@@ -164,7 +164,7 @@ static inline void
uint64_t a0, uint64_t a1, int_fast16_t count, uint64_t *z0Ptr, uint64_t *z1Ptr)
{
uint64_t z0, z1;
- int8 negCount = ( - count ) & 63;
+ int8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z1 = a1;
@@ -201,7 +201,7 @@ static inline void
uint64_t a0, uint64_t a1, int_fast16_t count, uint64_t *z0Ptr, uint64_t *z1Ptr)
{
uint64_t z0, z1;
- int8 negCount = ( - count ) & 63;
+ int8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z1 = a1;
@@ -236,7 +236,7 @@ static inline void
uint64_t a0, uint64_t a1, int_fast16_t count, uint64_t *z0Ptr, uint64_t *z1Ptr)
{
uint64_t z0, z1;
- int8 negCount = ( - count ) & 63;
+ int8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z1 = a1;
@@ -294,7 +294,7 @@ static inline void
)
{
uint64_t z0, z1, z2;
- int8 negCount = ( - count ) & 63;
+ int8_t negCount = ( - count ) & 63;
if ( count == 0 ) {
z2 = a2;
@@ -371,7 +371,7 @@ static inline void
)
{
uint64_t z0, z1, z2;
- int8 negCount;
+ int8_t negCount;
z2 = a2<<count;
z1 = a1<<count;
@@ -428,7 +428,7 @@ static inline void
)
{
uint64_t z0, z1, z2;
- int8 carry0, carry1;
+ int8_t carry0, carry1;
z2 = a2 + b2;
carry1 = ( z2 < a2 );
@@ -484,7 +484,7 @@ static inline void
)
{
uint64_t z0, z1, z2;
- int8 borrow0, borrow1;
+ int8_t borrow0, borrow1;
z2 = a2 - b2;
borrow1 = ( a2 < b2 );
@@ -645,7 +645,7 @@ static uint32_t estimateSqrt32(int_fast16_t aExp, uint32_t a)
0x0A2D, 0x08AF, 0x075A, 0x0629, 0x051A, 0x0429, 0x0356, 0x029E,
0x0200, 0x0179, 0x0109, 0x00AF, 0x0068, 0x0034, 0x0012, 0x0002
};
- int8 index;
+ int8_t index;
uint32_t z;
index = ( a>>27 ) & 15;
@@ -669,7 +669,7 @@ static uint32_t estimateSqrt32(int_fast16_t aExp, uint32_t a)
| `a'. If `a' is zero, 32 is returned.
*----------------------------------------------------------------------------*/
-static int8 countLeadingZeros32( uint32_t a )
+static int8_t countLeadingZeros32( uint32_t a )
{
#if SOFTFLOAT_GNUC_PREREQ(3, 4)
if (a) {
@@ -678,7 +678,7 @@ static int8 countLeadingZeros32( uint32_t a )
return 32;
}
#else
- static const int8 countLeadingZerosHigh[] = {
+ static const int8_t countLeadingZerosHigh[] = {
8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
@@ -696,7 +696,7 @@ static int8 countLeadingZeros32( uint32_t a )
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
- int8 shiftCount;
+ int8_t shiftCount;
shiftCount = 0;
if ( a < 0x10000 ) {
@@ -717,7 +717,7 @@ static int8 countLeadingZeros32( uint32_t a )
| `a'. If `a' is zero, 64 is returned.
*----------------------------------------------------------------------------*/
-static int8 countLeadingZeros64( uint64_t a )
+static int8_t countLeadingZeros64( uint64_t a )
{
#if SOFTFLOAT_GNUC_PREREQ(3, 4)
if (a) {
@@ -726,7 +726,7 @@ static int8 countLeadingZeros64( uint64_t a )
return 64;
}
#else
- int8 shiftCount;
+ int8_t shiftCount;
shiftCount = 0;
if ( a < ( (uint64_t) 1 )<<32 ) {
@@ -174,7 +174,7 @@ const float128 float128_default_nan
| should be simply `float_exception_flags |= flags;'.
