@@ -26,6 +26,7 @@
#include "ui/console.h"
#include "trace.h"
+#include "standard-headers/drm/drm_fourcc.h"
#include "ui/spice-display.h"
bool spice_opengl;
@@ -890,11 +891,65 @@ static void spice_gl_update(DisplayChangeListener *dcl,
ssd->gl_updates++;
}
+static bool spice_gl_replace_fd_texture(SimpleSpiceDisplay *ssd,
+ EGLint *stride, EGLint *fourcc,
+ EGLuint64KHR *modifier,
+ int *fd)
+{
+ GLuint texture = 0;
+
+ if (!remote_client) {
+ return true;
+ }
+
+ if (surface_format(ssd->ds) == PIXMAN_r5g6b5) {
+ return true;
+ }
+
+ if (*modifier == DRM_FORMAT_MOD_LINEAR) {
+ return true;
+ }
+
+ /*
+ * We really want to ensure that the memory layout of the texture
+ * is linear; otherwise, the encoder's output may show corruption.
+ */
+ surface_gl_create_texture_from_fd(ssd->ds, *fd, &texture);
+
+ /*
+ * A successful return after glImportMemoryFdEXT() means that
+ * the ownership of fd has been passed to GL. In other words,
+ * the fd we got above should not be used anymore.
+ */
+ if (texture > 0) {
+ *fd = egl_get_fd_for_texture(texture,
+ stride, fourcc,
+ NULL);
+ if (*fd < 0) {
+ glDeleteTextures(1, &texture);
+ *fd = egl_get_fd_for_texture(ssd->ds->texture,
+ stride, fourcc,
+ NULL);
+ if (*fd < 0) {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ warn_report("spice: no texture available to display");
+ return false;
+ }
+ } else {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ ssd->ds->texture = texture;
+ }
+ }
+ return true;
+}
+
static void spice_gl_switch(DisplayChangeListener *dcl,
struct DisplaySurface *new_surface)
{
SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
EGLint stride, fourcc;
+ EGLuint64KHR modifier;
+ bool ret;
int fd;
if (ssd->ds) {
@@ -905,12 +960,18 @@ static void spice_gl_switch(DisplayChangeListener *dcl,
surface_gl_create_texture(ssd->gls, ssd->ds);
fd = egl_get_fd_for_texture(ssd->ds->texture,
&stride, &fourcc,
- NULL);
+ &modifier);
if (fd < 0) {
surface_gl_destroy_texture(ssd->gls, ssd->ds);
return;
}
+ ret = spice_gl_replace_fd_texture(ssd, &stride, &fourcc, &modifier, &fd);
+ if (!ret) {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ return;
+ }
+
trace_qemu_spice_gl_surface(ssd->qxl.id,
surface_width(ssd->ds),
surface_height(ssd->ds),
Since most encoders/decoders (invoked by Spice) may not work with tiled memory associated with a texture, we need to create another texture that has linear memory layout and use that instead. Note that, there does not seem to be a direct way to indicate to the GL implementation that a texture's backing memory needs to be linear. Instead, we have to do it in a roundabout way where we need to first create a tiled texture and import that as a memory object to create a new texture that has a linear memory layout. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com> Cc: Frediano Ziglio <freddy77@gmail.com> Cc: Dongwon Kim <dongwon.kim@intel.com> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com> --- ui/spice-display.c | 63 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 62 insertions(+), 1 deletion(-)