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sdl2: fix copypaste issues

Message ID 20180626064017.17031.47954.stgit@pasha-VirtualBox (mailing list archive)
State New, archived
Headers show

Commit Message

Pavel Dovgalyuk June 26, 2018, 6:40 a.m. UTC
This patch fixes text and mouse event processing. These functions used
'key' field of the event instead of appropriate 'text', 'motion', 'button',
or 'wheel'.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru>
---
 ui/sdl2.c |    8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)
diff mbox

Patch

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 3ae4719..3fff9f5 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -424,7 +424,7 @@  static void handle_keyup(SDL_Event *ev)
 
 static void handle_textinput(SDL_Event *ev)
 {
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
     QemuConsole *con = scon ? scon->dcl.con : NULL;
 
     if (qemu_console_is_graphic(con)) {
@@ -436,7 +436,7 @@  static void handle_textinput(SDL_Event *ev)
 static void handle_mousemotion(SDL_Event *ev)
 {
     int max_x, max_y;
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
 
     if (!qemu_console_is_graphic(scon->dcl.con)) {
         return;
@@ -468,7 +468,7 @@  static void handle_mousebutton(SDL_Event *ev)
 {
     int buttonstate = SDL_GetMouseState(NULL, NULL);
     SDL_MouseButtonEvent *bev;
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
 
     if (!qemu_console_is_graphic(scon->dcl.con)) {
         return;
@@ -492,7 +492,7 @@  static void handle_mousebutton(SDL_Event *ev)
 
 static void handle_mousewheel(SDL_Event *ev)
 {
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
     SDL_MouseWheelEvent *wev = &ev->wheel;
     InputButton btn;