Message ID | 20190425183546.16244-4-ezequiel@collabora.com (mailing list archive) |
---|---|
State | New, archived |
Headers | show |
Series | Assorted CODA fixes | expand |
On Thu, 2019-04-25 at 15:35 -0300, Ezequiel Garcia wrote: > The current interrupt handler is doing very little, and not doing > any non-atomic operations. Pretty much all it does is accessing > a couple registers, taking a couple spinlocks and then signalling > a completion. > > There is no reason this should be a threaded interrupt handler, > so move the handler to regular hard interrupt context. > > Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com> > --- > drivers/media/platform/coda/coda-common.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c > index 1f53ca4effd2..617d4547ec82 100644 > --- a/drivers/media/platform/coda/coda-common.c > +++ b/drivers/media/platform/coda/coda-common.c > @@ -2789,8 +2789,8 @@ static int coda_probe(struct platform_device *pdev) > return irq; > } > > - ret = devm_request_threaded_irq(&pdev->dev, irq, NULL, coda_irq_handler, > - IRQF_ONESHOT, dev_name(&pdev->dev), dev); > + ret = devm_request_irq(&pdev->dev, irq, coda_irq_handler, 0, > + dev_name(&pdev->dev), dev); > if (ret < 0) { > dev_err(&pdev->dev, "failed to request irq: %d\n", ret); > return ret; Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> regards Philipp
On Thu, 2019-04-25 at 15:35 -0300, Ezequiel Garcia wrote: > The current interrupt handler is doing very little, and not doing > any non-atomic operations. Pretty much all it does is accessing > a couple registers, taking a couple spinlocks and then signalling > a completion. > > There is no reason this should be a threaded interrupt handler, > so move the handler to regular hard interrupt context. > > Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com> > --- > drivers/media/platform/coda/coda-common.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c > index 1f53ca4effd2..617d4547ec82 100644 > --- a/drivers/media/platform/coda/coda-common.c > +++ b/drivers/media/platform/coda/coda-common.c > @@ -2789,8 +2789,8 @@ static int coda_probe(struct platform_device *pdev) > return irq; > } > > - ret = devm_request_threaded_irq(&pdev->dev, irq, NULL, coda_irq_handler, > - IRQF_ONESHOT, dev_name(&pdev->dev), dev); > + ret = devm_request_irq(&pdev->dev, irq, coda_irq_handler, 0, > + dev_name(&pdev->dev), dev); > if (ret < 0) { > dev_err(&pdev->dev, "failed to request irq: %d\n", ret); > return ret; There is one thing that this would complicate. For at least H.264 I know that we can pad the bitstream in reaction to a BIT_BUF_EMPTY interrupt, to make a picture run finish successfully when it is stuck in buffer underrun condition. This would need to be done under the bitstream_mutex in a threaded handler. regards Philipp
Hi Philipp, Thanks for the quick review of the series. On Fri, 2019-04-26 at 11:16 +0200, Philipp Zabel wrote: > On Thu, 2019-04-25 at 15:35 -0300, Ezequiel Garcia wrote: > > The current interrupt handler is doing very little, and not doing > > any non-atomic operations. Pretty much all it does is accessing > > a couple registers, taking a couple spinlocks and then signalling > > a completion. > > > > There is no reason this should be a threaded interrupt handler, > > so move the handler to regular hard interrupt context. > > > > Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com> > > --- > > drivers/media/platform/coda/coda-common.c | 4 ++-- > > 1 file changed, 2 insertions(+), 2 deletions(-) > > > > diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c > > index 1f53ca4effd2..617d4547ec82 100644 > > --- a/drivers/media/platform/coda/coda-common.c > > +++ b/drivers/media/platform/coda/coda-common.c > > @@ -2789,8 +2789,8 @@ static int coda_probe(struct platform_device *pdev) > > return irq; > > } > > > > - ret = devm_request_threaded_irq(&pdev->dev, irq, NULL, coda_irq_handler, > > - IRQF_ONESHOT, dev_name(&pdev->dev), dev); > > + ret = devm_request_irq(&pdev->dev, irq, coda_irq_handler, 0, > > + dev_name(&pdev->dev), dev); > > if (ret < 0) { > > dev_err(&pdev->dev, "failed to request irq: %d\n", ret); > > return ret; > > There is one thing that this would complicate. For at least H.264 I > know that we can pad the bitstream in reaction to a BIT_BUF_EMPTY > interrupt, to make a picture run finish successfully when it is stuck in > buffer underrun condition. This would need to be done under the > bitstream_mutex in a threaded handler. > In this case, a top-half handler would still stand in good stead, as it would check the interrupt status, and fire the bottom-half threaded interrupt to handle the buffer underrun. Thanks, Ezequiel
On Fri, 2019-04-26 at 14:56 -0300, Ezequiel Garcia wrote: > Hi Philipp, > > Thanks for the quick review of the series. > > On Fri, 2019-04-26 at 11:16 +0200, Philipp Zabel wrote: > > On Thu, 2019-04-25 at 15:35 -0300, Ezequiel Garcia wrote: > > > The current interrupt handler is doing very little, and not doing > > > any non-atomic operations. Pretty much all it does is accessing > > > a couple registers, taking a couple spinlocks and then signalling > > > a completion. > > > > > > There is no reason this should be a threaded interrupt handler, > > > so move the handler to regular hard interrupt context. > > > > > > Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com> > > > --- > > > drivers/media/platform/coda/coda-common.c | 4 ++-- > > > 1 file changed, 2 insertions(+), 2 deletions(-) > > > > > > diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c > > > index 1f53ca4effd2..617d4547ec82 100644 > > > --- a/drivers/media/platform/coda/coda-common.c > > > +++ b/drivers/media/platform/coda/coda-common.c > > > @@ -2789,8 +2789,8 @@ static int coda_probe(struct platform_device *pdev) > > > return irq; > > > } > > > > > > - ret = devm_request_threaded_irq(&pdev->dev, irq, NULL, coda_irq_handler, > > > - IRQF_ONESHOT, dev_name(&pdev->dev), dev); > > > + ret = devm_request_irq(&pdev->dev, irq, coda_irq_handler, 0, > > > + dev_name(&pdev->dev), dev); > > > if (ret < 0) { > > > dev_err(&pdev->dev, "failed to request irq: %d\n", ret); > > > return ret; > > > > There is one thing that this would complicate. For at least H.264 I > > know that we can pad the bitstream in reaction to a BIT_BUF_EMPTY > > interrupt, to make a picture run finish successfully when it is stuck in > > buffer underrun condition. This would need to be done under the > > bitstream_mutex in a threaded handler. > > > > In this case, a top-half handler would still stand in good stead, > as it would check the interrupt status, and fire the bottom-half > threaded interrupt to handle the buffer underrun. I agree, and the R-b stands. regards Philipp
diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c index 1f53ca4effd2..617d4547ec82 100644 --- a/drivers/media/platform/coda/coda-common.c +++ b/drivers/media/platform/coda/coda-common.c @@ -2789,8 +2789,8 @@ static int coda_probe(struct platform_device *pdev) return irq; } - ret = devm_request_threaded_irq(&pdev->dev, irq, NULL, coda_irq_handler, - IRQF_ONESHOT, dev_name(&pdev->dev), dev); + ret = devm_request_irq(&pdev->dev, irq, coda_irq_handler, 0, + dev_name(&pdev->dev), dev); if (ret < 0) { dev_err(&pdev->dev, "failed to request irq: %d\n", ret); return ret;
The current interrupt handler is doing very little, and not doing any non-atomic operations. Pretty much all it does is accessing a couple registers, taking a couple spinlocks and then signalling a completion. There is no reason this should be a threaded interrupt handler, so move the handler to regular hard interrupt context. Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com> --- drivers/media/platform/coda/coda-common.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)