Message ID | 20160915090116.6440.46288.stgit@PASHA-ISP (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
On 15/09/2016 11:01, Pavel Dovgalyuk wrote: > This patch introduces vmstate for replay data structures. > It allows saving and loading vmstate while replaying. > > Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> > --- > include/sysemu/replay.h | 4 ++++ > replay/replay-internal.h | 2 ++ > replay/replay-snapshot.c | 40 ++++++++++++++++++++++++++++++++++++++++ > vl.c | 1 + > 4 files changed, 47 insertions(+) > > diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h > index aa378ce..1123fc2 100644 > --- a/include/sysemu/replay.h > +++ b/include/sysemu/replay.h > @@ -147,6 +147,10 @@ void replay_net_packet_event(ReplayNetState *rns, unsigned flags, > > /* VM state operations */ > > +/* Registers replay VMState. > + Should be called before virtual devices initialization > + to make cached timers available for post_load functions. */ > +void replay_vmstate_register(void); Can this be done simply in replay_configure? Paolo > /*! Called at the start of execution. > Loads or saves initial vmstate depending on execution mode. */ > void replay_vmstate_init(void); > diff --git a/replay/replay-internal.h b/replay/replay-internal.h > index 3147d66..9bc4a29 100644 > --- a/replay/replay-internal.h > +++ b/replay/replay-internal.h > @@ -67,6 +67,8 @@ typedef struct ReplayState { > unsigned int data_kind; > /*! Flag which indicates that event is not processed yet. */ > unsigned int has_unread_data; > + /*! Temporary variable for saving current log offset. */ > + uint64_t file_offset; > } ReplayState; > extern ReplayState replay_state; > > diff --git a/replay/replay-snapshot.c b/replay/replay-snapshot.c > index a48c6fc..4933bdd 100644 > --- a/replay/replay-snapshot.c > +++ b/replay/replay-snapshot.c > @@ -17,6 +17,46 @@ > #include "sysemu/sysemu.h" > #include "monitor/monitor.h" > #include "qapi/qmp/qstring.h" > +#include "migration/vmstate.h" > + > +static void replay_pre_save(void *opaque) > +{ > + ReplayState *state = opaque; > + state->file_offset = ftello64(replay_file); > +} > + > +static int replay_post_load(void *opaque, int version_id) > +{ > + ReplayState *state = opaque; > + fseeko64(replay_file, state->file_offset, SEEK_SET); > + /* If this was a vmstate, saved in recording mode, > + we need to initialize replay data fields. */ > + replay_fetch_data_kind(); > + > + return 0; > +} > + > +static const VMStateDescription vmstate_replay = { > + .name = "replay", > + .version_id = 1, > + .minimum_version_id = 1, > + .pre_save = replay_pre_save, > + .post_load = replay_post_load, > + .fields = (VMStateField[]) { > + VMSTATE_INT64_ARRAY(cached_clock, ReplayState, REPLAY_CLOCK_COUNT), > + VMSTATE_UINT64(current_step, ReplayState), > + VMSTATE_INT32(instructions_count, ReplayState), > + VMSTATE_UINT32(data_kind, ReplayState), > + VMSTATE_UINT32(has_unread_data, ReplayState), > + VMSTATE_UINT64(file_offset, ReplayState), > + VMSTATE_END_OF_LIST() > + }, > +}; > + > +void replay_vmstate_register(void) > +{ > + vmstate_register(NULL, 0, &vmstate_replay, &replay_state); > +} > > void replay_vmstate_init(void) > { > diff --git a/vl.c b/vl.c > index 6698d88..f2193cb 100644 > --- a/vl.c > +++ b/vl.c > @@ -4361,6 +4361,7 @@ int main(int argc, char **argv, char **envp) > configure_icount(icount_opts, &error_abort); > qemu_opts_del(icount_opts); > } > + replay_vmstate_register(); > > if (default_net) { > QemuOptsList *net = qemu_find_opts("net"); > > >
