@@ -426,6 +426,7 @@ VEXTSH2W 000100 ..... 10001 ..... 11000000010 @VX_tb
VEXTSB2D 000100 ..... 11000 ..... 11000000010 @VX_tb
VEXTSH2D 000100 ..... 11001 ..... 11000000010 @VX_tb
VEXTSW2D 000100 ..... 11010 ..... 11000000010 @VX_tb
+VEXTSD2Q 000100 ..... 11011 ..... 11000000010 @VX_tb
## Vector Mask Manipulation Instructions
@@ -1825,6 +1825,24 @@ TRANS(VEXTSB2D, do_vexts, MO_64, 56);
TRANS(VEXTSH2D, do_vexts, MO_64, 48);
TRANS(VEXTSW2D, do_vexts, MO_64, 32);
+static bool trans_VEXTSD2Q(DisasContext *ctx, arg_VX_tb *a)
+{
+ TCGv_i64 tmp;
+
+ REQUIRE_INSNS_FLAGS2(ctx, ISA310);
+ REQUIRE_VECTOR(ctx);
+
+ tmp = tcg_temp_new_i64();
+
+ get_avr64(tmp, a->vrb, false);
+ set_avr64(a->vrt, tmp, false);
+ tcg_gen_sari_i64(tmp, tmp, 63);
+ set_avr64(a->vrt, tmp, true);
+
+ tcg_temp_free_i64(tmp);
+ return true;
+}
+
GEN_VXFORM_NOA_2(vctzb, 1, 24, 28)
GEN_VXFORM_NOA_2(vctzh, 1, 24, 29)
GEN_VXFORM_NOA_2(vctzw, 1, 24, 30)