when memory
>> is requested, it will also be prioritized to be obtained from the cache pool.
>>
>> `memory.cache` is the sole entry point for controlling PMC, here are some
>> nested keys to control PMC:
>>    1. "enable=[y|n]" to enable or disable targeted MEMCG's cache
>>    2. "keys=nid=%d,watermark=%u,reaper_time=%u,limit=%u" to control already
>>    enabled PMC's behavior.
>>      a) `nid` to targeted a node to change it's key. or else all node.
>>      b) The `watermark` is used to control cache behavior, caching only when
>>         zone free pages above the zone's high water mark + this watermark is
>>         exceeded during memory release. (unit byte, default 50MB,
>>         min 10MB per-node-all-zone)
>>      c) `reaper_time` to control reaper gap, if meet, reaper all cache in this
>>          MEMCG(unit us, default 5s, 0 is disable.)
>>      d) `limit` is to limit the maximum memory used by the cache pool(unit bytes,
>>         default 100MB, max 500MB per-node-all-zone)
>>
>> Performance
>> ===
>> PMC is based on MEMCG and requires performance measurement through the
>> sharing of complex workloads between application processes.
>> Therefore, at the moment, we unable to provide a better testing solution
>> for this patchset.
>>
>> Here is the internal testing situation we provide, using the camera
>> application as an example. (1-NODE-1-ZONE-8GRAM)
>>
>> Test Case: Capture in rear portrait HDR mode
>> 1. Test mode: rear portrait HDR mode. This scene needs more than 800M ram
>>     which memory types including dmabuf(470M), PSS(150M) and APU(200M)
>> 2. Test steps: take a photo, then click thumbnail to view the full image
>>
>> The overall performance benefit from click shutter button to showing whole
>> image improves 500ms, and the total slowpath cost of all camera threads reduced
>> from 958ms to 495ms.
>> Especially for the shot2shot in this mode, the preview dealy of each frame have
>> a significant improve.
> Hello Huan,
>
> thank you for sharing your work.
thanks
>
> Some high-level thoughts:
> 1) Naming is hard, but it took me quite a while to realize that you're talking
Haha, sorry for my pool english
> about free memory. Cache is obviously an overloaded term, but per-memcg-cache
> can mean absolutely anything (pagecache? cpu cache? ...), so maybe it's not

Currently, my idea is that all memory released by processes under memcg 
will go into the `cache`,

and the original attributes will be ignored, and can be freely requested 
by processes under memcg.

(so, dma-buf\page cache\heap\driver, so on). Maybe named PMP more 
friendly? :)

> the best choice.
> 2) Overall an idea to have a per-memcg free memory pool makes sense to me,
> especially if we talk 2MB or 1GB pages (or order > 0 in general).
I like it too :)
> 3) You absolutely have to integrate the reclaim mechanism with a generic
> memory reclaim mechanism, which is driven by the memory pressure.
Yes, I all think about it.
> 4) You claim a ~50% performance win in your workload, which is a lot. It's not
> clear to me where it's coming from. It's hard to believe the page allocation/release
> paths are taking 50% of the cpu time. Please, clarify.

Let me describe it more specifically. In our test scenario, we have 8GB 
of RAM, and our camera application

has a complex set of algorithms, with a peak memory requirement of up to 
3GB.

Therefore, in a multi-application background scenario, starting the 
camera and taking photos will create a

very high memory pressure. In this scenario, any released memory will be 
quickly used by other processes (such as file pages).

So, during the process of switching from camera capture to preview, 
DMA-BUF memory will be released,

while the memory used for the preview algorithm will be simultaneously 
requested.

We need to take a lot of slow path routes to obtain enough memory for 
the preview algorithm, and it seems that the

just released DMA-BUF memory does not provide much help.

But using PMC (let's call it that for now), we are able to quickly meet 
the memory needs of the subsequent preview process

with the just released DMA-BUF memory, without having to go through the 
slow path, resulting in a significant performance improvement.

(of course, break migrate type may not good.)

