@@ -67,6 +67,8 @@ typedef struct ReplayState {
unsigned int data_kind;
/*! Flag which indicates that event is not processed yet. */
unsigned int has_unread_data;
+ /*! Temporary variable for saving current log offset. */
+ uint64_t file_offset;
} ReplayState;
extern ReplayState replay_state;
@@ -170,4 +172,11 @@ void replay_event_net_save(void *opaque);
/*! Reads network from the file. */
void *replay_event_net_load(void);
+/* VMState-related functions */
+
+/* Registers replay VMState.
+ Should be called before virtual devices initialization
+ to make cached timers available for post_load functions. */
+void replay_vmstate_register(void);
+
#endif
@@ -17,6 +17,46 @@
#include "sysemu/sysemu.h"
#include "monitor/monitor.h"
#include "qapi/qmp/qstring.h"
+#include "migration/vmstate.h"
+
+static void replay_pre_save(void *opaque)
+{
+ ReplayState *state = opaque;
+ state->file_offset = ftello64(replay_file);
+}
+
+static int replay_post_load(void *opaque, int version_id)
+{
+ ReplayState *state = opaque;
+ fseeko64(replay_file, state->file_offset, SEEK_SET);
+ /* If this was a vmstate, saved in recording mode,
+ we need to initialize replay data fields. */
+ replay_fetch_data_kind();
+
+ return 0;
+}
+
+static const VMStateDescription vmstate_replay = {
+ .name = "replay",
+ .version_id = 1,
+ .minimum_version_id = 1,
+ .pre_save = replay_pre_save,
+ .post_load = replay_post_load,
+ .fields = (VMStateField[]) {
+ VMSTATE_INT64_ARRAY(cached_clock, ReplayState, REPLAY_CLOCK_COUNT),
+ VMSTATE_UINT64(current_step, ReplayState),
+ VMSTATE_INT32(instructions_count, ReplayState),
+ VMSTATE_UINT32(data_kind, ReplayState),
+ VMSTATE_UINT32(has_unread_data, ReplayState),
+ VMSTATE_UINT64(file_offset, ReplayState),
+ VMSTATE_END_OF_LIST()
+ },
+};
+
+void replay_vmstate_register(void)
+{
+ vmstate_register(NULL, 0, &vmstate_replay, &replay_state);
+}
void replay_vmstate_init(void)
{
@@ -295,6 +295,7 @@ void replay_configure(QemuOpts *opts)
replay_snapshot = g_strdup(qemu_opt_get(opts, "rrsnapshot"));
+ replay_vmstate_register();
replay_enable(fname, mode);
out:
This patch introduces vmstate for replay data structures. It allows saving and loading vmstate while replaying. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> --- replay/replay-internal.h | 9 +++++++++ replay/replay-snapshot.c | 40 ++++++++++++++++++++++++++++++++++++++++ replay/replay.c | 1 + 3 files changed, 50 insertions(+)