Message ID | 20231219075320.165227-11-ray.huang@amd.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | Support blob memory and venus on qemu | expand |
Hi On Tue, Dec 19, 2023 at 11:55 AM Huang Rui <ray.huang@amd.com> wrote: > > From: Antonio Caggiano <antonio.caggiano@collabora.com> > > Request Venus when initializing VirGL. > > Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com> > Signed-off-by: Huang Rui <ray.huang@amd.com> > --- > > Changes in v6: > - Remove the unstable API flags check because virglrenderer is already 1.0. > - Squash the render server flag support into "Initialize Venus". > > hw/display/virtio-gpu-virgl.c | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c > index f35a751824..c523a6717a 100644 > --- a/hw/display/virtio-gpu-virgl.c > +++ b/hw/display/virtio-gpu-virgl.c > @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g) > } > #endif > > +#ifdef VIRGL_RENDERER_VENUS > + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER; > +#endif > + I wonder if it's a good idea to initialize venus by default. It doesn't seem to require vulkan during initialization, but this may evolve. Make it optional? > ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs); > if (ret != 0) { > error_report("virgl could not be initialized: %d", ret); > -- > 2.25.1 >
On Tue, Jan 02, 2024 at 09:33:11PM +0800, Marc-André Lureau wrote: > Hi > > On Tue, Dec 19, 2023 at 11:55 AM Huang Rui <ray.huang@amd.com> wrote: > > > > From: Antonio Caggiano <antonio.caggiano@collabora.com> > > > > Request Venus when initializing VirGL. > > > > Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com> > > Signed-off-by: Huang Rui <ray.huang@amd.com> > > --- > > > > Changes in v6: > > - Remove the unstable API flags check because virglrenderer is already 1.0. > > - Squash the render server flag support into "Initialize Venus". > > > > hw/display/virtio-gpu-virgl.c | 4 ++++ > > 1 file changed, 4 insertions(+) > > > > diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c > > index f35a751824..c523a6717a 100644 > > --- a/hw/display/virtio-gpu-virgl.c > > +++ b/hw/display/virtio-gpu-virgl.c > > @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g) > > } > > #endif > > > > +#ifdef VIRGL_RENDERER_VENUS > > + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER; > > +#endif > > + > > I wonder if it's a good idea to initialize venus by default. It > doesn't seem to require vulkan during initialization, but this may > evolve. Make it optional? > I am fine. In fact, vulkan is widely used for graphic area such as gaming, compute, VR/AR, etc. Thanks, Ray > > ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs); > > if (ret != 0) { > > error_report("virgl could not be initialized: %d", ret); > > -- > > 2.25.1 > > > > > -- > Marc-André Lureau
Le 23/02/2024 à 10:15, Huang Rui a écrit : > On Tue, Jan 02, 2024 at 09:33:11PM +0800, Marc-André Lureau wrote: >> Hi >> >> On Tue, Dec 19, 2023 at 11:55 AM Huang Rui <ray.huang@amd.com> wrote: >>> >>> From: Antonio Caggiano <antonio.caggiano@collabora.com> >>> >>> Request Venus when initializing VirGL. >>> >>> Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com> >>> Signed-off-by: Huang Rui <ray.huang@amd.com> >>> --- >>> >>> Changes in v6: >>> - Remove the unstable API flags check because virglrenderer is already 1.0. >>> - Squash the render server flag support into "Initialize Venus". >>> >>> hw/display/virtio-gpu-virgl.c | 4 ++++ >>> 1 file changed, 4 insertions(+) >>> >>> diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c >>> index f35a751824..c523a6717a 100644 >>> --- a/hw/display/virtio-gpu-virgl.c >>> +++ b/hw/display/virtio-gpu-virgl.c >>> @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g) >>> } >>> #endif >>> >>> +#ifdef VIRGL_RENDERER_VENUS >>> + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER; >>> +#endif >>> + >> >> I wonder if it's a good idea to initialize venus by default. It >> doesn't seem to require vulkan during initialization, but this may >> evolve. Make it optional? >> > > I am fine. In fact, vulkan is widely used for graphic area such as gaming, > compute, VR/AR, etc. Actually, making it optional is useful because Venus support is optional in virglrenderer (= having VIRGL_RENDERER_VENUS defined doesn't mean that Venus is supported). Thanks, Pierre-Eric > > Thanks, > Ray > >>> ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs); >>> if (ret != 0) { >>> error_report("virgl could not be initialized: %d", ret); >>> -- >>> 2.25.1 >>> >> >> >> -- >> Marc-André Lureau >
diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c index f35a751824..c523a6717a 100644 --- a/hw/display/virtio-gpu-virgl.c +++ b/hw/display/virtio-gpu-virgl.c @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g) } #endif +#ifdef VIRGL_RENDERER_VENUS + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER; +#endif + ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs); if (ret != 0) { error_report("virgl could not be initialized: %d", ret);