>
> There are a lot of other questions, and you highlighted some of them below
> (and these are indeed right questions to ask), but let's start with something.
>
> Thanks
Thanks
Shakeel Butt July 3, 2024, 5:27 p.m. UTC | #3
On Wed, Jul 03, 2024 at 10:23:35AM GMT, Huan Yang wrote:
> 
> 在 2024/7/3 3:27, Roman Gushchin 写道:
[...]
> > Hello Huan,
> > 
> > thank you for sharing your work.
> thanks
> > 
> > Some high-level thoughts:
> > 1) Naming is hard, but it took me quite a while to realize that you're talking
> Haha, sorry for my pool english
> > about free memory. Cache is obviously an overloaded term, but per-memcg-cache
> > can mean absolutely anything (pagecache? cpu cache? ...), so maybe it's not
> 
> Currently, my idea is that all memory released by processes under memcg will
> go into the `cache`,
> 
> and the original attributes will be ignored, and can be freely requested by
> processes under memcg.
> 
> (so, dma-buf\page cache\heap\driver, so on). Maybe named PMP more friendly?
> :)
> 
> > the best choice.
> > 2) Overall an idea to have a per-memcg free memory pool makes sense to me,
> > especially if we talk 2MB or 1GB pages (or order > 0 in general).
> I like it too :)
> > 3) You absolutely have to integrate the reclaim mechanism with a generic
> > memory reclaim mechanism, which is driven by the memory pressure.
> Yes, I all think about it.
> > 4) You claim a ~50% performance win in your workload, which is a lot. It's not
> > clear to me where it's coming from. It's hard to believe the page allocation/release
> > paths are taking 50% of the cpu time. Please, clarify.
> 
> Let me describe it more specifically. In our test scenario, we have 8GB of
> RAM, and our camera application
> 
> has a complex set of algorithms, with a peak memory requirement of up to
> 3GB.
> 
> Therefore, in a multi-application background scenario, starting the camera
> and taking photos will create a
> 
> very high memory pressure. In this scenario, any released memory will be
> quickly used by other processes (such as file pages).
> 
> So, during the process of switching from camera capture to preview, DMA-BUF
> memory will be released,
> 
> while the memory used for the preview algorithm will be simultaneously
> requested.
> 
> We need to take a lot of slow path routes to obtain enough memory for the
> preview algorithm, and it seems that the
> 
> just released DMA-BUF memory does not provide much help.
> 
> But using PMC (let's call it that for now), we are able to quickly meet the
> memory needs of the subsequent preview process
> 
> with the just released DMA-BUF memory, without having to go through the slow
> path, resulting in a significant performance improvement.
> 
> (of course, break migrate type may not good.)
> 

Please correct me if I am wrong, IIUC you have applcations with
different latency or performance requirements, running on the same
system but the system is memory constraint. You want applications with
stringent performance requirement to go less in the allocation slowpath
and want the lower priority (or no perf requirement) applications to do
more slowpath work (reclaim/compaction) for themselves as well as for
the high priority applications.

What about the allocations from the softirqs or non-memcg-aware kernel
allocations? 

An alternative approach would be something similar to the watermark
based approach. Low priority applications (or kswapds) doing
reclaim/compaction at a higher newly defined watermark and the higher
priority applications are protected through the usual memcg protection.

I can see another use-case for whatever the solution we comeup with and
that is userspace reliable oom-killer.

