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[v4,0/2] plugins/cache: multicore cache modelling

Message ID 20210802133144.45196-1-ma.mandourr@gmail.com (mailing list archive)
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Series plugins/cache: multicore cache modelling | expand

Message

Mahmoud Abumandour Aug. 2, 2021, 1:31 p.m. UTC
Hello,

This series introduce multicore cache modelling in contrib/plugins/cache.c

Multi-core cache modelling is handled such that for full-system
emulation, a private L1 cache is maintained to each core available to
the system. For multi-threaded userspace emulation, a static number of
cores is maintained for the overall system, and every memory access go
through one of these, even if the number of fired threads is more than
that number.

The changes in the patches are identical to the previous version of the series,
however:

v3 -> v4:
    1. Re-based the patched on top of the current master.
    2. Dropped the patches that were already merged.

Mahmoud Mandour (2):
  plugins/cache: supported multicore cache modelling
  docs/devel/tcg-plugins: added cores arg to cache plugin

 contrib/plugins/cache.c    | 154 ++++++++++++++++++++++++++++---------
 docs/devel/tcg-plugins.rst |  13 ++--
 2 files changed, 127 insertions(+), 40 deletions(-)