*----------------------------------------------------------------------------*/
-void float_raise(int8 flags, float_status *status)
+void float_raise(int8_t flags, float_status *status)
{
status->float_exception_flags |= flags;
}
@@ -146,9 +146,9 @@ static inline flag extractFloat16Sign(float16 a)
static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status)
{
- int8 roundingMode;
+ int8_t roundingMode;
flag roundNearestEven;
- int8 roundIncrement, roundBits;
+ int8_t roundIncrement, roundBits;
int32_t z;
roundingMode = status->float_rounding_mode;
@@ -201,7 +201,7 @@ static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status
static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1,
float_status *status)
{
- int8 roundingMode;
+ int8_t roundingMode;
flag roundNearestEven, increment;
int64_t z;
@@ -258,7 +258,7 @@ static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1,
static int64_t roundAndPackUint64(flag zSign, uint64_t absZ0,
uint64_t absZ1, float_status *status)
{
- int8 roundingMode;
+ int8_t roundingMode;
flag roundNearestEven, increment;
roundingMode = status->float_rounding_mode;
@@ -358,7 +358,7 @@ float32 float32_squash_input_denormal(float32 a, float_status *status)
static void
normalizeFloat32Subnormal(uint32_t aSig, int_fast16_t *zExpPtr, uint32_t *zSigPtr)
{
- int8 shiftCount;
+ int8_t shiftCount;
shiftCount = countLeadingZeros32( aSig ) - 8;
*zSigPtr = aSig<<shiftCount;
@@ -410,9 +410,9 @@ static inline float32 packFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig)
static float32 roundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig,
float_status *status)
{
- int8 roundingMode;
+ int8_t roundingMode;
flag roundNearestEven;
- int8 roundIncrement, roundBits;
+ int8_t roundIncrement, roundBits;
flag isTiny;
roundingMode = status->float_rounding_mode;
@@ -485,7 +485,7 @@ static float32
normalizeRoundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig,
float_status *status)
{
- int8 shiftCount;
+ int8_t shiftCount;
shiftCount = countLeadingZeros32( zSig ) - 1;
return roundAndPackFloat32(zSign, zExp - shiftCount, zSig<<shiftCount,
@@ -551,7 +551,7 @@ float64 float64_squash_input_denormal(float64 a, float_status *status)
static void
normalizeFloat64Subnormal(uint64_t aSig, int_fast16_t *zExpPtr, uint64_t *zSigPtr)
{
- int8 shiftCount;
+ int8_t shiftCount;
shiftCount = countLeadingZeros64( aSig ) - 11;
*zSigPtr = aSig<<shiftCount;
@@ -603,7 +603,7 @@ static inline float64 packFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig)
static float64 roundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig,
float_status *status)
{
- int8 roundingMode;
+ int8_t roundingMode;
flag roundNearestEven;
int_fast16_t roundIncrement, roundBits;
flag isTiny;
@@ -677,7 +677,7 @@ static float64
normalizeRoundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig,
float_status *status)
{
- int8 shiftCount;
+ int8_t shiftCount;
shiftCount = countLeadingZeros64( zSig ) - 1;
return roundAndPackFloat64(zSign, zExp - shiftCount, zSig<<shiftCount,
@@ -731,7 +731,7 @@ static inline flag extractFloatx80Sign( floatx80 a )
static void
normalizeFloatx80Subnormal( uint64_t aSig, int32_t *zExpPtr, uint64_t *zSigPtr )
{
- int8 shiftCount;
+ int8_t shiftCount;
shiftCount = countLeadingZeros64( aSig );
*zSigPtr = aSig<<shiftCount;
@@ -778,11 +778,11 @@ static inline floatx80 packFloatx80( flag zSign, int32_t zExp, uint64_t zSig )
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
-static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign,
+static floatx80 roundAndPackFloatx80(int8_t roundingPrecision, flag zSign,
int32_t zExp, uint64_t zSig0, uint64_t zSig1,
float_status *status)
{
- int8 roundingMode;
+ int8_t roundingMode;
flag roundNearestEven, increment, isTiny;
int64_t roundIncrement, roundMask, roundBits;
@@ -974,12 +974,12 @@ static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign,
| normalized.