Shakeel
T.J. Mercier July 3, 2024, 10:59 p.m. UTC | #4
On Tue, Jul 2, 2024 at 7:23 PM Huan Yang <link@vivo.com> wrote:
>
>
> 在 2024/7/3 3:27, Roman Gushchin 写道:
> > On Tue, Jul 02, 2024 at 04:44:03PM +0800, Huan Yang wrote:
> >> This patchset like to talk abount a idea about PMC(PER-MEMCG-CACHE).
> >>
> >> Background
> >> ===
> >>
> >> Modern computer systems always have performance gaps between hardware,
> >> such as the performance differences between CPU, memory, and disk.
> >> Due to the principle of locality of reference in data access:
> >>
> >>    Programs often access data that has been accessed before
> >>    Programs access the next set of data after accessing a particular data
> >> As a result:
> >>    1. CPU cache is used to speed up the access of already accessed data
> >>       in memory
> >>    2. Disk prefetching techniques are used to prepare the next set of data
> >>       to be accessed in advance (to avoid direct disk access)
> >> The basic utilization of locality greatly enhances computer performance.
> >>
> >> PMC (per-MEMCG-cache) is similar, utilizing a principle of locality to enhance
> >> program performance.
> >>
> >> In modern computers, especially in smartphones, services are provided to
> >> users on a per-application basis (such as Camera, Chat, etc.),
> >> where an application is composed of multiple processes working together to
> >> provide services.
> >>
> >> The basic unit for managing resources in a computer is the process,
> >> which in turn uses threads to share memory and accomplish tasks.
> >> Memory is shared among threads within a process.
> >>
> >> However, modern computers have the following issues, with a locality deficiency:
> >>
> >>    1. Different forms of memory exist and are not interconnected (anonymous
> >>       pages, file pages, special memory such as DMA-BUF, various memory alloc in
> >>       kernel mode, etc.)
> >>    2. Memory isolation exists between processes, and apart from specific
> >>       shared memory, they do not communicate with each other.
> >>    3. During the transition of functionality within an application, a process
> >>       usually releases memory, while another process requests memory, and in
> >>       this process, memory has to be obtained from the lowest level through
> >>       competition.
> >>
> >> For example abount camera application:
> >>
> >> Camera applications typically provide photo capture services as well as photo
> >> preview services.
> >> The photo capture process usually utilizes DMA-BUF to facilitate the sharing
> >> of image data between the CPU and DMA devices.
> >> When it comes to image preview, multiple algorithm processes are typically
> >> involved in processing the image data, which may also involve heap memory
> >> and other resources.
> >>
> >> During the switch between photo capture and preview, the application typically
> >> needs to release DMA-BUF memory and then the algorithms need to allocate
> >> heap memory. The flow of system memory during this process is managed by
> >> the PCP-BUDDY system.
> >>
> >> However, the PCP and BUDDY systems are shared, and subsequently requested
> >> memory may not be available due to previously allocated memory being used
> >> (such as for file reading), requiring a competitive (memory reclamation)
> >> process to obtain it.
> >>
> >> So, if it is possible to allow the released memory to be allocated with
> >> high priority within the application, then this can meet the locality
> >> requirement, improve performance, and avoid unnecessary memory reclaim.
> >>
> >> PMC solutions are similar to PCP, as they both establish cache pools according
> >> to certain rules.
> >>
> >> Why base on MEMCG?
> >> ===
> >>
> >> The MEMCG container can allocate selected processes to a MEMCG based on certain
> >> grouping strategies (typical examples include grouping by app or UID).
> >> Processes within the same MEMCG can then be used for statistics, upper limit
> >> restrictions, and reclamation control.
> >>
> >> All processes within a MEMCG are considered as a single memory unit,
> >> sharing memory among themselves. As a result, when one process releases
> >> memory, another process within the same group can obtain it with the
> >> highest priority, fully utilizing the locality of memory allocation
> >> characteristics within the MEMCG (such as APP grouping).
> >>
> >> In addition, MEMCG provides feature interfaces that can be dynamically toggled
> >> and are fully controllable by the policy.This provides greater flexibility
