@@ -5,7 +5,6 @@
#ifndef QEMU_MAIN_H
#define QEMU_MAIN_H
-int qemu_default_main(void);
-extern int (*qemu_main)(void);
+extern qemu_main_fn qemu_main;
#endif /* QEMU_MAIN_H */
@@ -131,5 +131,6 @@ typedef struct IRQState *qemu_irq;
* Function types
*/
typedef void (*qemu_irq_handler)(void *opaque, int n, int level);
+typedef int (*qemu_main_fn)(void);
#endif /* QEMU_TYPEDEFS_H */
@@ -24,13 +24,14 @@
#include "qemu/osdep.h"
#include "qemu-main.h"
+#include "qemu/main-loop.h"
#include "sysemu/sysemu.h"
-#ifdef CONFIG_SDL
-#include <SDL.h>
+#ifdef CONFIG_DARWIN
+#include <CoreFoundation/CoreFoundation.h>
#endif
-int qemu_default_main(void)
+static int qemu_default_main(void)
{
int status;
@@ -40,10 +41,49 @@ int qemu_default_main(void)
return status;
}
-int (*qemu_main)(void) = qemu_default_main;
+/*
+ * Various macOS system libraries, including the Cocoa UI and anything using
+ * libdispatch, such as ParavirtualizedGraphics.framework, requires that the
+ * main runloop, on the main (initial) thread be running or at least regularly
+ * polled for events. A special mode is therefore supported, where the QEMU
+ * main loop runs on a separate thread and the main thread handles the
+ * CF/Cocoa runloop.
+ */
+
+static void *call_qemu_default_main(void *opaque)
+{
+ int status;
+
+ bql_lock();
+ status = qemu_default_main();
+ bql_unlock();
+
+ exit(status);
+}
+
+#ifdef CONFIG_DARWIN
+static int os_darwin_cfrunloop_main(void)
+{
+ CFRunLoopRun();
+ abort();
+}
+
+qemu_main_fn qemu_main = os_darwin_cfrunloop_main;
+#else
+qemu_main_fn qemu_main;
+#endif
int main(int argc, char **argv)
{
+ QemuThread main_loop_thread;
+
qemu_init(argc, argv);
- return qemu_main();
+ if (qemu_main) {
+ qemu_thread_create(&main_loop_thread, "qemu_main",
+ call_qemu_default_main, NULL, QEMU_THREAD_DETACHED);
+ bql_unlock();
+ return qemu_main();
+ } else {
+ qemu_default_main();
+ }
}
@@ -73,6 +73,8 @@
int height;
} QEMUScreen;
+@class QemuCocoaPasteboardTypeOwner;
+
static void cocoa_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
@@ -107,6 +109,7 @@ static void cocoa_switch(DisplayChangeListener *dcl,
static NSInteger cbchangecount = -1;
static QemuClipboardInfo *cbinfo;
static QemuEvent cbevent;
+static QemuCocoaPasteboardTypeOwner *cbowner;
// Utility functions to run specified code block with the BQL held
typedef void (^CodeBlock)(void);
@@ -1321,8 +1324,10 @@ - (void) dealloc
{
COCOA_DEBUG("QemuCocoaAppController: dealloc\n");
- if (cocoaView)
- [cocoaView release];
+ [cocoaView release];
+ [cbowner release];
+ cbowner = nil;
+
[super dealloc];
}
@@ -1938,8 +1943,6 @@ - (void)pasteboard:(NSPasteboard *)sender provideDataForType:(NSPasteboardType)t
@end
-static QemuCocoaPasteboardTypeOwner *cbowner;
-
static void cocoa_clipboard_notify(Notifier *notifier, void *data);
static void cocoa_clipboard_request(QemuClipboardInfo *info,
QemuClipboardType type);
@@ -2002,43 +2005,8 @@ static void cocoa_clipboard_request(QemuClipboardInfo *info,
}
}
-/*
- * The startup process for the OSX/Cocoa UI is complicated, because
- * OSX insists that the UI runs on the initial main thread, and so we
- * need to start a second thread which runs the qemu_default_main():
- * in main():
- * in cocoa_display_init():
- * assign cocoa_main to qemu_main
- * create application, menus, etc
- * in cocoa_main():
- * create qemu-main thread
- * enter OSX run loop
- */
-
-static void *call_qemu_main(void *opaque)
-{
- int status;
-
- COCOA_DEBUG("Second thread: calling qemu_default_main()\n");
- bql_lock();
- status = qemu_default_main();
- bql_unlock();
- COCOA_DEBUG("Second thread: qemu_default_main() returned, exiting\n");
- [cbowner release];
- exit(status);
-}
-
static int cocoa_main(void)
{
- QemuThread thread;
-
- COCOA_DEBUG("Entered %s()\n", __func__);
-
- bql_unlock();
- qemu_thread_create(&thread, "qemu_main", call_qemu_main,
- NULL, QEMU_THREAD_DETACHED);
-
- // Start the main event loop
COCOA_DEBUG("Main thread: entering OSX run loop\n");
[NSApp run];
COCOA_DEBUG("Main thread: left OSX run loop, which should never happen\n");
@@ -2120,8 +2088,6 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
COCOA_DEBUG("qemu_cocoa: cocoa_display_init\n");
- qemu_main = cocoa_main;
-
// Pull this console process up to being a fully-fledged graphical
// app with a menubar and Dock icon
ProcessSerialNumber psn = { 0, kCurrentProcess };
@@ -2185,6 +2151,12 @@ static void cocoa_display_init(DisplayState *ds, DisplayOptions *opts)
qemu_clipboard_peer_register(&cbpeer);
[pool release];
+
+ /*
+ * The Cocoa UI will run the NSApplication runloop on the main thread
+ * rather than the default Core Foundation one.
+ */
+ qemu_main = cocoa_main;
}
static QemuDisplay qemu_display_cocoa = {
@@ -34,6 +34,7 @@
#include "sysemu/sysemu.h"
#include "ui/win32-kbd-hook.h"
#include "qemu/log.h"
+#include "qemu-main.h"
static int sdl2_num_outputs;
static struct sdl2_console *sdl2_console;
@@ -965,6 +966,9 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
}
atexit(sdl_cleanup);
+
+ /* SDL's event polling (in dpy_refresh) must happen on the main thread. */
+ qemu_main = NULL;
}
static QemuDisplay qemu_display_sdl2 = {