diff mbox series

[PULL,19/63] vga: optimize computation of dirty memory region

Message ID 20240423150951.41600-20-pbonzini@redhat.com (mailing list archive)
State New
Headers show
Series [PULL,01/63] meson: do not link pixman automatically into all targets | expand

Commit Message

Paolo Bonzini April 23, 2024, 3:09 p.m. UTC
The depth == 0 and depth == 15 have to be special cased because
width * depth / 8 does not provide the correct scanline length.
However, thanks to the recent reorganization of vga_draw_graphic()
the correct value of VRAM bits per pixel is available in "bits".

Use it (via the same "bwidth" computation that is used later in
the function), thus restricting the slow path to the wraparound case.

Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
---
 hw/display/vga.c | 24 +++++++-----------------
 1 file changed, 7 insertions(+), 17 deletions(-)
diff mbox series

Patch

diff --git a/hw/display/vga.c b/hw/display/vga.c
index 77f59e8c113..77d709a3d69 100644
--- a/hw/display/vga.c
+++ b/hw/display/vga.c
@@ -1574,22 +1574,16 @@  static void vga_draw_graphic(VGACommonState *s, int full_update)
 
     /* Horizontal pel panning bit 3 is only used in text mode.  */
     hpel = bits <= 8 ? s->params.hpel & 7 : 0;
+    bwidth = DIV_ROUND_UP(width * bits, 8); /* scanline length */
+    if (hpel) {
+        bwidth += 4;
+    }
 
     region_start = (s->params.start_addr * 4);
-    region_end = region_start + (ram_addr_t)s->params.line_offset * height;
-    region_end += width * depth / 8; /* scanline length */
-    region_end -= s->params.line_offset;
-    if (hpel) {
-        region_end += 4;
-    }
-    if (region_end > s->vbe_size || depth == 0 || depth == 15) {
+    region_end = region_start + (ram_addr_t)s->params.line_offset * (height - 1) + bwidth;
+    if (region_end > s->vbe_size) {
         /*
-         * We land here on:
-         *  - wraps around (can happen with cirrus vbe modes)
-         *  - depth == 0 (256 color palette video mode)
-         *  - depth == 15
-         *
-         * Take the safe and slow route:
+         * On wrap around take the safe and slow route:
          *   - create a dirty bitmap snapshot for all vga memory.
          *   - force shadowing (so all vga memory access goes
          *     through vga_read_*() helpers).
@@ -1667,10 +1661,6 @@  static void vga_draw_graphic(VGACommonState *s, int full_update)
            s->params.line_compare, sr(s, VGA_SEQ_CLOCK_MODE));
 #endif
     addr1 = (s->params.start_addr * 4);
-    bwidth = DIV_ROUND_UP(width * bits, 8);
-    if (hpel) {
-        bwidth += 4;
-    }
     y_start = -1;
     d = surface_data(surface);
     linesize = surface_stride(surface);