> >> and does not impact performance when not enabled (controlled through static key).
> >>
> >>
> >> Abount PMC implement
> >> ===
> >> Here, a cache switch is provided for each MEMCG(not on root).
> >> When the user enables the cache, processes within the MEMCG will share memory
> >> through this cache.
> >>
> >> The cache pool is positioned before the PCP. All order0 page released by
> >> processes in MEMCG will be released to the cache pool first, and when memory
> >> is requested, it will also be prioritized to be obtained from the cache pool.
> >>
> >> `memory.cache` is the sole entry point for controlling PMC, here are some
> >> nested keys to control PMC:
> >>    1. "enable=[y|n]" to enable or disable targeted MEMCG's cache
> >>    2. "keys=nid=%d,watermark=%u,reaper_time=%u,limit=%u" to control already
> >>    enabled PMC's behavior.
> >>      a) `nid` to targeted a node to change it's key. or else all node.
> >>      b) The `watermark` is used to control cache behavior, caching only when
> >>         zone free pages above the zone's high water mark + this watermark is
> >>         exceeded during memory release. (unit byte, default 50MB,
> >>         min 10MB per-node-all-zone)
> >>      c) `reaper_time` to control reaper gap, if meet, reaper all cache in this
> >>          MEMCG(unit us, default 5s, 0 is disable.)
> >>      d) `limit` is to limit the maximum memory used by the cache pool(unit bytes,
> >>         default 100MB, max 500MB per-node-all-zone)
> >>
> >> Performance
> >> ===
> >> PMC is based on MEMCG and requires performance measurement through the
> >> sharing of complex workloads between application processes.
> >> Therefore, at the moment, we unable to provide a better testing solution
> >> for this patchset.
> >>
> >> Here is the internal testing situation we provide, using the camera
> >> application as an example. (1-NODE-1-ZONE-8GRAM)
> >>
> >> Test Case: Capture in rear portrait HDR mode
> >> 1. Test mode: rear portrait HDR mode. This scene needs more than 800M ram
> >>     which memory types including dmabuf(470M), PSS(150M) and APU(200M)
> >> 2. Test steps: take a photo, then click thumbnail to view the full image
> >>
> >> The overall performance benefit from click shutter button to showing whole
> >> image improves 500ms, and the total slowpath cost of all camera threads reduced
> >> from 958ms to 495ms.
> >> Especially for the shot2shot in this mode, the preview dealy of each frame have
> >> a significant improve.
> > Hello Huan,
> >
> > thank you for sharing your work.
> thanks
> >
> > Some high-level thoughts:
> > 1) Naming is hard, but it took me quite a while to realize that you're talking
> Haha, sorry for my pool english
> > about free memory. Cache is obviously an overloaded term, but per-memcg-cache
> > can mean absolutely anything (pagecache? cpu cache? ...), so maybe it's not
>
> Currently, my idea is that all memory released by processes under memcg
> will go into the `cache`,
>
> and the original attributes will be ignored, and can be freely requested
> by processes under memcg.
>
> (so, dma-buf\page cache\heap\driver, so on). Maybe named PMP more
> friendly? :)
>
> > the best choice.
> > 2) Overall an idea to have a per-memcg free memory pool makes sense to me,
> > especially if we talk 2MB or 1GB pages (or order > 0 in general).
> I like it too :)
> > 3) You absolutely have to integrate the reclaim mechanism with a generic
> > memory reclaim mechanism, which is driven by the memory pressure.
> Yes, I all think about it.
> > 4) You claim a ~50% performance win in your workload, which is a lot. It's not
> > clear to me where it's coming from. It's hard to believe the page allocation/release
> > paths are taking 50% of the cpu time. Please, clarify.
>
> Let me describe it more specifically. In our test scenario, we have 8GB
> of RAM, and our camera application
>
> has a complex set of algorithms, with a peak memory requirement of up to
> 3GB.
>
> Therefore, in a multi-application background scenario, starting the
> camera and taking photos will create a
>
> very high memory pressure. In this scenario, any released memory will be
> quickly used by other processes (such as file pages).
>
> So, during the process of switching from camera capture to preview,
> DMA-BUF memory will be released,
>
> while the memory used for the preview algorithm will be simultaneously
> requested.
>
> We need to take a lot of slow path routes to obtain enough memory for
> the preview algorithm, and it seems that the
>
> just released DMA-BUF memory does not provide much help.
>
Hi Huan,

