@@ -29,9 +29,14 @@ static void virtio_gpu_gl_update_cursor_data(VirtIOGPU *g,
struct virtio_gpu_scanout *s,
uint32_t resource_id)
{
+ VirtIOGPUGL *gl = VIRTIO_GPU_GL(g);
uint32_t width, height;
uint32_t pixels, *data;
+ if (gl->renderer_state != RS_INITED) {
+ return;
+ }
+
data = virgl_renderer_get_cursor_data(resource_id, &width, &height);
if (!data) {
return;
@@ -65,13 +70,22 @@ static void virtio_gpu_gl_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
return;
}
- if (!gl->renderer_inited) {
- virtio_gpu_virgl_init(g);
- gl->renderer_inited = true;
- }
- if (gl->renderer_reset) {
- gl->renderer_reset = false;
+ switch (gl->renderer_state) {
+ case RS_RESET:
virtio_gpu_virgl_reset(g);
+ /* fallthrough */
+ case RS_START:
+ if (virtio_gpu_virgl_init(g)) {
+ gl->renderer_state = RS_INIT_FAILED;
+ return;
+ }
+
+ gl->renderer_state = RS_INITED;
+ break;
+ case RS_INIT_FAILED:
+ return;
+ case RS_INITED:
+ break;
}
cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
@@ -98,9 +112,9 @@ static void virtio_gpu_gl_reset(VirtIODevice *vdev)
* GL functions must be called with the associated GL context in main
* thread, and when the renderer is unblocked.
*/
- if (gl->renderer_inited && !gl->renderer_reset) {
+ if (gl->renderer_state == RS_INITED) {
virtio_gpu_virgl_reset_scanout(g);
- gl->renderer_reset = true;
+ gl->renderer_state = RS_RESET;
}
}
@@ -224,11 +224,18 @@ struct VirtIOGPUClass {
Error **errp);
};
+/* VirtIOGPUGL renderer states */
+typedef enum {
+ RS_START, /* starting state */
+ RS_INIT_FAILED, /* failed initialisation */
+ RS_INITED, /* initialised and working */
+ RS_RESET, /* inited and reset pending, moves to start after reset */
+} RenderState;
+
struct VirtIOGPUGL {
struct VirtIOGPU parent_obj;
- bool renderer_inited;
- bool renderer_reset;
+ RenderState renderer_state;
QEMUTimer *fence_poll;
QEMUTimer *print_stats;