@@ -4639,21 +4639,37 @@ nfsd4_init_leases_net(struct nfsd_net *nn)
atomic_set(&nn->nfsd_courtesy_clients, 0);
}
+enum rp_lock {
+ RP_UNLOCKED,
+ RP_LOCKED,
+ RP_UNHASHED,
+};
+
static void init_nfs4_replay(struct nfs4_replay *rp)
{
rp->rp_status = nfserr_serverfault;
rp->rp_buflen = 0;
rp->rp_buf = rp->rp_ibuf;
- mutex_init(&rp->rp_mutex);
+ atomic_set(&rp->rp_locked, RP_UNLOCKED);
}
-static void nfsd4_cstate_assign_replay(struct nfsd4_compound_state *cstate,
- struct nfs4_stateowner *so)
+static int nfsd4_cstate_assign_replay(struct nfsd4_compound_state *cstate,
+ struct nfs4_stateowner *so)
{
if (!nfsd4_has_session(cstate)) {
- mutex_lock(&so->so_replay.rp_mutex);
+ /*
+ * rp_locked is an open-coded mutex which is unlocked in
+ * nfsd4_cstate_clear_replay() or aborted in
+ * move_to_close_lru().
+ */
+ wait_var_event(&so->so_replay.rp_locked,
+ atomic_cmpxchg(&so->so_replay.rp_locked,
+ RP_UNLOCKED, RP_LOCKED) != RP_LOCKED);
+ if (atomic_read(&so->so_replay.rp_locked) == RP_UNHASHED)
+ return -EAGAIN;
cstate->replay_owner = nfs4_get_stateowner(so);
}
+ return 0;
}
void nfsd4_cstate_clear_replay(struct nfsd4_compound_state *cstate)
@@ -4662,7 +4678,8 @@ void nfsd4_cstate_clear_replay(struct nfsd4_compound_state *cstate)
if (so != NULL) {
cstate->replay_owner = NULL;
- mutex_unlock(&so->so_replay.rp_mutex);
+ atomic_set(&so->so_replay.rp_locked, RP_UNLOCKED);
+ wake_up_var(&so->so_replay.rp_locked);
nfs4_put_stateowner(so);
}
}
@@ -4958,7 +4975,11 @@ move_to_close_lru(struct nfs4_ol_stateid *s, struct net *net)
* Wait for the refcount to drop to 2. Since it has been unhashed,
* there should be no danger of the refcount going back up again at
* this point.
+ * Some threads with a reference might be waiting for rp_locked,
+ * so tell them to stop waiting.
*/
+ atomic_set(&oo->oo_owner.so_replay.rp_locked, RP_UNHASHED);
+ wake_up_var(&oo->oo_owner.so_replay.rp_locked);
wait_event(close_wq, refcount_read(&s->st_stid.sc_count) == 2);
release_all_access(s);
@@ -5331,11 +5352,15 @@ nfsd4_process_open1(struct nfsd4_compound_state *cstate,
clp = cstate->clp;
strhashval = ownerstr_hashval(&open->op_owner);
+retry:
oo = find_or_alloc_open_stateowner(strhashval, open, cstate);
open->op_openowner = oo;
if (!oo)
return nfserr_jukebox;
- nfsd4_cstate_assign_replay(cstate, &oo->oo_owner);
+ if (nfsd4_cstate_assign_replay(cstate, &oo->oo_owner) == -EAGAIN) {
+ nfs4_put_stateowner(&oo->oo_owner);
+ goto retry;
+ }
status = nfsd4_check_seqid(cstate, &oo->oo_owner, open->op_seqid);
if (status)
return status;
@@ -7175,12 +7200,16 @@ nfs4_preprocess_seqid_op(struct nfsd4_compound_state *cstate, u32 seqid,
trace_nfsd_preprocess(seqid, stateid);
*stpp = NULL;
+retry:
status = nfsd4_lookup_stateid(cstate, stateid,
typemask, statusmask, &s, nn);
if (status)
return status;
stp = openlockstateid(s);
- nfsd4_cstate_assign_replay(cstate, stp->st_stateowner);
+ if (nfsd4_cstate_assign_replay(cstate, stp->st_stateowner) == -EAGAIN) {
+ nfs4_put_stateowner(stp->st_stateowner);
+ goto retry;
+ }
status = nfs4_seqid_op_checks(cstate, stateid, seqid, stp);
if (!status)
@@ -486,7 +486,7 @@ struct nfs4_replay {
unsigned int rp_buflen;
char *rp_buf;
struct knfsd_fh rp_openfh;
- struct mutex rp_mutex;
+ atomic_t rp_locked;
char rp_ibuf[NFSD4_REPLAY_ISIZE];
};
move_to_close_lru() waits for sc_count to become zero while holding rp_mutex. This can deadlock if another thread holds a reference and is waiting for rp_mutex. By the time we get to move_to_close_lru() the openowner is unhashed and cannot be found any more. So code waiting for the mutex can safely retry the lookup if move_to_close_lru() has started. So change rp_mutex to an atomic_t with three states: RP_UNLOCK - state is still hashed, not locked for reply RP_LOCKED - state is still hashed, is locked for reply RP_UNHASHED - state is not hashed, no code can get a lock. Use wait_var_event() to wait for either a lock, or for the owner to be unhashed. In the latter case, retry the lookup. Signed-off-by: NeilBrown <neilb@suse.de> --- fs/nfsd/nfs4state.c | 43 ++++++++++++++++++++++++++++++++++++------- fs/nfsd/state.h | 2 +- 2 files changed, 37 insertions(+), 8 deletions(-)