> From: Paolo Bonzini [mailto:paolo.bonzini@gmail.com] On Behalf Of Paolo Bonzini > On 15/09/2016 11:01, Pavel Dovgalyuk wrote: > > This patch introduces vmstate for replay data structures. > > It allows saving and loading vmstate while replaying. > > > > Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> > > --- > > include/sysemu/replay.h | 4 ++++ > > replay/replay-internal.h | 2 ++ > > replay/replay-snapshot.c | 40 ++++++++++++++++++++++++++++++++++++++++ > > vl.c | 1 + > > 4 files changed, 47 insertions(+) > > > > diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h > > index aa378ce..1123fc2 100644 > > --- a/include/sysemu/replay.h > > +++ b/include/sysemu/replay.h > > @@ -147,6 +147,10 @@ void replay_net_packet_event(ReplayNetState *rns, unsigned flags, > > > > /* VM state operations */ > > > > +/* Registers replay VMState. > > + Should be called before virtual devices initialization > > + to make cached timers available for post_load functions. */ > > +void replay_vmstate_register(void); > > Can this be done simply in replay_configure? I guess it can. Configuring is performed early enough to allow vmsd be added first into the list. Pavel Dovgalyuk
diff --git a/include/sysemu/replay.h b/include/sysemu/replay.h index aa378ce..1123fc2 100644 --- a/include/sysemu/replay.h +++ b/include/sysemu/replay.h @@ -147,6 +147,10 @@ void replay_net_packet_event(ReplayNetState *rns, unsigned flags, /* VM state operations */ +/* Registers replay VMState. + Should be called before virtual devices initialization + to make cached timers available for post_load functions. */ +void replay_vmstate_register(void); /*! Called at the start of execution. Loads or saves initial vmstate depending on execution mode. */ void replay_vmstate_init(void); diff --git a/replay/replay-internal.h b/replay/replay-internal.h index 3147d66..9bc4a29 100644 --- a/replay/replay-internal.h +++ b/replay/replay-internal.h @@ -67,6 +67,8 @@ typedef struct ReplayState { unsigned int data_kind; /*! Flag which indicates that event is not processed yet. */ unsigned int has_unread_data; + /*! Temporary variable for saving current log offset. */ + uint64_t file_offset; } ReplayState; extern ReplayState replay_state; diff --git a/replay/replay-snapshot.c b/replay/replay-snapshot.c index a48c6fc..4933bdd 100644 --- a/replay/replay-snapshot.c +++ b/replay/replay-snapshot.c @@ -17,6 +17,46 @@ #include "sysemu/sysemu.h" #include "monitor/monitor.h" #include "qapi/qmp/qstring.h" +#include "migration/vmstate.h" + +static void replay_pre_save(void *opaque) +{ + ReplayState *state = opaque; + state->file_offset = ftello64(replay_file); +} + +static int replay_post_load(void *opaque, int version_id) +{ + ReplayState *state = opaque; + fseeko64(replay_file, state->file_offset, SEEK_SET); + /* If this was a vmstate, saved in recording mode, + we need to initialize replay data fields. */ + replay_fetch_data_kind(); + + return 0; +} + +static const VMStateDescription vmstate_replay = { + .name = "replay", + .version_id = 1, + .minimum_version_id = 1, + .pre_save = replay_pre_save, + .post_load = replay_post_load, + .fields = (VMStateField[]) { + VMSTATE_INT64_ARRAY(cached_clock, ReplayState, REPLAY_CLOCK_COUNT), + VMSTATE_UINT64(current_step, ReplayState), + VMSTATE_INT32(instructions_count, ReplayState), + VMSTATE_UINT32(data_kind, ReplayState), + VMSTATE_UINT32(has_unread_data, ReplayState), + VMSTATE_UINT64(file_offset, ReplayState), + VMSTATE_END_OF_LIST() + }, +}; + +void replay_vmstate_register(void) +{ + vmstate_register(NULL, 0, &vmstate_replay, &replay_state); +} void replay_vmstate_init(void) { diff --git a/vl.c b/vl.c index 6698d88..f2193cb 100644 --- a/vl.c +++ b/vl.c @@ -4361,6 +4361,7 @@ int main(int argc, char **argv, char **envp) configure_icount(icount_opts, &error_abort); qemu_opts_del(icount_opts); } + replay_vmstate_register(); if (default_net) { QemuOptsList *net = qemu_find_opts("net");
This patch introduces vmstate for replay data structures. It allows saving and loading vmstate while replaying. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> --- include/sysemu/replay.h | 4 ++++ replay/replay-internal.h | 2 ++ replay/replay-snapshot.c | 40 ++++++++++++++++++++++++++++++++++++++++ vl.c | 1 + 4 files changed, 47 insertions(+)