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[v3,17/35] v4l: vsp1: Reuse local variable instead of recomputing it

Message ID 1454931845-23864-18-git-send-email-laurent.pinchart+renesas@ideasonboard.com (mailing list archive)
State Accepted
Delegated to: Geert Uytterhoeven
Headers show

Commit Message

Laurent Pinchart Feb. 8, 2016, 11:43 a.m. UTC
No need to waste CPU cycles when the value we need is already available.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
---
 drivers/media/platform/vsp1/vsp1_video.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
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Patch

diff --git a/drivers/media/platform/vsp1/vsp1_video.c b/drivers/media/platform/vsp1/vsp1_video.c
index 3d5ea4a325ba..b1bb63d2a365 100644
--- a/drivers/media/platform/vsp1/vsp1_video.c
+++ b/drivers/media/platform/vsp1/vsp1_video.c
@@ -429,7 +429,7 @@  static int vsp1_video_pipeline_validate(struct vsp1_pipeline *pipe,
 			rwpf->video->pipe_index = pipe->num_inputs;
 		} else if (e->type == VSP1_ENTITY_WPF) {
 			rwpf = to_rwpf(subdev);
-			pipe->output = to_rwpf(subdev);
+			pipe->output = rwpf;
 			rwpf->video->pipe_index = 0;
 		} else if (e->type == VSP1_ENTITY_LIF) {
 			pipe->lif = e;