I find this part surprising. Assuming the dmabuf memory doesn't first
go into a page pool (used for some buffers, not all) and actually does
get freed synchronously with fput, this would mean it gets sucked up
by other supposedly background processes before it can be allocated by
the preview process. I thought the preview process was the one most
desperate for memory? You mention file pages, but where is this
newly-freed memory actually going if not to the preview process? My
initial reaction was the same as Roman's that the PMC should be hooked
up to reclaim instead of depending on the reaper. But I think this
might suggest that wouldn't work because the system is under such high
memory pressure that it'd be likely reclaim would have emptied the
PMCs before the preview process could use it.

One more thing I find odd is that for this to work a significant
portion of your dmabuf pages would have to be order 0, but we're
talking about a ~500M buffer. Does whatever exports this buffer not
try to use higher order pages like here?
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/dma-buf/heaps/system_heap.c?h=v6.9#n54

Thanks!
-T.J.

> But using PMC (let's call it that for now), we are able to quickly meet
> the memory needs of the subsequent preview process
>
> with the just released DMA-BUF memory, without having to go through the
> slow path, resulting in a significant performance improvement.
>
> (of course, break migrate type may not good.)
>
> >
> > There are a lot of other questions, and you highlighted some of them below
> > (and these are indeed right questions to ask), but let's start with something.
> >
> > Thanks
> Thanks
>
Huan Yang July 4, 2024, 2:29 a.m. UTC | #5
在 2024/7/4 6:59, T.J. Mercier 写道:
> On Tue, Jul 2, 2024 at 7:23 PM Huan Yang <link@vivo.com> wrote:
>>
>> 在 2024/7/3 3:27, Roman Gushchin 写道:
>>> On Tue, Jul 02, 2024 at 04:44:03PM +0800, Huan Yang wrote:
>>>> This patchset like to talk abount a idea about PMC(PER-MEMCG-CACHE).
>>>>
>>>> Background
>>>> ===
>>>>
>>>> Modern computer systems always have performance gaps between hardware,
>>>> such as the performance differences between CPU, memory, and disk.
>>>> Due to the principle of locality of reference in data access:
>>>>
>>>>     Programs often access data that has been accessed before
>>>>     Programs access the next set of data after accessing a particular data
>>>> As a result:
>>>>     1. CPU cache is used to speed up the access of already accessed data
>>>>        in memory
>>>>     2. Disk prefetching techniques are used to prepare the next set of data
>>>>        to be accessed in advance (to avoid direct disk access)
>>>> The basic utilization of locality greatly enhances computer performance.
>>>>
>>>> PMC (per-MEMCG-cache) is similar, utilizing a principle of locality to enhance
>>>> program performance.
>>>>
>>>> In modern computers, especially in smartphones, services are provided to
>>>> users on a per-application basis (such as Camera, Chat, etc.),
>>>> where an application is composed of multiple processes working together to
>>>> provide services.
>>>>
>>>> The basic unit for managing resources in a computer is the process,
>>>> which in turn uses threads to share memory and accomplish tasks.
>>>> Memory is shared among threads within a process.
>>>>
>>>> However, modern computers have the following issues, with a locality deficiency:
>>>>
>>>>     1. Different forms of memory exist and are not interconnected (anonymous
>>>>        pages, file pages, special memory such as DMA-BUF, various memory alloc in
>>>>        kernel mode, etc.)
>>>>     2. Memory isolation exists between processes, and apart from specific
>>>>        shared memory, they do not communicate with each other.
>>>>     3. During the transition of functionality within an application, a process
>>>>        usually releases memory, while another process requests memory, and in
>>>>        this process, memory has to be obtained from the lowest level through
>>>>        competition.
>>>>
>>>> For example abount camera application:
>>>>
>>>> Camera applications typically provide photo capture services as well as photo
>>>> preview services.
>>>> The photo capture process usually utilizes DMA-BUF to facilitate the sharing
>>>> of image data between the CPU and DMA devices.
>>>> When it comes to image preview, multiple algorithm processes are typically
>>>> involved in processing the image data, which may also involve heap memory
>>>> and other resources.
>>>>
>>>> During the switch between photo capture and preview, the application typically
>>>> needs to release DMA-BUF memory and then the algorithms need to allocate
>>>> heap memory. The flow of system memory during this process is managed by
>>>> the PCP-BUDDY system.
>>>>
>>>> However, the PCP and BUDDY systems are shared, and subsequently requested
>>>> memory may not be available due to previously allocated memory being used
>>>> (such as for file reading), requiring a competitive (memory reclamation)
>>>> process to obtain it.
>>>>
>>>> So, if it is possible to allow the released memory to be allocated with
>>>> high priority within the application, then this can meet the locality
>>>> requirement, improve performance, and avoid unnecessary memory reclaim.
>>>>
>>>> PMC solutions are similar to PCP, as they both establish cache pools according
>>>> to certain rules.
>>>>
>>>> Why base on MEMCG?
>>>> ===
>>>>
>>>> The MEMCG container can allocate selected processes to a MEMCG based on certain
>>>> grouping strategies (typical examples include grouping by app or UID).
>>>> Processes within the same MEMCG can then be used for statistics, upper limit
>>>> restrictions, and reclamation control.
>>>>
>>>> All processes within a MEMCG are considered as a single memory unit,
