diff mbox series

[2/3] ui/sdl2: release all modifiers

Message ID 20240909061552.6122-2-vr_qemu@t-online.de (mailing list archive)
State New, archived
Headers show
Series [1/3] ui/sdl2: reenable the SDL2 Windows keyboard hook procedure | expand

Commit Message

Volker RĂ¼melin Sept. 9, 2024, 6:15 a.m. UTC
Each virtual console in the SDL2 frontend has a key state map.
When switching windows with GUI keys we have to release all
pressed modifier keys in the currently active window, because
after the switch the now inactive window no longer receives the
key release events.

To reproduce the issue open a text editor in the SDL UI and then
press Ctrl-Alt-2 to open a Compat Monitor Console. Close the
console with the mouse. Try to enter text in the text editor and
notice that the modifier keys Ctrl and Alt are stuck and need to
be pressed once to be released.

Tested-by: Howard Spoelstra <hsp.cat7@gmail.com>
Signed-off-by: Volker RĂ¼melin <vr_qemu@t-online.de>
---
 include/ui/sdl2.h | 1 +
 ui/sdl2-input.c   | 5 +++++
 ui/sdl2.c         | 1 +
 3 files changed, 7 insertions(+)
diff mbox series

Patch

diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index e3acc7c82a..6907115809 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -60,6 +60,7 @@  void sdl2_poll_events(struct sdl2_console *scon);
 
 void sdl2_process_key(struct sdl2_console *scon,
                       SDL_KeyboardEvent *ev);
+void sdl2_release_modifiers(struct sdl2_console *scon);
 
 void sdl2_2d_update(DisplayChangeListener *dcl,
                     int x, int y, int w, int h);
diff --git a/ui/sdl2-input.c b/ui/sdl2-input.c
index b02a89ee7c..2286df4223 100644
--- a/ui/sdl2-input.c
+++ b/ui/sdl2-input.c
@@ -58,3 +58,8 @@  void sdl2_process_key(struct sdl2_console *scon,
         }
     }
 }
+
+void sdl2_release_modifiers(struct sdl2_console *scon)
+{
+    qkbd_state_lift_all_keys(scon->kbd);
+}
diff --git a/ui/sdl2.c b/ui/sdl2.c
index ac37c173a1..9d9a9362cb 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -426,6 +426,7 @@  static void handle_keydown(SDL_Event *ev)
                         SDL_ShowWindow(sdl2_console[win].real_window);
                     }
                 }
+                sdl2_release_modifiers(scon);
                 gui_keysym = 1;
             }
             break;