*----------------------------------------------------------------------------*/
-static floatx80 normalizeRoundAndPackFloatx80(int8 roundingPrecision,
+static floatx80 normalizeRoundAndPackFloatx80(int8_t roundingPrecision,
flag zSign, int32_t zExp,
uint64_t zSig0, uint64_t zSig1,
float_status *status)
{
- int8 shiftCount;
+ int8_t shiftCount;
if ( zSig0 == 0 ) {
zSig0 = zSig1;
@@ -1060,7 +1060,7 @@ static void
uint64_t *zSig1Ptr
)
{
- int8 shiftCount;
+ int8_t shiftCount;
if ( aSig0 == 0 ) {
shiftCount = countLeadingZeros64( aSig1 ) - 15;
@@ -1131,7 +1131,7 @@ static float128 roundAndPackFloat128(flag zSign, int32_t zExp,
uint64_t zSig0, uint64_t zSig1,
uint64_t zSig2, float_status *status)
{
- int8 roundingMode;
+ int8_t roundingMode;
flag roundNearestEven, increment, isTiny;
roundingMode = status->float_rounding_mode;
@@ -1249,7 +1249,7 @@ static float128 normalizeRoundAndPackFloat128(flag zSign, int32_t zExp,
uint64_t zSig0, uint64_t zSig1,
float_status *status)
{
- int8 shiftCount;
+ int8_t shiftCount;
uint64_t zSig2;
if ( zSig0 == 0 ) {
@@ -1297,7 +1297,7 @@ float64 int32_to_float64(int32_t a, float_status *status)
{
flag zSign;
uint32_t absA;
- int8 shiftCount;
+ int8_t shiftCount;
uint64_t zSig;
if ( a == 0 ) return float64_zero;
@@ -1320,7 +1320,7 @@ floatx80 int32_to_floatx80(int32_t a, float_status *status)
{
flag zSign;
uint32_t absA;
- int8 shiftCount;
+ int8_t shiftCount;
uint64_t zSig;
if ( a == 0 ) return packFloatx80( 0, 0, 0 );
@@ -1342,7 +1342,7 @@ float128 int32_to_float128(int32_t a, float_status *status)
{
flag zSign;
uint32_t absA;
- int8 shiftCount;
+ int8_t shiftCount;
uint64_t zSig0;
if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
@@ -1364,7 +1364,7 @@ float32 int64_to_float32(int64_t a, float_status *status)
{
flag zSign;
uint64_t absA;
- int8 shiftCount;
+ int8_t shiftCount;
if ( a == 0 ) return float32_zero;
zSign = ( a < 0 );
@@ -1415,7 +1415,7 @@ floatx80 int64_to_floatx80(int64_t a, float_status *status)
{
flag zSign;
uint64_t absA;
- int8 shiftCount;
+ int8_t shiftCount;
if ( a == 0 ) return packFloatx80( 0, 0, 0 );
zSign = ( a < 0 );
@@ -1435,7 +1435,7 @@ float128 int64_to_float128(int64_t a, float_status *status)
{
flag zSign;
uint64_t absA;
- int8 shiftCount;
+ int8_t shiftCount;
int32_t zExp;
uint64_t zSig0, zSig1;
@@ -100,7 +100,6 @@ this code that are retained.
*----------------------------------------------------------------------------*/
typedef uint8_t flag;
typedef uint8_t uint8;
-typedef int8_t int8;
#define LIT64( a ) a##LL
@@ -278,7 +277,7 @@ static inline flag get_default_nan_mode(float_status *status)
| Routine to raise any or all of the software IEC/IEEE floating-point
| exception flags.
*----------------------------------------------------------------------------*/
-void float_raise(int8 flags, float_status *status);
+void float_raise(int8_t flags, float_status *status);
/*----------------------------------------------------------------------------
| If `a' is denormal and we are in flush-to-zero mode then set the