>>>> sharing memory among themselves. As a result, when one process releases
>>>> memory, another process within the same group can obtain it with the
>>>> highest priority, fully utilizing the locality of memory allocation
>>>> characteristics within the MEMCG (such as APP grouping).
>>>>
>>>> In addition, MEMCG provides feature interfaces that can be dynamically toggled
>>>> and are fully controllable by the policy.This provides greater flexibility
>>>> and does not impact performance when not enabled (controlled through static key).
>>>>
>>>>
>>>> Abount PMC implement
>>>> ===
>>>> Here, a cache switch is provided for each MEMCG(not on root).
>>>> When the user enables the cache, processes within the MEMCG will share memory
>>>> through this cache.
>>>>
>>>> The cache pool is positioned before the PCP. All order0 page released by
>>>> processes in MEMCG will be released to the cache pool first, and when memory
>>>> is requested, it will also be prioritized to be obtained from the cache pool.
>>>>
>>>> `memory.cache` is the sole entry point for controlling PMC, here are some
>>>> nested keys to control PMC:
>>>>     1. "enable=[y|n]" to enable or disable targeted MEMCG's cache
>>>>     2. "keys=nid=%d,watermark=%u,reaper_time=%u,limit=%u" to control already
>>>>     enabled PMC's behavior.
>>>>       a) `nid` to targeted a node to change it's key. or else all node.
>>>>       b) The `watermark` is used to control cache behavior, caching only when
>>>>          zone free pages above the zone's high water mark + this watermark is
>>>>          exceeded during memory release. (unit byte, default 50MB,
>>>>          min 10MB per-node-all-zone)
>>>>       c) `reaper_time` to control reaper gap, if meet, reaper all cache in this
>>>>           MEMCG(unit us, default 5s, 0 is disable.)
>>>>       d) `limit` is to limit the maximum memory used by the cache pool(unit bytes,
>>>>          default 100MB, max 500MB per-node-all-zone)
>>>>
>>>> Performance
>>>> ===
>>>> PMC is based on MEMCG and requires performance measurement through the
>>>> sharing of complex workloads between application processes.
>>>> Therefore, at the moment, we unable to provide a better testing solution
>>>> for this patchset.
>>>>
>>>> Here is the internal testing situation we provide, using the camera
>>>> application as an example. (1-NODE-1-ZONE-8GRAM)
>>>>
>>>> Test Case: Capture in rear portrait HDR mode
>>>> 1. Test mode: rear portrait HDR mode. This scene needs more than 800M ram
>>>>      which memory types including dmabuf(470M), PSS(150M) and APU(200M)
>>>> 2. Test steps: take a photo, then click thumbnail to view the full image
>>>>
>>>> The overall performance benefit from click shutter button to showing whole
>>>> image improves 500ms, and the total slowpath cost of all camera threads reduced
>>>> from 958ms to 495ms.
>>>> Especially for the shot2shot in this mode, the preview dealy of each frame have
>>>> a significant improve.
>>> Hello Huan,
>>>
>>> thank you for sharing your work.
>> thanks
>>> Some high-level thoughts:
>>> 1) Naming is hard, but it took me quite a while to realize that you're talking
>> Haha, sorry for my pool english
>>> about free memory. Cache is obviously an overloaded term, but per-memcg-cache
>>> can mean absolutely anything (pagecache? cpu cache? ...), so maybe it's not
>> Currently, my idea is that all memory released by processes under memcg
>> will go into the `cache`,
>>
>> and the original attributes will be ignored, and can be freely requested
>> by processes under memcg.
>>
>> (so, dma-buf\page cache\heap\driver, so on). Maybe named PMP more
>> friendly? :)
>>
>>> the best choice.
>>> 2) Overall an idea to have a per-memcg free memory pool makes sense to me,
>>> especially if we talk 2MB or 1GB pages (or order > 0 in general).
>> I like it too :)
>>> 3) You absolutely have to integrate the reclaim mechanism with a generic
>>> memory reclaim mechanism, which is driven by the memory pressure.
>> Yes, I all think about it.
>>> 4) You claim a ~50% performance win in your workload, which is a lot. It's not
>>> clear to me where it's coming from. It's hard to believe the page allocation/release
>>> paths are taking 50% of the cpu time. Please, clarify.
>> Let me describe it more specifically. In our test scenario, we have 8GB
>> of RAM, and our camera application
>>
>> has a complex set of algorithms, with a peak memory requirement of up to
>> 3GB.
>>
>> Therefore, in a multi-application background scenario, starting the
>> camera and taking photos will create a
>>
>> very high memory pressure. In this scenario, any released memory will be
>> quickly used by other processes (such as file pages).
>>
>> So, during the process of switching from camera capture to preview,
>> DMA-BUF memory will be released,
>>
>> while the memory used for the preview algorithm will be simultaneously
>> requested.
>>
>> We need to take a lot of slow path routes to obtain enough memory for
>> the preview algorithm, and it seems that the
>>
>> just released DMA-BUF memory does not provide much help.
>>
> Hi Huan,
HI T.J.
>
> I find this part surprising. Assuming the dmabuf memory doesn't first
> go into a page pool (used for some buffers, not all) and actually does
Actually, when PMC enabled, we let page free avoid free into page pool.
> get freed synchronously with fput, this would mean it gets sucked up
> by other supposedly background processes before it can be allocated by
> the preview process. I thought the preview process was the one most
> desperate for memory? You mention file pages, but where is this
> newly-freed memory actually going if not to the preview process? My
This was discovered through the meminfo observation program.
When the dma-buf is released, there is a noticeable increase in cache.

