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[PULL,12/21] target/arm: Don't assert for 128-bit tile accesses when SVL is 128

Message ID 20240730094020.2758637-13-peter.maydell@linaro.org (mailing list archive)
State New, archived
Headers show
Series [PULL,01/21] hw/char/bcm2835_aux: Fix assert when receive FIFO fills up | expand

Commit Message

Peter Maydell July 30, 2024, 9:40 a.m. UTC
For an instruction which accesses a 128-bit element tile when
the SVL is also 128 (for example MOV z0.Q, p0/M, ZA0H.Q[w0,0]),
we will assert in get_tile_rowcol():

qemu-system-aarch64: ../../tcg/tcg-op.c:926: tcg_gen_deposit_z_i32: Assertion `len > 0' failed.

This happens because we calculate
    len = ctz32(streaming_vec_reg_size(s)) - esz;$
but if the SVL and the element size are the same len is 0, and
the deposit operation asserts.

In this case the ZA storage contains exactly one 128 bit
element ZA tile, and the horizontal or vertical slice is just
that tile. This means that regardless of the index value in
the Ws register, we always access that tile. (In pseudocode terms,
we calculate (index + offset) MOD 1, which is 0.)

Special case the len == 0 case to avoid hitting the assertion
in tcg_gen_deposit_z_i32().

Cc: qemu-stable@nongnu.org
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20240722172957.1041231-2-peter.maydell@linaro.org
---
 target/arm/tcg/translate-sme.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)
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Patch

diff --git a/target/arm/tcg/translate-sme.c b/target/arm/tcg/translate-sme.c
index 185a8a917b0..a50a419af27 100644
--- a/target/arm/tcg/translate-sme.c
+++ b/target/arm/tcg/translate-sme.c
@@ -49,7 +49,15 @@  static TCGv_ptr get_tile_rowcol(DisasContext *s, int esz, int rs,
     /* Prepare a power-of-two modulo via extraction of @len bits. */
     len = ctz32(streaming_vec_reg_size(s)) - esz;
 
-    if (vertical) {
+    if (!len) {
+        /*
+         * SVL is 128 and the element size is 128. There is exactly
+         * one 128x128 tile in the ZA storage, and so we calculate
+         * (Rs + imm) MOD 1, which is always 0. We need to special case
+         * this because TCG doesn't allow deposit ops with len 0.
+         */
+        tcg_gen_movi_i32(tmp, 0);
+    } else if (vertical) {
         /*
          * Compute the byte offset of the index within the tile:
          *     (index % (svl / size)) * size