@@ -497,3 +497,88 @@ static void patch_reloc(tcg_insn_unit *code_ptr, int type,
tcg_abort();
}
}
+
+/*
+ * TCG intrinsics
+ */
+
+static void tcg_out_mov(TCGContext *s, TCGType type, TCGReg ret, TCGReg arg)
+{
+ if (ret == arg) {
+ return;
+ }
+ switch (type) {
+ case TCG_TYPE_I32:
+ case TCG_TYPE_I64:
+ tcg_out_opc_imm(s, OPC_ADDI, ret, arg, 0);
+ break;
+ default:
+ g_assert_not_reached();
+ }
+}
+
+static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
+ tcg_target_long val)
+{
+ tcg_target_long lo, hi, tmp;
+ int shift;
+
+ if (TCG_TARGET_REG_BITS == 64 && type == TCG_TYPE_I32) {
+ val = (int32_t)val;
+ }
+
+ lo = sextreg(val, 0, 12);
+ if (val == lo) {
+ tcg_out_opc_imm(s, OPC_ADDI, rd, TCG_REG_ZERO, lo);
+ return;
+ }
+
+ hi = val - lo;
+ if (TCG_TARGET_REG_BITS == 32 || val == (int32_t)val) {
+ tcg_out_opc_upper(s, OPC_LUI, rd, hi);
+ if (lo != 0) {
+ tcg_out_opc_imm(s, OPC_ADDIW, rd, rd, lo);
+ }
+ return;
+ }
+
+ /* We can only be here if TCG_TARGET_REG_BITS != 32 */
+ tmp = tcg_pcrel_diff(s, (void *)val);
+ if (tmp == (int32_t)tmp) {
+ tcg_out_opc_upper(s, OPC_AUIPC, rd, 0);
+ tcg_out_opc_imm(s, OPC_ADDI, rd, rd, 0);
+ reloc_call(s->code_ptr - 2, (tcg_insn_unit *)val);
+ return;
+ }
+
+ /* Look for a single 20-bit section. */
+ shift = ctz64(val);
+ tmp = val >> shift;
+ if (tmp == sextreg(tmp, 0, 20)) {
+ tcg_out_opc_upper(s, OPC_LUI, rd, tmp << 12);
+ if (shift > 12) {
+ tcg_out_opc_imm(s, OPC_SLLI, rd, rd, shift - 12);
+ } else {
+ tcg_out_opc_imm(s, OPC_SRAI, rd, rd, 12 - shift);
+ }
+ return;
+ }
+
+ /* Look for a few high zero bits, with lots of bits set in the middle. */
+ shift = clz64(val);
+ tmp = val << shift;
+ if (tmp == sextreg(tmp, 12, 20) << 12) {
+ tcg_out_opc_upper(s, OPC_LUI, rd, tmp);
+ tcg_out_opc_imm(s, OPC_SRLI, rd, rd, shift);
+ return;
+ } else if (tmp == sextreg(tmp, 0, 12)) {
+ tcg_out_opc_imm(s, OPC_ADDI, rd, TCG_REG_ZERO, tmp);
+ tcg_out_opc_imm(s, OPC_SRLI, rd, rd, shift);
+ return;
+ }
+
+ /* Drop into the constant pool. */
+ new_pool_label(s, val, R_RISCV_CALL, s->code_ptr, 0);
+ tcg_out_opc_upper(s, OPC_AUIPC, rd, 0);
+ tcg_out_opc_imm(s, OPC_LD, rd, rd, 0);
+}