This may be triggered by pagecache when loading the algorithm model.

Additionally, the algorithm heap memory cannot benefit from the release 
of the dma-buf.
I believe this is related to the migratetype. The stack/heap cannot 
obtain priority access to
the dma-buf memory released by the kernel.(HIGHUSER_MOVABLE)

So, PMC break it, share each memory. Even if it's incorrect :)(If my 
understanding of the
fragmentation issue is incorrect, please correct me.)

> initial reaction was the same as Roman's that the PMC should be hooked
> up to reclaim instead of depending on the reaper. But I think this
> might suggest that wouldn't work because the system is under such high
> memory pressure that it'd be likely reclaim would have emptied the
> PMCs before the preview process could use it.
The point you raised is indeed very likely to happen, as there is immense
memory pressure.
Currently, we only open the PMC when the application is in the foreground,
and close it when it goes to the background.
It is indeed unnecessary to drain the PMC when the application is in the 
foreground,
and a longer reaper timeout would be more useful.(Thanks for the 
flexibility provided by memcg.)
>
> One more thing I find odd is that for this to work a significant
> portion of your dmabuf pages would have to be order 0, but we're
> talking about a ~500M buffer. Does whatever exports this buffer not
> try to use higher order pages like here?
Yes, actually our heap configured order 8 4 0, but In our practical 
application and observation processes,
it is often difficult to meet the high-order memory allocation, so 
falling back to order 0 is the most common.
Therefore, for our MID_ORDER allocation, we use LOW_ORDER_GFP.
Just like the testing scenario I mentioned earlier, with 8GB of RAM and 
the camera peaking at around 3GB,

the fragmentation at this point will cause most of the DMA-BUF 
allocations to fall back to order 0.
The use of PMC is for real-world, high-load applications. I don't think 
it's very practical for regular applications.

