@@ -19,7 +19,6 @@ struct vsp1_dl_body;
struct vsp1_dl_list;
struct vsp1_pipeline;
struct vsp1_partition;
-struct vsp1_partition_window;
enum vsp1_entity_type {
VSP1_ENTITY_BRS,
@@ -91,7 +90,7 @@ struct vsp1_entity_operations {
unsigned int (*max_width)(struct vsp1_entity *, struct vsp1_pipeline *);
void (*partition)(struct vsp1_entity *, struct vsp1_pipeline *,
struct vsp1_partition *, unsigned int,
- struct vsp1_partition_window *);
+ struct v4l2_rect *);
};
struct vsp1_entity {
@@ -459,7 +459,7 @@ void vsp1_pipeline_propagate_alpha(struct vsp1_pipeline *pipe,
static void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
struct vsp1_partition *partition,
unsigned int index,
- struct vsp1_partition_window *window)
+ struct v4l2_rect *window)
{
struct vsp1_entity *entity;
@@ -485,7 +485,7 @@ void vsp1_pipeline_calculate_partition(struct vsp1_pipeline *pipe,
unsigned int index)
{
const struct v4l2_mbus_framefmt *format;
- struct vsp1_partition_window window;
+ struct v4l2_rect window;
unsigned int modulus;
/*
@@ -498,6 +498,8 @@ void vsp1_pipeline_calculate_partition(struct vsp1_pipeline *pipe,
/* Initialise the partition with sane starting conditions. */
window.left = index * div_size;
window.width = div_size;
+ window.top = 0;
+ window.height = format->height;
modulus = format->width % div_size;
@@ -53,17 +53,6 @@ enum vsp1_pipeline_state {
VSP1_PIPELINE_STOPPING,
};
-/*
- * struct vsp1_partition_window - Partition window coordinates
- * @left: horizontal coordinate of the partition start in pixels relative to the
- * left edge of the image
- * @width: partition width in pixels
- */
-struct vsp1_partition_window {
- unsigned int left;
- unsigned int width;
-};
-
/*
* struct vsp1_partition - A description of a slice for the partition algorithm
* @rpf: The RPF partition window configuration
@@ -73,11 +62,11 @@ struct vsp1_partition_window {
* @wpf: The WPF partition window configuration
*/
struct vsp1_partition {
- struct vsp1_partition_window rpf[VSP1_MAX_RPF];
- struct vsp1_partition_window uds_sink;
- struct vsp1_partition_window uds_source;
- struct vsp1_partition_window sru;
- struct vsp1_partition_window wpf;
+ struct v4l2_rect rpf[VSP1_MAX_RPF];
+ struct v4l2_rect uds_sink;
+ struct v4l2_rect uds_source;
+ struct v4l2_rect sru;
+ struct v4l2_rect wpf;
};
/*
@@ -366,7 +366,7 @@ static void rpf_partition(struct vsp1_entity *entity,
struct vsp1_pipeline *pipe,
struct vsp1_partition *partition,
unsigned int partition_idx,
- struct vsp1_partition_window *window)
+ struct v4l2_rect *window)
{
struct vsp1_rwpf *rpf = to_rwpf(&entity->subdev);
@@ -323,7 +323,7 @@ static void sru_partition(struct vsp1_entity *entity,
struct vsp1_pipeline *pipe,
struct vsp1_partition *partition,
unsigned int partition_idx,
- struct vsp1_partition_window *window)
+ struct v4l2_rect *window)
{
struct vsp1_sru *sru = to_sru(&entity->subdev);
struct v4l2_mbus_framefmt *input;
@@ -337,6 +337,8 @@ static void sru_partition(struct vsp1_entity *entity,
if (input->width != output->width) {
window->width /= 2;
window->left /= 2;
+ window->height /= 2;
+ window->top /= 2;
}
partition->sru = *window;
@@ -363,16 +363,12 @@ static void uds_partition(struct vsp1_entity *entity,
struct vsp1_pipeline *pipe,
struct vsp1_partition *partition,
unsigned int partition_idx,
- struct vsp1_partition_window *window)
+ struct v4l2_rect *window)
{
struct vsp1_uds *uds = to_uds(&entity->subdev);
const struct v4l2_mbus_framefmt *output;
const struct v4l2_mbus_framefmt *input;
- /* Initialise the partition state. */
- partition->uds_sink = *window;
- partition->uds_source = *window;
-
input = v4l2_subdev_state_get_format(uds->entity.state, UDS_PAD_SINK);
output = v4l2_subdev_state_get_format(uds->entity.state,
UDS_PAD_SOURCE);
@@ -381,6 +377,10 @@ static void uds_partition(struct vsp1_entity *entity,
/ output->width;
partition->uds_sink.left = window->left * input->width
/ output->width;
+ partition->uds_sink.height = input->height;
+ partition->uds_sink.top = 0;
+
+ partition->uds_source = *window;
*window = partition->uds_sink;
}
@@ -515,7 +515,7 @@ static void wpf_partition(struct vsp1_entity *entity,
struct vsp1_pipeline *pipe,
struct vsp1_partition *partition,
unsigned int partition_idx,
- struct vsp1_partition_window *window)
+ struct v4l2_rect *window)
{
partition->wpf = *window;
}