@@ -309,7 +309,7 @@ void aio_bh_schedule_oneshot_full(AioContext *ctx, QEMUBHFunc *cb, void *opaque,
*/
#define aio_bh_schedule_oneshot(ctx, cb, opaque) \
aio_bh_schedule_oneshot_full((ctx), (cb), (opaque), (stringify(cb)), \
- QEMU_CLOCK_REALTIME)
+ QEMU_CLOCK_MAX)
/**
* aio_bh_new_full: Allocate a new bottom half structure.
@@ -123,23 +123,19 @@ void replay_add_event(ReplayAsyncEventKind event_kind,
void replay_bh_schedule_event(QEMUBH *bh)
{
- if (events_enabled) {
- uint64_t id = replay_get_current_icount();
- replay_add_event(REPLAY_ASYNC_EVENT_BH, bh, NULL, id);
- } else {
- qemu_bh_schedule(bh);
- }
+ uint64_t id;
+ g_assert(events_enabled);
+ id = replay_get_current_icount();
+ replay_add_event(REPLAY_ASYNC_EVENT_BH, bh, NULL, id);
}
void replay_bh_oneshot_event(AioContext *ctx,
QEMUBHFunc *cb, void *opaque)
{
- if (events_enabled) {
- uint64_t id = replay_get_current_icount();
- replay_add_event(REPLAY_ASYNC_EVENT_BH_ONESHOT, cb, opaque, id);
- } else {
- aio_bh_schedule_oneshot(ctx, cb, opaque);
- }
+ uint64_t id;
+ g_assert(events_enabled);
+ id = replay_get_current_icount();
+ replay_add_event(REPLAY_ASYNC_EVENT_BH_ONESHOT, cb, opaque, id);
}
void replay_add_input_event(struct InputEvent *event)
@@ -58,6 +58,9 @@ enum {
/* Schedule periodically when the event loop is idle */
BH_IDLE = (1 << 4),
+
+ /* BH being handled by replay machinery */
+ BH_REPLAY = (1 << 4),
};
struct QEMUBH {
@@ -145,6 +148,17 @@ void aio_bh_schedule_oneshot_full(AioContext *ctx, QEMUBHFunc *cb,
void *opaque, const char *name,
QEMUClockType clock_type)
{
+ if (clock_type == QEMU_CLOCK_MAX) {
+ /*
+ * aio_bh_schedule_oneshot() uses QEMU_CLOCK_MAX to say it does not
+ * know about clock context to use. It will not work in record/replay.
+ * Callers should be converted to aio_bh_schedule_oneshot_event()
+ * then this can be removed when the old API goes away.
+ */
+ g_assert(replay_mode == REPLAY_MODE_NONE);
+ clock_type = QEMU_CLOCK_REALTIME;
+ }
+
switch (clock_type) {
case QEMU_CLOCK_VIRTUAL:
case QEMU_CLOCK_VIRTUAL_RT:
@@ -178,6 +192,12 @@ void aio_bh_call(QEMUBH *bh)
{
bool last_engaged_in_io = false;
+ if (bh->flags & BH_REPLAY) {
+ g_assert(!(bh->flags & BH_SCHEDULED));
+ g_assert(!(bh->flags & BH_DELETED));
+ g_assert(!(bh->flags & BH_PENDING));
+ bh->flags &= ~BH_REPLAY;
+ }
/* Make a copy of the guard-pointer as cb may free the bh */
MemReentrancyGuard *reentrancy_guard = bh->reentrancy_guard;
if (reentrancy_guard) {
@@ -252,6 +272,7 @@ void qemu_bh_schedule_event(QEMUBH *bh, QEMUClockType clock_type)
case QEMU_CLOCK_VIRTUAL_RT:
if (replay_mode != REPLAY_MODE_NONE) {
/* Record/replay must intercept bh events */
+ qatomic_fetch_or(&bh->flags, BH_REPLAY);
replay_bh_schedule_event(bh);
break;
}
@@ -268,11 +289,15 @@ void qemu_bh_schedule_event_noreplay(QEMUBH *bh)
void qemu_bh_schedule_idle(QEMUBH *bh)
{
+ /* No mechanism for scheduling idle replay-scheduled bh at the moment */
+ g_assert(replay_mode == REPLAY_MODE_NONE);
aio_bh_enqueue(bh, BH_SCHEDULED | BH_IDLE);
}
void qemu_bh_schedule(QEMUBH *bh)
{
+ /* Callers should be converted to use qemu_bh_schedule_event */
+ g_assert(replay_mode == REPLAY_MODE_NONE);
aio_bh_enqueue(bh, BH_SCHEDULED);
}
@@ -280,6 +305,8 @@ void qemu_bh_schedule(QEMUBH *bh)
*/
void qemu_bh_cancel(QEMUBH *bh)
{
+ /* No mechanism for canceling replay-scheduled bh at the moment */
+ g_assert(!(bh->flags & BH_REPLAY));
qatomic_and(&bh->flags, ~BH_SCHEDULED);
}
@@ -288,6 +315,8 @@ void qemu_bh_cancel(QEMUBH *bh)
*/
void qemu_bh_delete(QEMUBH *bh)
{
+ /* No mechanism for deleting replay-scheduled bh at the moment */
+ g_assert(!(bh->flags & BH_REPLAY));
aio_bh_enqueue(bh, BH_DELETED);
}
Code using old bh APIs must be updated to account for whether the bh is related to the target machine model or host QEMU operation, in order for record/replay to work properly. Add some assertions in the old APIs to catch unconverted code when record/replay is active. This caught the IDE bug when running replay_linux.py avocado test with the x86-64 q35 non-virtio machine. Signed-off-by: Nicholas Piggin <npiggin@gmail.com> --- include/block/aio.h | 2 +- replay/replay-events.c | 20 ++++++++------------ util/async.c | 29 +++++++++++++++++++++++++++++ 3 files changed, 38 insertions(+), 13 deletions(-)