Thanks
HY

> https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/dma-buf/heaps/system_heap.c?h=v6.9#n54
>
> Thanks!
> -T.J.
>
>> But using PMC (let's call it that for now), we are able to quickly meet
>> the memory needs of the subsequent preview process
>>
>> with the just released DMA-BUF memory, without having to go through the
>> slow path, resulting in a significant performance improvement.
>>
>> (of course, break migrate type may not good.)
>>
>>> There are a lot of other questions, and you highlighted some of them below
>>> (and these are indeed right questions to ask), but let's start with something.
>>>
>>> Thanks
>> Thanks
>>
Huan Yang July 4, 2024, 2:49 a.m. UTC | #6
在 2024/7/4 1:27, Shakeel Butt 写道:
> On Wed, Jul 03, 2024 at 10:23:35AM GMT, Huan Yang wrote:
>> 在 2024/7/3 3:27, Roman Gushchin 写道:
> [...]
>>> Hello Huan,
>>>
>>> thank you for sharing your work.
>> thanks
>>> Some high-level thoughts:
>>> 1) Naming is hard, but it took me quite a while to realize that you're talking
>> Haha, sorry for my pool english
>>> about free memory. Cache is obviously an overloaded term, but per-memcg-cache
>>> can mean absolutely anything (pagecache? cpu cache? ...), so maybe it's not
>> Currently, my idea is that all memory released by processes under memcg will
>> go into the `cache`,
>>
>> and the original attributes will be ignored, and can be freely requested by
>> processes under memcg.
>>
>> (so, dma-buf\page cache\heap\driver, so on). Maybe named PMP more friendly?
>> :)
>>
>>> the best choice.
>>> 2) Overall an idea to have a per-memcg free memory pool makes sense to me,
>>> especially if we talk 2MB or 1GB pages (or order > 0 in general).
>> I like it too :)
>>> 3) You absolutely have to integrate the reclaim mechanism with a generic
>>> memory reclaim mechanism, which is driven by the memory pressure.
>> Yes, I all think about it.
>>> 4) You claim a ~50% performance win in your workload, which is a lot. It's not
>>> clear to me where it's coming from. It's hard to believe the page allocation/release
>>> paths are taking 50% of the cpu time. Please, clarify.
>> Let me describe it more specifically. In our test scenario, we have 8GB of
>> RAM, and our camera application
>>
>> has a complex set of algorithms, with a peak memory requirement of up to
>> 3GB.
>>
>> Therefore, in a multi-application background scenario, starting the camera
>> and taking photos will create a
>>
>> very high memory pressure. In this scenario, any released memory will be
>> quickly used by other processes (such as file pages).
>>
>> So, during the process of switching from camera capture to preview, DMA-BUF
>> memory will be released,
>>
>> while the memory used for the preview algorithm will be simultaneously
>> requested.
>>
>> We need to take a lot of slow path routes to obtain enough memory for the
>> preview algorithm, and it seems that the
>>
>> just released DMA-BUF memory does not provide much help.
>>
>> But using PMC (let's call it that for now), we are able to quickly meet the
>> memory needs of the subsequent preview process
>>
>> with the just released DMA-BUF memory, without having to go through the slow
>> path, resulting in a significant performance improvement.
>>
>> (of course, break migrate type may not good.)
>>
> Please correct me if I am wrong, IIUC you have applcations with
> different latency or performance requirements, running on the same
> system but the system is memory constraint. You want applications with
> stringent performance requirement to go less in the allocation slowpath
> and want the lower priority (or no perf requirement) applications to do
> more slowpath work (reclaim/compaction) for themselves as well as for
> the high priority applications.
Yes, The PMC does have the idea of priority control.
In the smartphone, the most strongly perceived aspect by users is the 
foreground app.
In the scenario I described, the camera application should have absolute 
priority for memory,
and its internal memory usage should be given priority to meet its 
needs.(Especially when we
set the PMC's allocation after the buddy free.)
>
> What about the allocations from the softirqs or non-memcg-aware kernel
> allocations?

Sorry softirqs I can't explain. But, many kernel thread also set into 
root memcg.

In our scenario, we set all processes related to the camera application 
to the same memcg.(both user
and kernel thread)

>
> An alternative approach would be something similar to the watermark
> based approach. Low priority applications (or kswapds) doing
> reclaim/compaction at a higher newly defined watermark and the higher
> priority applications are protected through the usual memcg protection.

Also, Please correct me if I am wrong.

I understand that even with boost, water level control cannot finely 
control which
applications or processes should be recycled with a high water level.
Application grouping and selection need to be re-implemented.

Through PMC, we can proactively group the processes required by the 
application,
only opening them when they enter the foreground and closing them when 
in the background.

>
> I can see another use-case for whatever the solution we comeup with and
> that is userspace reliable oom-killer.
Yes, LMKD is helpfull.
That's unfortunate, but our product also has other dimensions of 
assessment, including application persistence.
This means that when the camera is launched, we can only kill 
unnecessary applications to free up a small amount

of memory to meet its startup requirements. However, when it requests 
memory for taking a photo,

the memory allocation is relatively lazy during the kill-check phase.

And one more thing, the memory released by killing applications may not 
necessarily meet the
instantaneous memory requirements.(Many zram compress page, not too fast)

Thanks,

HY

>
> Shakeel
>