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[RFC,0/3] check-tcg hacks for BSD

Message ID 20210803110237.1051032-1-alex.bennee@linaro.org (mailing list archive)
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Series check-tcg hacks for BSD | expand

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Alex Bennée Aug. 3, 2021, 11:02 a.m. UTC
Hi Warner,

Here are some hacks I made to nominally get the check-tcg system
working on the BSD user builds. The first step was installing GCC as
we skip clang for x86 builds due to inline assembly issues:

  ../src/configure --disable-system --enable-user \
    --python=/usr/local/bin/python3.7 --cross-cc-x86_64=/usr/local/bin/gcc10

and then at least "gmake build-tcg" generates some binaries. You
should also be able to drop a simple helloworld.c in
tests/tcg/multiarch and have something simple to start with. At the
moment all apart from sha1 segfault when run native. None of them run
under the user mode emulation. I leave figuring that out to the BSD
experts.

Alex Bennée (3):
  configure: don't override the selected host test compiler if defined
  tests/tcg/sha1: remove endian include
  tests/tcg: commit Makefile atrocities in the name of portability

 configure                           | 7 +++++--
 tests/tcg/multiarch/sha1.c          | 1 -
 tests/tcg/multiarch/Makefile.target | 6 +++++-
 tests/tcg/x86_64/Makefile.target    | 4 ++++
 4 files changed, 14 insertions(+), 4 deletions(-)