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[1/2] drm/fb-helper: Set plane rotation directly

Message ID 1445012594-25988-1-git-send-email-daniel.vetter@ffwll.ch (mailing list archive)
State New, archived
Headers show

Commit Message

Daniel Vetter Oct. 16, 2015, 4:23 p.m. UTC
The point behind standardizing properties into core drm state
structures is also that internal code looks prettiers. Take advantage
of that and set rotation directly in the fbdev atomic code.

Cc: Rob Clark <robdclark@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
---
 drivers/gpu/drm/drm_fb_helper.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)
diff mbox

Patch

diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index bd6d4ab27512..0ac0fcc9b0d2 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -360,11 +360,7 @@  retry:
 			goto fail;
 		}
 
-		ret = drm_atomic_plane_set_property(plane, plane_state,
-				dev->mode_config.rotation_property,
-				BIT(DRM_ROTATE_0));
-		if (ret != 0)
-			goto fail;
+		plane_state->rotation = BIT(DRM_ROTATE_0);
 
 		/* disable non-primary: */
 		if (plane->type == DRM_PLANE_TYPE_PRIMARY)